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Tables: Internals: renamed Visible to Enabled to avoid confusion with visibility checks.

pull/3657/head
ocornut 4 years ago
parent
commit
79c9eaa78e
  1. 36
      imgui_internal.h
  2. 165
      imgui_tables.cpp

36
imgui_internal.h

@ -1917,15 +1917,15 @@ struct ImGuiTableColumn
float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
float ContentMaxXHeadersIdeal;
ImS16 NameOffset; // Offset into parent ColumnsNames[]
bool IsVisible; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
bool IsVisibleNextFrame;
bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
bool IsEnabledNextFrame;
bool IsClipped; // Is not actually in view (e.g. not overlapping the host window clipping rectangle).
bool IsSkipItems; // Do we want item submissions to this column to be ignored early on.
ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
ImS8 NextVisibleColumn; // Index of next visible column within Columns[], -1 if last visible column
ImS8 IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder)
ImS8 PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column
ImS8 NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column
ImS8 SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
@ -1939,9 +1939,9 @@ struct ImGuiTableColumn
memset(this, 0, sizeof(*this));
StretchWeight = WidthRequest = -1.0f;
NameOffset = -1;
IsVisible = IsVisibleNextFrame = true;
DisplayOrder = IndexWithinVisibleSet = -1;
PrevVisibleColumn = NextVisibleColumn = -1;
IsEnabled = IsEnabledNextFrame = true;
DisplayOrder = IndexWithinEnabledSet = -1;
PrevEnabledColumn = NextEnabledColumn = -1;
SortOrder = -1;
SortDirection = ImGuiSortDirection_None;
DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1;
@ -1964,9 +1964,9 @@ struct ImGuiTable
ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
ImSpan<ImS8> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
ImU64 VisibleMaskByIndex; // Column Index -> IsVisible map (== not hidden by user/api) in a format adequate for iterating column without touching cold data
ImU64 VisibleMaskByDisplayOrder; // Column DisplayOrder -> IsVisible map
ImU64 VisibleUnclippedMaskByIndex;// Visible and not Clipped, aka "actually visible" "not hidden by some scrolling"
ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data
ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map
ImU64 EnabledUnclippedMaskByIndex;// Enabled and not Clipped, aka "actually visible" "not hidden by some scrolling"
ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order)
int SettingsOffset; // Offset in g.SettingsTables
int LastFrameActive;
@ -2021,8 +2021,8 @@ struct ImGuiTable
ImVector<ImGuiTableSortSpecsColumn> SortSpecsData; // FIXME-OPT: Fixed-size array / small-vector pattern, optimize for single sort spec
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
ImS8 SortSpecsCount;
ImS8 ColumnsVisibleCount; // Number of non-hidden columns (<= ColumnsCount)
ImS8 ColumnsVisibleFixedCount; // Number of non-hidden columns (<= ColumnsCount)
ImS8 ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
ImS8 ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
ImS8 DeclColumnsCount; // Count calls to TableSetupColumn()
ImS8 HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
ImS8 HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing).
@ -2032,7 +2032,7 @@ struct ImGuiTable
ImS8 HeldHeaderColumn; // Index of column header being held.
ImS8 ReorderColumn; // Index of column being reordered. (not cleared)
ImS8 ReorderColumnDir; // -1 or +1
ImS8 RightMostVisibleColumn; // Index of right-most non-hidden column.
ImS8 RightMostEnabledColumn; // Index of right-most non-hidden column.
ImS8 LeftMostStretchedColumnDisplayOrder; // Display order of left-most stretched column.
