@ -64,7 +64,7 @@
// Typical call flow: (root level is public API):
// - BeginTable() user begin into a table
// - BeginChild() - (if ScrollX/ScrollY is set)
// - TableBeginInitVisibility() - lock columns visibility
// - TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order
// - TableSetupColumn() user submit columns details (optional)
// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
// - TableSortSpecsClickColumn()
@ -306,8 +306,26 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if ( table - > IsFirstFrame | | table - > IsSettingsRequestLoad )
TableLoadSettings ( table ) ;
// Grab a copy of window fields we will modify
table - > BackupSkipItems = inner_window - > SkipItems ;
table - > BackupWorkRect = inner_window - > WorkRect ;
table - > BackupCursorMaxPos = inner_window - > DC . CursorMaxPos ;
// Disable output until user calls TableNextRow() or TableNextCell() leading to the TableUpdateLayout() call..
// This is not strictly necessary but will reduce cases were misleading "out of table" output will be confusing to the user.
// Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
inner_window - > SkipItems = true ;
// Update/lock which columns will be Active for the frame
TableBeginUpdateColumns ( table ) ;
return true ;
}
void ImGui : : TableBeginUpdateColumns ( ImGuiTable * table )
{
// Handle resizing request
// (We process this at the first beginning of the frame)
// (We process this at the first Ta bleB egin of the frame)
// FIXME-TABLE: Preserve contents width _while resizing down_ until releasing.
// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling.
if ( table - > InstanceNo = = 0 )
@ -341,29 +359,12 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Handle display order reset request
if ( table - > IsResetDisplayOrderRequest )
{
for ( int n = 0 ; n < columns_c ount; n + + )
for ( int n = 0 ; n < table - > ColumnsC ount; n + + )
table - > DisplayOrder [ n ] = table - > Columns [ n ] . IndexDisplayOrder = ( ImU8 ) n ;
table - > IsResetDisplayOrderRequest = false ;
table - > IsSettingsDirty = true ;
}
TableBeginInitVisibility ( table ) ;
// Grab a copy of window fields we will modify
table - > BackupSkipItems = inner_window - > SkipItems ;
table - > BackupWorkRect = inner_window - > WorkRect ;
table - > BackupCursorMaxPos = inner_window - > DC . CursorMaxPos ;
if ( flags & ImGuiTableFlags_NoClipX )
table - > DrawSplitter . SetCurrentChannel ( inner_window - > DrawList , 1 ) ;
else
inner_window - > DrawList - > PushClipRect ( inner_window - > ClipRect . Min , inner_window - > ClipRect . Max , false ) ;
return true ;
}
void ImGui : : TableBeginInitVisibility ( ImGuiTable * table )
{
// Setup and lock Active state and order
table - > ColumnsActiveCount = 0 ;
table - > IsDefaultDisplayOrder = true ;
@ -706,7 +707,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column - > ClipRect . Max . x = column - > MaxX ; // -1.0f;
column - > ClipRect . Max . y = FLT_MAX ;
column - > ClipRect . ClipWithFull ( host_clip_rect ) ;
column - > IsClipped = ( column - > ClipRect . Max . x < = column - > ClipRect . Min . x ) & & ( column - > AutoFitQueue & 1 ) = = 0 & & ( column - > CannotSkipItemsQueue & 1 ) = = 0 ;
if ( column - > IsClipped )
{
@ -776,6 +777,13 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table - > IsContextPopupOpen = false ;
}
}
// Initial state
ImGuiWindow * inner_window = table - > InnerWindow ;
if ( table - > Flags & ImGuiTableFlags_NoClipX )
table - > DrawSplitter . SetCurrentChannel ( inner_window - > DrawList , 1 ) ;
else
inner_window - > DrawList - > PushClipRect ( inner_window - > ClipRect . Min , inner_window - > ClipRect . Max , false ) ;
}
// Process interaction on resizing borders. Actual size change will be applied in EndTable()
@ -847,6 +855,15 @@ void ImGui::EndTable()
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Only call EndTable() is BeginTable() returns true! " ) ;
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some cases,
// and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
//IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?");
// If the user never got to call TableNextRow() or TableNextCell(), we call layout ourselves to ensure all our
// code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc.
if ( ! table - > IsLayoutLocked )
TableUpdateLayout ( table ) ;
const ImGuiTableFlags flags = table - > Flags ;
ImGuiWindow * inner_window = table - > InnerWindow ;
ImGuiWindow * outer_window = table - > OuterWindow ;
@ -1664,7 +1681,7 @@ const char* ImGui::TableGetColumnName(ImGuiTable* table, int column_no)
void ImGui : : TableSetColumnAutofit ( ImGuiTable * table , int column_no )
{
// Disable clipping then auto-fit, will take 2 frames
// Disable clipping then auto-fit, will take 2 frames
// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
ImGuiTableColumn * column = & table - > Columns [ column_no ] ;
column - > CannotSkipItemsQueue = ( 1 < < 0 ) ;
@ -1759,23 +1776,23 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table, int selected_column_n)
}
// This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
// The intent is that advanced users would not need to use this helper and may create their own.
