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Nav: when browsing a window that has no activable items (scroll only) we keep a highlight on the child. (#787)

pull/1608/head
omar 7 years ago
parent
commit
76d8af4036
  1. 12
      imgui.cpp

12
imgui.cpp

@ -4960,7 +4960,8 @@ bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWin
void ImGui::EndChild()
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
if (window->BeginCount > 1)
@ -4977,13 +4978,18 @@ void ImGui::EndChild()
sz.y = ImMax(4.0f, sz.y);
End();
ImGuiWindow* parent_window = GetCurrentWindow();
ImGuiWindow* parent_window = g.CurrentWindow;
ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
ItemSize(sz);
if (!(window->Flags & ImGuiWindowFlags_NavFlattened) && (window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll))
if ((window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened))
{
ItemAdd(bb, window->ChildId);
RenderNavHighlight(bb, window->ChildId);
// When browsing a window that has no activable items (scroll only) we keep a highlight on the child
if (window->DC.NavLayerActiveMask == 0 && window == g.NavWindow)
RenderNavHighlight(ImRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2)), g.NavId, ImGuiNavHighlightFlags_TypeThin);
}
else
{

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