ImS8 ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot
ImS8 FreezeRowsRequest; // Requested frozen rows count
@ -2070,7 +2070,7 @@ struct ImGuiTableColumnSettings
ImS8 DisplayOrder;
ImS8 SortOrder;
ImU8 SortDirection : 2;
ImU8 IsVisible : 1;
ImU8 IsEnabled : 1; // "Visible" in ini file
ImU8 IsStretch : 1;
ImGuiTableColumnSettings()
@ -2080,7 +2080,7 @@ struct ImGuiTableColumnSettings
Index = -1;
DisplayOrder = SortOrder = -1;
SortDirection = ImGuiSortDirection_None;
IsVisible = 1;
IsEnabled = 1;
IsStretch = 0;
}
};
@ -2273,8 +2273,8 @@ namespace ImGui
// Tables: Candidates for public api
IMGUI_API void TableOpenContextMenu(int column_n = -1);
IMGUI_API void TableSetColumnWidth(int column_n, float width);
IMGUI_API bool TableGetColumnIsHidden(int column_n);
IMGUI_API void TableSetColumnIsHidden(int column_n, bool hidden);
IMGUI_API bool TableGetColumnIsEnabled(int column_n = -1); // Return false when column is disabled (hidden) by user (e.g. via context menu, or _DefaultHide flag)
IMGUI_API void TableSetColumnIsEnabled(int column_n, bool enabled);
IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
IMGUI_API void TablePushBackgroundChannel();
IMGUI_API void TablePopBackgroundChannel();

165
imgui_tables.cpp

@ -366,7 +366,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
table->IsUnfrozen = true;
table->DeclColumnsCount = 0;
table->RightMostVisibleColumn = -1;
table->RightMostEnabledColumn = -1;
// Using opaque colors facilitate overlapping elements of the grid
table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
@ -478,7 +478,7 @@ void ImGui::TableBeginUpdateColumns(ImGuiTable* table)
IM_ASSERT(reorder_dir == -1 || reorder_dir == +1);
IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable);
ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn];
ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevVisibleColumn : src_column->NextVisibleColumn];
ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
IM_UNUSED(dst_column);
const int src_order = src_column->DisplayOrder;
const int dst_order = dst_column->DisplayOrder;
@ -506,7 +506,7 @@ void ImGui::TableBeginUpdateColumns(ImGuiTable* table)
}
// Lock Visible state and Order
table->ColumnsVisibleCount = 0;
table->ColumnsEnabledCount = 0;
table->IsDefaultDisplayOrder = true;
ImGuiTableColumn* last_visible_column = NULL;
bool want_column_auto_fit = false;
@ -518,12 +518,12 @@ void ImGui::TableBeginUpdateColumns(ImGuiTable* table)
ImGuiTableColumn* column = &table->Columns[column_n];
column->NameOffset = -1;
if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
column->IsVisibleNextFrame = true;
if (column->IsVisible != column->IsVisibleNextFrame)
column->IsEnabledNextFrame = true;
if (column->IsEnabled != column->IsEnabledNextFrame)
{
column->IsVisible = column->IsVisibleNextFrame;
column->IsEnabled = column->IsEnabledNextFrame;
table->IsSettingsDirty = true;
if (!column->IsVisible && column->SortOrder != -1)
if (!column->IsEnabled && column->SortOrder != -1)
table->IsSortSpecsDirty = true;
}
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable))
@ -533,30 +533,30 @@ void ImGui::TableBeginUpdateColumns(ImGuiTable* table)
ImU64 index_mask = (ImU64)1 << column_n;
ImU64 display_order_mask = (ImU64)1 << column->DisplayOrder;
if (column->IsVisible)
if (column->IsEnabled)
{
column->PrevVisibleColumn = column->NextVisibleColumn = -1;
column->PrevEnabledColumn = column->NextEnabledColumn = -1;
if (last_visible_column)
{
last_visible_column->NextVisibleColumn = (ImS8)column_n;
column->PrevVisibleColumn = (ImS8)table->Columns.index_from_ptr(last_visible_column);
last_visible_column->NextEnabledColumn = (ImS8)column_n;
column->PrevEnabledColumn = (ImS8)table->Columns.index_from_ptr(last_visible_column);
}
column->IndexWithinVisibleSet = table->ColumnsVisibleCount;
table->ColumnsVisibleCount++;
table->VisibleMaskByIndex |= index_mask;
table->VisibleMaskByDisplayOrder |= display_order_mask;
column->IndexWithinEnabledSet = table->ColumnsEnabledCount;
table->ColumnsEnabledCount++;
table->EnabledMaskByIndex |= index_mask;
table->EnabledMaskByDisplayOrder |= display_order_mask;
last_visible_column = column;
}
else
{
column->IndexWithinVisibleSet = -1;
table->VisibleMaskByIndex &= ~index_mask;
table->VisibleMaskByDisplayOrder &= ~display_order_mask;
column->IndexWithinEnabledSet = -1;
table->EnabledMaskByIndex &= ~index_mask;
table->EnabledMaskByDisplayOrder &= ~display_order_mask;
}
IM_ASSERT(column->IndexWithinVisibleSet <= column->DisplayOrder);
IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
}
table->VisibleUnclippedMaskByIndex = table->VisibleMaskByIndex; // Columns will be masked out by TableUpdateLayout() when Clipped
table->RightMostVisibleColumn = (ImS8)(last_visible_column ? table->Columns.index_from_ptr(last_visible_column) : -1);
table->EnabledUnclippedMaskByIndex = table->EnabledMaskByIndex; // Columns will be masked out by TableUpdateLayout() when Clipped
table->RightMostEnabledColumn = (ImS8)(last_visible_column ? table->Columns.index_from_ptr(last_visible_column) : -1);
// Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
// the column fitting to wait until the first visible frame of the child container (may or not be a good thing).