// The intent is that advanced users willing to create customized headers would not need to use this helper and may create their own.
// However presently this function uses too many internal structures/calls.
void ImGui : : TableAutoHeaders ( )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
if ( window - > SkipItems )
return ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table ! = NULL & & " Need to call TableAutoHeaders() after BeginTable()! " ) ;
IM_ASSERT ( table - > CurrentRow = = - 1 ) ;
int open_context_popup = INT_MAX ;
TableNextRow ( ImGuiTableRowFlags_Headers , GetTextLineHeight ( ) ) ;
if ( window - > SkipItems )
return ;
// This for loop is constructed to not make use of internal functions,
// as this is intended to be a base template to copy and build from.
TableNextRow ( ImGuiTableRowFlags_Headers , GetTextLineHeight ( ) ) ;
int open_context_popup = INT_MAX ;
const int columns_count = table - > ColumnsCount ;
for ( int column_n = 0 ; column_n < columns_count ; column_n + + )
{
@ -1788,7 +1805,7 @@ void ImGui::TableAutoHeaders()
#if 0
if ( column_n < 2 )
{
static bool b [ 10 ] = { } ;
static bool b [ 2 ] = { } ;
PushID ( column_n ) ;
PushStyleVar ( ImGuiStyleVar_FramePadding , ImVec2 ( 0 , 0 ) ) ;
Checkbox ( " ## " , & b [ column_n ] ) ;
@ -1801,7 +1818,8 @@ void ImGui::TableAutoHeaders()
// [DEBUG]
//if (g.IO.KeyCtrl) { static char buf[32]; name = buf; ImGuiTableColumn* c = &table->Columns[column_n]; if (c->Flags & ImGuiTableColumnFlags_WidthStretch) ImFormatString(buf, 32, "%.3f>%.1f", c->ResizeWeight, c->WidthGiven); else ImFormatString(buf, 32, "%.1f", c->WidthGiven); }
PushID ( table - > InstanceNo * table - > ColumnsCount + column_n ) ; // Allow unnamed labels (generally accidental, but let's behave nicely with them)
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
PushID ( table - > InstanceNo * table - > ColumnsCount + column_n ) ;
TableHeader ( name ) ;
PopID ( ) ;
@ -1811,15 +1829,19 @@ void ImGui::TableAutoHeaders()
}
// FIXME-TABLE: This is not user-land code any more...
// FIXME-TABLE: Need to explain why this is here!
window - > SkipItems = table - > BackupSkipItems ;
// Allow opening popup from the right-most section after the last column
// FIXME-TABLE: This is not user-land code any more... perhaps instead we should expose hovered column.
// and allow some sort of row-centric IsItemHovered() for full flexibility?
const float unused_x1 = ( table - > RightMostActiveColumn ! = - 1 ) ? table - > Columns [ table - > RightMostActiveColumn ] . MaxX : table - > WorkRect . Min . x ;
float unused_x1 = table - > WorkRect . Min . x ;
if ( table - > RightMostActiveColumn ! = - 1 )
unused_x1 = ImMax ( unused_x1 , table - > Columns [ table - > RightMostActiveColumn ] . MaxX ) ;
if ( unused_x1 < table - > WorkRect . Max . x )
{
// FIXME: We inherit ClipRect/SkipItem from last submitted column (active or not), let's override
// FIXME: We inherit ClipRect/SkipItem from last submitted column (active or not), let's temporarily override it.
// Because we don't perform any rendering here we just overwrite window->ClipRect used by logic.
window - > ClipRect = table - > InnerClipRect ;
ImVec2 backup_cursor_max_pos = window - > DC . CursorMaxPos ;
@ -1839,7 +1861,7 @@ void ImGui::TableAutoHeaders()
window - > ClipRect = window - > DrawList - > _ClipRectStack . back ( ) ;
}
// Context Menu
// Open Context Menu
if ( open_context_popup ! = INT_MAX )
if ( table - > Flags & ( ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable ) )
{