Browse Source

Added a way to replace the internal state pointer so that we can optionally share it between modules (e.g. multiple DLLs)

pull/117/head
Jim Tilander 10 years ago
parent
commit
8149bace7b
  1. 250
      imgui.cpp
  2. 2
      imgui.h

250
imgui.cpp

@ -1029,7 +1029,8 @@ struct ImGuiState
}
};
static ImGuiState GImGui;
static ImGuiState GImDefaultState;
static ImGuiState* GImGui = &GImDefaultState;
struct ImGuiWindow
{
@ -1084,27 +1085,27 @@ public:
void FocusItemUnregister();
ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); }
ImFont* Font() const { return GImGui.Font; }
float FontSize() const { return GImGui.FontSize * FontWindowScale; }
ImFont* Font() const { return GImGui->Font; }
float FontSize() const { return GImGui->FontSize * FontWindowScale; }
ImVec2 CursorPos() const { return DC.CursorPos; }
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; }
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui->Style.FramePadding.y * 2.0f; }
ImGuiAabb TitleBarAabb() const { return ImGuiAabb(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); }
ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & ImGuiWindowFlags_ShowBorders)) ? ImVec2(1,1) : GImGui.Style.WindowPadding; }
ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui.Style.Colors[idx]; c.w *= GImGui.Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui.Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & ImGuiWindowFlags_ShowBorders)) ? ImVec2(1,1) : GImGui->Style.WindowPadding; }
ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
};
static ImGuiWindow* GetCurrentWindow()
{
IM_ASSERT(GImGui.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet?
GImGui.CurrentWindow->Accessed = true;
return GImGui.CurrentWindow;
IM_ASSERT(GImGui->CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet?
GImGui->CurrentWindow->Accessed = true;
return GImGui->CurrentWindow;
}
static void RegisterAliveId(const ImGuiID& id)
{
if (GImGui.ActiveId == id)
GImGui.ActiveIdIsAlive = true;
if (GImGui->ActiveId == id)
GImGui->ActiveIdIsAlive = true;
}
//-----------------------------------------------------------------------------
@ -1235,7 +1236,7 @@ void ImGuiTextFilter::Draw(const char* label, float width)
if (width < 0.0f)
{
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
width = ImMax(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui.Style.ItemSpacing.x*4), 10.0f);
width = ImMax(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui->Style.ItemSpacing.x*4), 10.0f);
}
ImGui::PushItemWidth(width);
ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
@ -1417,7 +1418,7 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
bool ImGuiWindow::FocusItemRegister(bool is_active, bool tab_stop)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
const bool allow_keyboard_focus = window->DC.AllowKeyboardFocus.back();
@ -1451,7 +1452,7 @@ void ImGuiWindow::FocusItemUnregister()
void ImGuiWindow::AddToRenderList()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (!DrawList->commands.empty() && !DrawList->vtx_buffer.empty())
{
@ -1471,17 +1472,17 @@ void ImGuiWindow::AddToRenderList()
void* ImGui::MemAlloc(size_t sz)
{
return GImGui.IO.MemAllocFn(sz);
return GImGui->IO.MemAllocFn(sz);
}
void ImGui::MemFree(void* ptr)
{
return GImGui.IO.MemFreeFn(ptr);
return GImGui->IO.MemFreeFn(ptr);
}
static ImGuiIniData* FindWindowSettings(const char* name)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
for (size_t i = 0; i != g.Settings.size(); i++)
{
ImGuiIniData* ini = g.Settings[i];
@ -1499,7 +1500,7 @@ static ImGuiIniData* AddWindowSettings(const char* name)
ini->Collapsed = false;
ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
ini->Size = ImVec2(0,0);
GImGui.Settings.push_back(ini);
GImGui->Settings.push_back(ini);
return ini;
}
@ -1507,7 +1508,7 @@ static ImGuiIniData* AddWindowSettings(const char* name)
// FIXME: Write something less rubbish
static void LoadSettings()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
const char* filename = g.IO.IniFilename;
if (!filename)
return;
@ -1553,7 +1554,7 @@ static void LoadSettings()
static void SaveSettings()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
const char* filename = g.IO.IniFilename;
if (!filename)
return;
@ -1592,25 +1593,36 @@ static void SaveSettings()
static void MarkSettingsDirty()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (g.SettingsDirtyTimer <= 0.0f)
g.SettingsDirtyTimer = g.IO.IniSavingRate;