@ -642,7 +642,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->LeftMostStretchedColumnDisplayOrder = -1;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
if (!(table->VisibleMaskByIndex & ((ImU64)1 << column_n)))
if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n)))
continue;
ImGuiTableColumn* column = &table->Columns[column_n];
@ -704,7 +704,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
max_width_auto = ImMax(max_width_auto, width_auto);
sum_width_fixed_requests += table->CellPaddingX * 2.0f;
}
table->ColumnsVisibleFixedCount = (ImS8)count_fixed;
table->ColumnsEnabledFixedCount = (ImS8)count_fixed;
// Apply "same widths"
// - When all columns are fixed or columns are of mixed type: use the maximum auto width
@ -713,7 +713,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (table->Flags & ImGuiTableFlags_SameWidths)
{
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
if (table->EnabledMaskByIndex & ((ImU64)1 << column_n))
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize))
@ -732,7 +732,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
// Layout
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsVisibleCount - 1);
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth();
const float width_avail_for_stretched_columns = mixed_same_widths ? 0.0f : width_avail - width_spacings - sum_width_fixed_requests;
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
@ -744,7 +744,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->ColumnsAutoFitWidth = width_spacings;
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)))
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
continue;
ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
@ -761,15 +761,15 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Resize Rule 2] Resizing from right-side of a stretch column preceding a fixed column
// needs to forward resizing to left-side of fixed column. We also need to copy the NoResize flag..
if (column->NextVisibleColumn != -1)
if (ImGuiTableColumn* next_column = &table->Columns[column->NextVisibleColumn])
if (column->NextEnabledColumn != -1)
if (ImGuiTableColumn* next_column = &table->Columns[column->NextEnabledColumn])
if (next_column->Flags & ImGuiTableColumnFlags_WidthFixed)
column->Flags |= (next_column->Flags & ImGuiTableColumnFlags_NoDirectResize_);
}
// [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
// (see comments in TableResizeColumn())
if (column->NextVisibleColumn == -1 && table->LeftMostStretchedColumnDisplayOrder != -1)
if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumnDisplayOrder != -1)
column->Flags |= ImGuiTableColumnFlags_NoDirectResize_;
if (!(column->Flags & ImGuiTableColumnFlags_NoResize))
@ -787,7 +787,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths))
for (int order_n = table->ColumnsCount - 1; sum_weights_stretched > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
{
if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)))
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
continue;
ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch))
@ -818,7 +818,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n)
offset_x += work_rect.Min.x - table->OuterRect.Min.x;
if ((table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0)
if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0)
{
// Hidden column: clear a few fields and we are done with it for the remainder of the function.
// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
@ -850,7 +850,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
// FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
// See "table_width_distrib" and "table_width_keep_visible" tests
max_width = table->WorkRect.Max.x - (table->ColumnsVisibleCount - column->IndexWithinVisibleSet - 1) * min_column_distance - offset_x;
max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - offset_x;
//max_width -= table->CellSpacingX1;
max_width -= table->CellSpacingX2;
max_width -= table->CellPaddingX * 2.0f;
@ -878,9 +878,9 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0;
if (column->IsClipped)
table->VisibleUnclippedMaskByIndex &= ~((ImU64)1 << column_n); // Columns with the _WidthAutoResize sizing policy will never be updated then.
table->EnabledUnclippedMaskByIndex &= ~((ImU64)1 << column_n); // Columns with the _WidthAutoResize sizing policy will never be updated then.
column->IsSkipItems = !column->IsVisible || table->HostSkipItems;
column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
// Detect hovered column
if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x)
@ -917,8 +917,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (is_hovering_table && table->HoveredColumnBody == -1)
{
float unused_x1 = table->WorkRect.Min.x;
if (table->RightMostVisibleColumn != -1)
unused_x1 = ImMax(unused_x1, table->Columns[table->RightMostVisibleColumn].ClipRect.Max.x);
if (table->RightMostEnabledColumn != -1)
unused_x1 = ImMax(unused_x1, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x);
if (g.IO.MousePos.x >= unused_x1)
table->HoveredColumnBody = (ImS8)table->ColumnsCount;
}
@ -989,7 +989,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)))
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
continue;
const int column_n = table->DisplayOrderToIndex[order_n];
@ -1086,8 +1086,8 @@ void ImGui::EndTable()
const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
float max_pos_x = backup_inner_max_pos_x;
if (table->RightMostVisibleColumn != -1)
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostVisibleColumn].MaxX);
if (table->RightMostEnabledColumn != -1)
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].MaxX);
#if 0
// Strip out dummy channel draw calls
@ -1196,7 +1196,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
{
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)))
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)))
continue;
const int column_n = table->DisplayOrderToIndex[order_n];
@ -1207,7 +1207,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)// && is_hovered)
continue;
if (column->NextVisibleColumn == -1 && !is_resizable)
if (column->NextEnabledColumn == -1 && !is_resizable)
continue;
if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
continue;
@ -1279,7 +1279,7 @@ static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (!column->IsVisible || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
continue;
visible_weight += column->StretchWeight;
visible_width += column->WidthRequest;
@ -1290,7 +1290,7 @@ static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (!column->IsVisible || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
continue;
column->StretchWeight = ((column->WidthRequest + 0.0f) / visible_width) * visible_weight;
}
@ -1310,14 +1310,14 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
const float min_width = TableGetMinColumnWidth();
float max_width_0 = FLT_MAX;
if (!(table->Flags & ImGuiTableFlags_ScrollX))
max_width_0 = (table->WorkRect.Max.x - column_0->MinX) - (table->ColumnsVisibleCount - (column_0->IndexWithinVisibleSet + 1)) * min_width;
max_width_0 = (table->WorkRect.Max.x - column_0->MinX) - (table->ColumnsEnabledCount - (column_0->IndexWithinEnabledSet + 1)) * min_width;
column_0_width = ImClamp(column_0_width, min_width, max_width_0);
// Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
return;
ImGuiTableColumn* column_1 = (column_0->NextVisibleColumn != -1) ? &table->Columns[column_0->NextVisibleColumn] : NULL;
ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL;
// In this surprisingly not simple because of how we support mixing Fixed and Stretch columns.
// When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
@ -1363,7 +1363,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
{
// We can also use previous column if there's no next one
if (column_1 == NULL)
column_1 = (column_0->PrevVisibleColumn != -1) ? &table->Columns[column_0->PrevVisibleColumn] : NULL;
column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL;
if (column_1 == NULL)
return;
@ -1405,9 +1405,9 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
{
const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1;
const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsVisibleCount;
const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount;
const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
const int channels_for_dummy = (table->ColumnsVisibleCount < table->ColumnsCount || table->VisibleUnclippedMaskByIndex != table->VisibleMaskByIndex) ? +1 : 0;
const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->EnabledUnclippedMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0;
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
table->DummyDrawChannel = (ImU8)((channels_for_dummy > 0) ? channels_total - 1 : -1);
@ -1483,7 +1483,7 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
// 1. Scan channels and take note of those which can be merged
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
if (!(table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)))
if (!(table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)))
continue;
ImGuiTableColumn* column = &table->Columns[column_n];
@ -1676,7 +1676,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
{
// Init default visibility/sort state
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
column->IsVisible = column->IsVisibleNextFrame = false;
column->IsEnabled = column->IsEnabledNextFrame = false;
if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
{
column->SortOrder = 0; // Multiple columns using _DefaultSort will be reordered when building the sort specs.
