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@ -61,9 +61,10 @@ Other Changes: |
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or CollapsingHeader() while dragging. (#1738) |
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging |
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat] |
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...) |
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...) |
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn] |
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon] |
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- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise] |
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- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm] |
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- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them. |
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- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs. |
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@ -98,7 +99,7 @@ Other Changes: |
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433) |
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups] |
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- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787) |
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- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where |
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- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where |
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ContentSize is changing (issue introduced in 1.78). (#3452). |
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- InputText: Added support for Page Up/Down in InputTextMultiline(). (#3430) [@Xipiryon] |
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- InputText: Added selection helpers in ImGuiInputTextCallbackData(). |
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