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Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence)

pull/3281/merge
ocornut 2 years ago
parent
commit
6cac48df32
  1. 33
      imgui_widgets.cpp

33
imgui_widgets.cpp

@ -2332,26 +2332,20 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
format = PatchFormatStringFloatToInt(format); format = PatchFormatStringFloatToInt(format);
// Tabbing or CTRL-clicking on Drag turns it into an InputText
const bool hovered = ItemHoverable(frame_bb, id); const bool hovered = ItemHoverable(frame_bb, id);
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
if (!temp_input_is_active) if (!temp_input_is_active)
{ {
// Tabbing or CTRL-clicking on Drag turns it into an InputText
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
const bool clicked = (hovered && g.IO.MouseClicked[0]); const bool clicked = (hovered && g.IO.MouseClicked[0]);
const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2); const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2);
if (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id) const bool make_active = (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id);
{ if (make_active && temp_input_allowed)
SetActiveID(id, window);
SetFocusID(id, window);
FocusWindow(window);
g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
if (temp_input_allowed)
if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id) if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id)
temp_input_is_active = true; temp_input_is_active = true;
}
// Experimental: simple click (without moving) turns Drag into an InputText // (Optional) simple click (without moving) turns Drag into an InputText
if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active) if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active)
if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR))
{ {
@ -2359,6 +2353,14 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
g.NavActivateFlags = ImGuiActivateFlags_PreferInput; g.NavActivateFlags = ImGuiActivateFlags_PreferInput;
temp_input_is_active = true; temp_input_is_active = true;
} }
if (make_active && !temp_input_is_active)
{
SetActiveID(id, window);
SetFocusID(id, window);
FocusWindow(window);
g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
}
} }
if (temp_input_is_active) if (temp_input_is_active)
@ -2950,21 +2952,24 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
format = PatchFormatStringFloatToInt(format); format = PatchFormatStringFloatToInt(format);
// Tabbing or CTRL-clicking on Slider turns it into an input box
const bool hovered = ItemHoverable(frame_bb, id); const bool hovered = ItemHoverable(frame_bb, id);
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
if (!temp_input_is_active) if (!temp_input_is_active)
{ {
// Tabbing or CTRL-clicking on Slider turns it into an input box
const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0;
const bool clicked = (hovered && g.IO.MouseClicked[0]); const bool clicked = (hovered && g.IO.MouseClicked[0]);
if (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id) const bool make_active = (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id);
if (make_active && temp_input_allowed)
if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id)
temp_input_is_active = true;
if (make_active && !temp_input_is_active)
{ {
SetActiveID(id, window); SetActiveID(id, window);
SetFocusID(id, window); SetFocusID(id, window);
FocusWindow(window); FocusWindow(window);
g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
if (temp_input_allowed && (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id))
temp_input_is_active = true;
} }
} }

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