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Vulkan: More renaming. Comments.

pull/2472/head
omar 6 years ago
parent
commit
6bf981c85c
  1. 10
      examples/example_glfw_vulkan/main.cpp
  2. 10
      examples/example_sdl_vulkan/main.cpp
  3. 29
      examples/imgui_impl_vulkan.cpp
  4. 22
      examples/imgui_impl_vulkan.h

10
examples/example_glfw_vulkan/main.cpp

@ -1,10 +1,12 @@
// dear imgui: standalone example application for Glfw + Vulkan
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own application.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are used by this example (main.cpp) and by imgui_impl_vulkan.cpp,
// but should PROBABLY NOT be used by your own app code. Read comments in imgui_impl_vulkan.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h"
#include "imgui_impl_glfw.h"
@ -424,7 +426,7 @@ int main(int, char**)
err = vkDeviceWaitIdle(g_Device);
check_vk_result(err);
ImGui_ImplVulkan_InvalidateFontUploadObjects();
ImGui_ImplVulkan_DestroyFontUploadObjects();
}
bool show_demo_window = true;

10
examples/example_sdl_vulkan/main.cpp

@ -1,10 +1,12 @@
// dear imgui: standalone example application for SDL2 + Vulkan
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own application.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are used by this example (main.cpp) and by imgui_impl_vulkan.cpp,
// but should PROBABLY NOT be used by your own app code. Read comments in imgui_impl_vulkan.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h"
#include "imgui_impl_sdl.h"
@ -407,7 +409,7 @@ int main(int, char**)
err = vkDeviceWaitIdle(g_Device);
check_vk_result(err);
ImGui_ImplVulkan_InvalidateFontUploadObjects();
ImGui_ImplVulkan_DestroyFontUploadObjects();
}
bool show_demo_window = true;

29
examples/imgui_impl_vulkan.cpp

@ -11,6 +11,13 @@
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2019-XX-XX: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
@ -726,7 +733,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
return true;
}
void ImGui_ImplVulkan_InvalidateFontUploadObjects()
void ImGui_ImplVulkan_DestroyFontUploadObjects()
{
if (g_UploadBuffer)
{
@ -753,10 +760,10 @@ static void ImGui_ImplVulkan_InvalidateFrameDeviceObjects()
g_FramesDataBuffers.clear();
}
void ImGui_ImplVulkan_InvalidateDeviceObjects()
void ImGui_ImplVulkan_DestroyDeviceObjects()
{
ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
ImGui_ImplVulkan_InvalidateFontUploadObjects();
ImGui_ImplVulkan_DestroyFontUploadObjects();
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
@ -802,7 +809,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
void ImGui_ImplVulkan_Shutdown()
{
ImGui_ImplVulkan_InvalidateDeviceObjects();
ImGui_ImplVulkan_DestroyDeviceObjects();
}
void ImGui_ImplVulkan_NewFrame()
@ -847,8 +854,8 @@ ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
Fence = VK_NULL_HANDLE;
ImageAcquiredSemaphore = VK_NULL_HANDLE;
RenderCompleteSemaphore = VK_NULL_HANDLE;
BackBuffer = VK_NULL_HANDLE;
BackBufferView = VK_NULL_HANDLE;
Backbuffer = VK_NULL_HANDLE;
BackbufferView = VK_NULL_HANDLE;
Framebuffer = VK_NULL_HANDLE;
}
@ -1056,7 +1063,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
for (int i = 0; i < (int)wd->FramesQueueSize; i++)
{
wd->Frames.push_back(ImGui_ImplVulkanH_FrameData());
wd->Frames[i].BackBuffer = backbuffers[i];
wd->Frames[i].Backbuffer = backbuffers[i];
}
}
if (old_swapchain)
@ -1114,8 +1121,8 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
info.image = fd->BackBuffer;
err = vkCreateImageView(device, &info, allocator, &fd->BackBufferView);
info.image = fd->Backbuffer;
err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
check_vk_result(err);
}
}
@ -1134,7 +1141,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
attachment[0] = fd->BackBufferView;
attachment[0] = fd->BackbufferView;
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
check_vk_result(err);
}
@ -1173,6 +1180,6 @@ void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, Im
fd->CommandPool = VK_NULL_HANDLE;
fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
vkDestroyImageView(device, fd->BackBufferView, allocator);
vkDestroyImageView(device, fd->BackbufferView, allocator);
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
}

22
examples/imgui_impl_vulkan.h

@ -11,11 +11,19 @@
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#pragma once
#include <vulkan/vulkan.h>
// Please zero-clear before use.
// Initialization data, for ImGui_ImplVulkan_Init()
// [Please zero-clear before use!]
struct ImGui_ImplVulkan_InitInfo
{
VkInstance Instance;
@ -37,16 +45,16 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
IMGUI_IMPL_API void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size); // To override FramesQueueSize after initialization
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
//-------------------------------------------------------------------------
// Internal / Miscellaneous Vulkan Helpers
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
//-------------------------------------------------------------------------
// You probably do NOT need to use or care about those functions.
// Those functions only exist because:
@ -55,7 +63,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
// but it is too much code to duplicate everywhere so we exceptionally expose them.
//
// Your application/engine will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//-------------------------------------------------------------------------
@ -78,8 +86,8 @@ struct ImGui_ImplVulkanH_FrameData
VkFence Fence;
VkSemaphore ImageAcquiredSemaphore;
VkSemaphore RenderCompleteSemaphore;
VkImage BackBuffer;
VkImageView BackBufferView;
VkImage Backbuffer;
VkImageView BackbufferView;
VkFramebuffer Framebuffer;
IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();

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