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@ -12,6 +12,7 @@ |
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// CHANGELOG |
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// (minor and older changes stripped away, please see git history for details) |
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// 2022-06-01: Metal: Fixed null dereference on exit inside command buffer completion handler. |
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts. |
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// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code). |
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// 2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file. |
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@ -293,8 +294,11 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c |
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{ |
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dispatch_async(dispatch_get_main_queue(), ^{ |
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); |
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[bd->SharedMetalContext.bufferCache addObject:vertexBuffer]; |
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[bd->SharedMetalContext.bufferCache addObject:indexBuffer]; |
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if (bd != NULL) |
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{ |
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[bd->SharedMetalContext.bufferCache addObject:vertexBuffer]; |
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[bd->SharedMetalContext.bufferCache addObject:indexBuffer]; |
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} |
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}); |
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}]; |
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} |
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