}
void* ImGui::GetInternalState()
{
return GImGui;
}
void ImGui::SetInternalState(void* state)
{
GImGui = (ImGuiState*)state;
}
ImGuiIO& ImGui::GetIO()
{
return GImGui.IO;
return GImGui->IO;
}
ImGuiStyle& ImGui::GetStyle()
{
return GImGui.Style;
return GImGui->Style;
}
void ImGui::NewFrame()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
// Check user data
IM_ASSERT(g.IO.DeltaTime > 0.0f);
@ -1752,7 +1764,7 @@ void ImGui::NewFrame()
// NB: behaviour of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
void ImGui::Shutdown()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (!g.Initialized)
return;
@ -1840,7 +1852,7 @@ static void PopClipRect()
void ImGui::Render()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
const bool first_render_of_the_frame = (g.FrameCountRendered != g.FrameCount);
@ -1940,7 +1952,7 @@ static const char* FindTextDisplayEnd(const char* text, const char* text_end =
// Pass text data straight to log (without being displayed)
void ImGui::LogText(const char* fmt, ...)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (!g.LogEnabled)
return;
@ -1960,7 +1972,7 @@ void ImGui::LogText(const char* fmt, ...)
// Internal version that takes a position to decide on newline placement and pad items according to their depth.
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (!text_end)
@ -2026,7 +2038,7 @@ static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
// RenderText() calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash, float wrap_width)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
// Hide anything after a '##' string
@ -2098,7 +2110,7 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool
}
// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
// CalcTextSize("") should return ImVec2(0.0f, GImGui.FontSize)
// CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize)
ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width)
{
ImGuiWindow* window = GetCurrentWindow();
@ -2125,7 +2137,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
// Find window given position, search front-to-back
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
for (int i = (int)g.Windows.size()-1; i >= 0; i--)
{
ImGuiWindow* window = g.Windows[(size_t)i];
@ -2145,7 +2157,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
// NB- Expand the aabb to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
static bool IsMouseHoveringBox(const ImGuiAabb& box)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
// Clip
@ -2168,14 +2180,14 @@ bool ImGui::IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max)
bool ImGui::IsMouseHoveringWindow()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
return g.HoveredWindow == window;
}
bool ImGui::IsMouseHoveringAnyWindow()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
return g.HoveredWindow != NULL;
}
@ -2186,14 +2198,14 @@ bool ImGui::IsPosHoveringAnyWindow(const ImVec2& pos)
static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
const int key_index = g.IO.KeyMap[key];
return ImGui::IsKeyPressed(key_index, repeat);
}
bool ImGui::IsKeyPressed(int key_index, bool repeat)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
const float t = g.IO.KeysDownTime[key_index];
if (t == 0.0f)
@ -2211,7 +2223,7 @@ bool ImGui::IsKeyPressed(int key_index, bool repeat)
bool ImGui::IsMouseClicked(int button, bool repeat)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
const float t = g.IO.MouseDownTime[button];
if (t == 0.0f)
@ -2229,14 +2241,14 @@ bool ImGui::IsMouseClicked(int button, bool repeat)
bool ImGui::IsMouseDoubleClicked(int button)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
return g.IO.MouseDoubleClicked[button];
}
ImVec2 ImGui::GetMousePos()
{
return GImGui.IO.MousePos;
return GImGui->IO.MousePos;
}
bool ImGui::IsItemHovered()
@ -2247,7 +2259,7 @@ bool ImGui::IsItemHovered()
bool ImGui::IsItemActive()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (g.ActiveId)
{
ImGuiWindow* window = GetCurrentWindow();
@ -2271,7 +2283,7 @@ ImVec2 ImGui::GetItemBoxMax()
// Tooltip is stored and turned into a BeginTooltip()/EndTooltip() sequence at the end of the frame. Each call override previous value.
void ImGui::SetTooltipV(const char* fmt, va_list args)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImFormatStringV(g.Tooltip, IM_ARRAYSIZE(g.Tooltip), fmt, args);
}
@ -2285,17 +2297,17 @@ void ImGui::SetTooltip(const char* fmt, ...)
