@ -4883,7 +4883,7 @@ float GetColumnOffset(int column_index)
const ImGuiID column_id = window - > DC . ColumnsSetID + ImGuiID ( column_index ) ;
const ImGuiID column_id = window - > DC . ColumnsSetID + ImGuiID ( column_index ) ;
RegisterAliveId ( column_id ) ;
RegisterAliveId ( column_id ) ;
const float default_t = column_index / ( float ) window - > DC . ColumnsCount ;
const float default_t = column_index / ( float ) window - > DC . ColumnsCount ;
const float t = ( float ) window - > StateStorage . GetInt ( column_id , ( int ) ( default_t * 8096 ) ) / 8096 ; // Cheaply store our floating point value inside the integer (could store an union into the map?)
const float t = ( float ) window - > StateStorage . GetInt ( column_id , ( int ) ( default_t * 8192 ) ) / 8192 ; // Cheaply store our floating point value inside the integer (could store an union into the map?)
const float offset = window - > DC . ColumnStartX + t * ( window - > Size . x - g . Style . ScrollBarWidth - window - > DC . ColumnStartX ) ;
const float offset = window - > DC . ColumnStartX + t * ( window - > Size . x - g . Style . ScrollBarWidth - window - > DC . ColumnStartX ) ;
return offset ;
return offset ;
@ -4898,7 +4898,7 @@ void SetColumnOffset(int column_index, float offset)
const ImGuiID column_id = window - > DC . ColumnsSetID + ImGuiID ( column_index ) ;
const ImGuiID column_id = window - > DC . ColumnsSetID + ImGuiID ( column_index ) ;
const float t = ( offset - window - > DC . ColumnStartX ) / ( window - > Size . x - g . Style . ScrollBarWidth - window - > DC . ColumnStartX ) ;
const float t = ( offset - window - > DC . ColumnStartX ) / ( window - > Size . x - g . Style . ScrollBarWidth - window - > DC . ColumnStartX ) ;
window - > StateStorage . SetInt ( column_id , ( int ) ( t * 8096 ) ) ;
window - > StateStorage . SetInt ( column_id , ( int ) ( t * 8192 ) ) ;
}
}
float GetColumnWidth ( int column_index )
float GetColumnWidth ( int column_index )