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@ -2860,6 +2860,11 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) |
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void ImGui::PopStyleColor(int count) |
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{ |
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ImGuiContext& g = *GImGui; |
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if (g.ColorStack.Size < count) |
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{ |
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IM_ASSERT_USER_ERROR(g.ColorStack.Size > count, "Calling PopStyleColor() too many times: stack underflow."); |
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count = g.ColorStack.Size; |
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} |
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while (count > 0) |
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{ |
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ImGuiColorMod& backup = g.ColorStack.back(); |
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@ -2944,6 +2949,11 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) |
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void ImGui::PopStyleVar(int count) |
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{ |
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ImGuiContext& g = *GImGui; |
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if (g.StyleVarStack.Size < count) |
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{ |
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IM_ASSERT_USER_ERROR(g.StyleVarStack.Size > count, "Calling PopStyleVar() too many times: stack underflow."); |
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count = g.StyleVarStack.Size; |
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} |
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while (count > 0) |
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{ |
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// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
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