FramePadding=ImVec2(5,4);// Padding within a framed rectangle (used by most widgets)
FramePadding=ImVec2(5,4);// Padding within a framed rectangle (used by most widgets)
ItemSpacing=ImVec2(10,5);// Horizontal and vertical spacing between widgets
ItemSpacing=ImVec2(10,5);// Horizontal and vertical spacing between widgets/lines
ItemInnerSpacing=ImVec2(5,5);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ItemInnerSpacing=ImVec2(5,5);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
TouchExtraPadding=ImVec2(0,0);// Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
TouchExtraPadding=ImVec2(0,0);// Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
AutoFitPadding=ImVec2(8,8);// Extra space after auto-fit (double-clicking on resize grip)
AutoFitPadding=ImVec2(8,8);// Extra space after auto-fit (double-clicking on resize grip)
WindowFillAlphaDefault=0.70f;
WindowFillAlphaDefault=0.70f;// Default alpha of window background, if not specified in ImGui::Begin()
WindowRounding=10.0f;
WindowRounding=10.0f;// Radius of window corners rounding. Set to 0.0f to have rectangular windows
TreeNodeSpacing=22.0f;
TreeNodeSpacing=22.0f;// Horizontal spacing when entering a tree node
ColumnsMinSpacing=6.0f;// Minimum space between two columns
ColumnsMinSpacing=6.0f;// Minimum horizontal spacing between two columns
ScrollBarWidth=16.0f;
ScrollBarWidth=16.0f;// Width of the vertical scroll bar
ImGui::SliderFloat("Alpha",&style.Alpha,0.20f,1.0f,"%.2f");// Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
// See constructor for comments of individual fields.
structImGuiStyle
structImGuiStyle
{
{
ImVec2WindowPadding;
floatAlpha;// Global alpha applies to everything in ImGui
ImVec2WindowMinSize;
ImVec2WindowPadding;// Padding within a window
ImVec2FramePadding;
ImVec2WindowMinSize;// Minimum window size
ImVec2ItemSpacing;
ImVec2FramePadding;// Padding within a framed rectangle (used by most widgets)
ImVec2ItemInnerSpacing;
ImVec2ItemSpacing;// Horizontal and vertical spacing between widgets/lines
ImVec2TouchExtraPadding;
ImVec2ItemInnerSpacing;// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ImVec2AutoFitPadding;
ImVec2TouchExtraPadding;// Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
floatWindowFillAlphaDefault;
ImVec2AutoFitPadding;// Extra space after auto-fit (double-clicking on resize grip)
floatWindowRounding;
floatWindowFillAlphaDefault;// Default alpha of window background, if not specified in ImGui::Begin()
floatTreeNodeSpacing;
floatWindowRounding;// Radius of window corners rounding. Set to 0.0f to have rectangular windows
floatColumnsMinSpacing;
floatTreeNodeSpacing;// Horizontal spacing when entering a tree node
floatScrollBarWidth;
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns
floatScrollBarWidth;// Width of the vertical scroll bar