constfloatt=(float)window->StateStorage.GetInt(column_id,(int)(default_t*8096))/8096;// Cheaply store our floating point value inside the integer (could store an union into the map?)
constfloatt=(float)window->StateStorage.GetInt(column_id,(int)(default_t*8192))/8192;// Cheaply store our floating point value inside the integer (could store an union into the map?)