@ -1927,7 +1927,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
window->DC.ItemWidth = column->ItemWidth;
// To allow ImGuiListClipper to function we propagate our row height
if (!column->IsVisible)
if (!column->IsEnabled)
window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
window->SkipItems = column->IsSkipItems;
@ -1988,7 +1988,7 @@ bool ImGui::TableNextColumn()
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping.
int column_n = table->CurrentColumn;
return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
return (table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
}
bool ImGui::TableSetColumnIndex(int column_n)
@ -2007,7 +2007,7 @@ bool ImGui::TableSetColumnIndex(int column_n)
}
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping.
return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
return (table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
}
int ImGui::TableGetColumnCount()
@ -2028,8 +2028,7 @@ const char* ImGui::TableGetColumnName(int column_n)
return TableGetColumnName(table, column_n);
}
// FIXME-TABLE: Also expose "Visible and Unclipped" to the user, vs our internal "Visible" state which is !Hidden
bool ImGui::TableGetColumnIsHidden(int column_n)
bool ImGui::TableGetColumnIsEnabled(int column_n)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
@ -2037,10 +2036,10 @@ bool ImGui::TableGetColumnIsHidden(int column_n)
return false;
if (column_n < 0)
column_n = table->CurrentColumn;
return (table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0;
return (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) == 0;
}
void ImGui::TableSetColumnIsHidden(int column_n, bool hidden)
void ImGui::TableSetColumnIsEnabled(int column_n, bool hidden)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
@ -2048,7 +2047,7 @@ void ImGui::TableSetColumnIsHidden(int column_n, bool hidden)
if (column_n < 0)
column_n = table->CurrentColumn;
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
table->Columns[column_n].IsVisibleNextFrame = !hidden;
table->Columns[column_n].IsEnabledNextFrame = !hidden;
}
int ImGui::TableGetColumnIndex()
@ -2080,9 +2079,9 @@ ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
const ImGuiTableColumn* column = &table->Columns[column_n];
float x1 = column->MinX;
float x2 = column->MaxX;
if (column->PrevVisibleColumn == -1)
if (column->PrevEnabledColumn == -1)
x1 -= table->CellSpacingX1;
if (column->NextVisibleColumn == -1)
if (column->NextEnabledColumn == -1)
x2 += table->CellSpacingX2;
return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
}
@ -2109,7 +2108,7 @@ void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n)
{
// Single auto width uses auto-fit
ImGuiTableColumn* column = &table->Columns[column_n];
if (!column->IsVisible)
if (!column->IsEnabled)
return;
column->CannotSkipItemsQueue = (1 << 0);
column->AutoFitQueue = (1 << 1);
@ -2122,7 +2121,7 @@ void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (!column->IsVisible)
if (!column->IsEnabled)
continue;
column->CannotSkipItemsQueue = (1 << 0);
column->AutoFitQueue = (1 << 1);
@ -2171,15 +2170,15 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
{
if (column != NULL)
{
const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsVisible;
const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled;
if (MenuItem("Size column to fit", NULL, false, can_resize))
TableSetColumnWidthAutoSingle(table, column_n);
}
const char* size_all_desc;
if (table->ColumnsVisibleFixedCount == table->ColumnsVisibleCount)
if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount)
size_all_desc = "Size all columns to fit"; // All fixed
else if (table->ColumnsVisibleFixedCount == 0)
else if (table->ColumnsEnabledFixedCount == 0)
size_all_desc = "Size all columns to default"; // All stretch
else
size_all_desc = "Size all columns to fit/default"; // Mixed
@ -2230,10 +2229,10 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
// Make sure we can't hide the last active column
bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
if (other_column->IsVisible && table->ColumnsVisibleCount <= 1)
if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1)
menu_item_active = false;
if (MenuItem(name, NULL, other_column->IsVisible, menu_item_active))
other_column->IsVisibleNextFrame = !other_column->IsVisible;
if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active))
other_column->IsEnabledNextFrame = !other_column->IsEnabled;
}
PopItemFlag();
}
@ -2277,7 +2276,7 @@ void ImGui::TableHeadersRow()
const float row_y1 = GetCursorScreenPos().y;
const int columns_count = TableGetColumnCount();
for (int column_n = 0; column_n < columns_count; column_n++)
if (!TableGetColumnIsHidden(column_n))
if (TableGetColumnIsEnabled(column_n))
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
row_height += style.CellPadding.y * 2.0f;
@ -2387,14 +2386,14 @@ void ImGui::TableHeader(const char* label)
// We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x)
if (ImGuiTableColumn* prev_column = (column->PrevVisibleColumn != -1) ? &table->Columns[column->PrevVisibleColumn] : NULL)
