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Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064)

83ecc84 was too not supporting widgets using ItemHoverable() directly + too complex.
Revert 83ecc84 in ButtonBehavior(), reimplement in UpdateMouseMovingWindowEndFrame()>
pull/6529/merge
ocornut 3 weeks ago
parent
commit
706438a43c
  1. 10
      imgui.cpp
  2. 16
      imgui_widgets.cpp

10
imgui.cpp

@ -4875,12 +4875,13 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
}
}
// Initiate moving window when clicking on empty space or title bar.
// Initiate focusing and moving window when clicking on empty space or title bar.
// Initiate focusing window when clicking on a disabled item.
// Handle left-click and right-click focus.
void ImGui::UpdateMouseMovingWindowEndFrame()
{
ImGuiContext& g = *GImGui;
if (g.ActiveId != 0 || g.HoveredId != 0)
if (g.ActiveId != 0 || (g.HoveredId != 0 && !g.HoveredIdIsDisabled))
return;
// Unless we just made a window/popup appear
@ -4906,7 +4907,8 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
g.MovingWindow = NULL;
// Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already)
// Cancel moving if clicked over an item which was disabled or inhibited by popups
// (when g.HoveredIdIsDisabled == true && g.HoveredId == 0 we are inhibited by popups, when g.HoveredIdIsDisabled == true && g.HoveredId != 0 we are over a disabled item)0 already)
if (g.HoveredIdIsDisabled)
g.MovingWindow = NULL;
}
@ -4920,7 +4922,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
// With right mouse button we close popups without changing focus based on where the mouse is aimed
// Instead, focus will be restored to the window under the bottom-most closed popup.
// (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger)
if (g.IO.MouseClicked[1])
if (g.IO.MouseClicked[1] && g.HoveredId == 0)
{
// Find the top-most window between HoveredWindow and the top-most Modal Window.
// This is where we can trim the popup stack.

16
imgui_widgets.cpp

@ -542,8 +542,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Mouse handling
const ImGuiID test_owner_id = (flags & ImGuiButtonFlags_NoTestKeyOwner) ? ImGuiKeyOwner_Any : id;
const bool hovered_disabled = (g.HoveredId == id && g.HoveredIdIsDisabled);
if (hovered || hovered_disabled)
if (hovered)
{
IM_ASSERT(id != 0); // Lazily check inside rare path.
@ -561,7 +560,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Process initial action
const bool mods_ok = !(flags & ImGuiButtonFlags_NoKeyModsAllowed) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt);
if (mods_ok && !hovered_disabled)
if (mods_ok)
{
if (mouse_button_clicked != -1 && g.ActiveId != id)
{
@ -619,17 +618,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, ImGuiInputFlags_Repeat, test_owner_id))
pressed = true;
}
else if (mods_ok && hovered_disabled)
{
if (mouse_button_clicked != -1 && g.ActiveId != id)
{
// Disabled path still focus
// FIXME-NAV: Could somehow call SetNavID() with a null ID but mouse pos as NavRectRel so nav may be resumed?
// Will do it once we do it for regular click on window-void.
if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick))
FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild);
}
}
if (pressed)
g.NavDisableHighlight = true;

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