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Nav: More consistently drawing a (thin) navigation rectangle hover filled frames such as tree nodes, collapsing header, menus. (#787)

pull/1608/head
omar 7 years ago
parent
commit
7a14d7dfdc
  1. 8
      imgui.cpp
  2. 2
      imgui_internal.h

8
imgui.cpp

@ -3878,7 +3878,7 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
ImGuiContext& g = *GImGui;
if (id != g.NavId)
return;
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysRender))
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
return;
ImGuiWindow* window = ImGui::GetCurrentWindow();
@ -7204,6 +7204,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
{
// Framed type
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin);
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, text_base_offset_y), is_open, 1.0f);
if (g.LogEnabled)
{
@ -7223,8 +7224,10 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
{
// Unframed typed for tree nodes
if (hovered || (flags & ImGuiTreeNodeFlags_Selected))
{
RenderFrame(bb.Min, bb.Max, col, false);
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin);
}
if (flags & ImGuiTreeNodeFlags_Bullet)
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
@ -9914,6 +9917,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
{
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
RenderNavHighlight(bb_with_spacing, id, ImGuiNavHighlightFlags_TypeThin);
}
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)

2
imgui_internal.h

@ -255,7 +255,7 @@ enum ImGuiNavHighlightFlags_
{
ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
ImGuiNavHighlightFlags_TypeThin = 1 << 1,
ImGuiNavHighlightFlags_AlwaysRender = 1 << 2
ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2
};
enum ImGuiCorner

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