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Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)

pull/5649/head
ocornut 2 years ago
parent
commit
7f25143972
  1. 1
      docs/CHANGELOG.txt
  2. 10
      imgui.cpp

1
docs/CHANGELOG.txt

@ -83,6 +83,7 @@ Other Changes:
- Nav: Pressing Space/GamepadFaceDown on a repeating button uses the same repeating rate as a mouse hold.
- Platform IME: [Windows] Removed call to ImmAssociateContextEx() leading to freeze on some setups.
(#2589, #5535, #5264, #4972)
- Misc: better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. (#1651)
- Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
- Debug Tools: Debug Log: Added 'IO' and 'Clipper' events logging.
- Debug Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift, making it easier

10
imgui.cpp

@ -2860,6 +2860,11 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
void ImGui::PopStyleColor(int count)
{
ImGuiContext& g = *GImGui;
if (g.ColorStack.Size < count)
{
IM_ASSERT_USER_ERROR(g.ColorStack.Size > count, "Calling PopStyleColor() too many times: stack underflow.");
count = g.ColorStack.Size;
}
while (count > 0)
{
ImGuiColorMod& backup = g.ColorStack.back();
@ -2944,6 +2949,11 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
void ImGui::PopStyleVar(int count)
{
ImGuiContext& g = *GImGui;
if (g.StyleVarStack.Size < count)
{
IM_ASSERT_USER_ERROR(g.StyleVarStack.Size > count, "Calling PopStyleVar() too many times: stack underflow.");
count = g.StyleVarStack.Size;
}
while (count > 0)
{
// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.

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