if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL)
if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder))
if ((column->IndexWithinVisibleSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinVisibleSet < table->FreezeColumnsRequest))
if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
table->ReorderColumnDir = -1;
if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x)
if (ImGuiTableColumn* next_column = (column->NextVisibleColumn != -1) ? &table->Columns[column->NextVisibleColumn] : NULL)
if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL)
if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder))
if ((column->IndexWithinVisibleSet < table->FreezeColumnsRequest) == (next_column->IndexWithinVisibleSet < table->FreezeColumnsRequest))
if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
table->ReorderColumnDir = +1;
}
@ -2556,7 +2555,7 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget bg_target, ImU32 color, int colum
return;
if (column_n == -1)
column_n = table->CurrentColumn;
if ((table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)) == 0)
if ((table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) == 0)
return;
if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n)
table->RowCellDataCurrent++;
@ -2590,7 +2589,7 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (column->SortOrder != -1 && !column->IsVisible)
if (column->SortOrder != -1 && !column->IsEnabled)
column->SortOrder = -1;
if (column->SortOrder == -1)
continue;
@ -2634,7 +2633,7 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (column->IsVisible && !(column->Flags & ImGuiTableColumnFlags_NoSort))
if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort))
{
sort_order_count = 1;
column->SortOrder = 0;
@ -2769,7 +2768,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
column_settings->DisplayOrder = column->DisplayOrder;
column_settings->SortOrder = column->SortOrder;
column_settings->SortDirection = column->SortDirection;
column_settings->IsVisible = column->IsVisible;
column_settings->IsEnabled = column->IsEnabled;
column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0;
if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0)
save_ref_scale = true;
@ -2783,7 +2782,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
settings->SaveFlags |= ImGuiTableFlags_Reorderable;
if (column->SortOrder != -1)
settings->SaveFlags |= ImGuiTableFlags_Sortable;
if (column->IsVisible != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
settings->SaveFlags |= ImGuiTableFlags_Hideable;
}
settings->SaveFlags &= table->Flags;
@ -2839,7 +2838,7 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
column->DisplayOrder = column_settings->DisplayOrder;
else
column->DisplayOrder = (ImS8)column_n;
column->IsVisible = column->IsVisibleNextFrame = column_settings->IsVisible;
column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled;
column->SortOrder = column_settings->SortOrder;
column->SortDirection = column_settings->SortDirection;
}
@ -2908,7 +2907,7 @@ static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*,
if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; }
if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; }
if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; }
if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsVisible = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; }
if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; }
if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImS8)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; }
if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImS8)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; }
}
@ -2943,7 +2942,7 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight);
if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight);
if (save_visible) buf->appendf(" Visible=%d", column->IsVisible);
if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled);
if (save_order) buf->appendf(" Order=%d", column->DisplayOrder);
if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^');
buf->append("\n");
@ -3057,7 +3056,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
"ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n"
"Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
column->IsVisible, column->IsClipped, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
column->IsEnabled, column->IsClipped, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight,
column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x,
column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX,
@ -3092,7 +3091,7 @@ void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings)
BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X",
n, column_settings->DisplayOrder, column_settings->SortOrder,
(sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---",
column_settings->IsVisible, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID);
column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID);
}
TreePop();
}

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