float ImGui::GetTime()
{
return GImGui.Time;
return GImGui->Time;
}
int ImGui::GetFrameCount()
{
return GImGui.FrameCount;
return GImGui->FrameCount;
}
void ImGui::BeginTooltip()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_Tooltip;
ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), g.Style.Colors[ImGuiCol_TooltipBg].w, window_flags);
}
@ -2308,7 +2320,7 @@ void ImGui::EndTooltip()
void ImGui::BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindowFlags extra_flags)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
@ -2367,7 +2379,7 @@ void ImGui::EndChild()
static ImGuiWindow* FindWindowByName(const char* name)
{
// FIXME-OPT: Consider optimizing this (e.g. sorted hashes to window pointers)
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
for (size_t i = 0; i != g.Windows.size(); i++)
if (strcmp(g.Windows[i]->Name, name) == 0)
return g.Windows[i];
@ -2376,7 +2388,7 @@ static ImGuiWindow* FindWindowByName(const char* name)
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
// Create window the first time
ImGuiWindow* window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow));
@ -2431,7 +2443,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alpha, ImGuiWindowFlags flags)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style;
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
IM_ASSERT(name != NULL); // Must pass a name
@ -2846,7 +2858,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
void ImGui::End()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGui::Columns(1, "#CloseColumns");
@ -2867,7 +2879,7 @@ void ImGui::End()
// Moving window to front of display (which happens to be back of our sorted list)
static void FocusWindow(ImGuiWindow* window)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
g.FocusedWindow = window;
if (g.Windows.back() == window)
@ -2903,7 +2915,7 @@ float ImGui::GetItemWidth()
static void SetFont(ImFont* font)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
IM_ASSERT(font && font->IsLoaded());
IM_ASSERT(font->Scale > 0.0f);
@ -2916,7 +2928,7 @@ static void SetFont(ImFont* font)
void ImGui::PushFont(ImFont* font)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (!font)
font = g.IO.Fonts->Fonts[0];
@ -2928,7 +2940,7 @@ void ImGui::PushFont(ImFont* font)
void ImGui::PopFont()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
g.CurrentWindow->DrawList->PopTextureID();
g.FontStack.pop_back();
@ -2961,7 +2973,7 @@ void ImGui::PopTextWrapPos()
void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiColMod backup;
backup.Col = idx;
@ -2972,7 +2984,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
void ImGui::PopStyleColor(int count)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
while (count > 0)
{
@ -2985,7 +2997,7 @@ void ImGui::PopStyleColor(int count)
static float* GetStyleVarFloatAddr(ImGuiStyleVar idx)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
switch (idx)
{
case ImGuiStyleVar_Alpha: return &g.Style.Alpha;
@ -2998,7 +3010,7 @@ static float* GetStyleVarFloatAddr(ImGuiStyleVar idx)
static ImVec2* GetStyleVarVec2Addr(ImGuiStyleVar idx)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
switch (idx)
{
case ImGuiStyleVar_WindowPadding: return &g.Style.WindowPadding;
@ -3011,7 +3023,7 @@ static ImVec2* GetStyleVarVec2Addr(ImGuiStyleVar idx)
void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
float* pvar = GetStyleVarFloatAddr(idx);
IM_ASSERT(pvar != NULL); // Called function with wrong-type? Variable is not a float.
@ -3025,7 +3037,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImVec2* pvar = GetStyleVarVec2Addr(idx);
IM_ASSERT(pvar != NULL); // Called function with wrong-type? Varialble is not a ImVec2.
@ -3038,7 +3050,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
void ImGui::PopStyleVar(int count)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
while (count > 0)
{
@ -3102,7 +3114,7 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
bool ImGui::GetWindowIsFocused()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
return g.FocusedWindow == window;
}
@ -3179,21 +3191,21 @@ void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
g.SetNextWindowPosVal = pos;
g.SetNextWindowPosCond = cond ? cond : ImGuiSetCondition_Always;
}
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
g.SetNextWindowSizeVal = size;
g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCondition_Always;
}
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
g.SetNextWindowCollapsedVal = collapsed;
g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCondition_Always;
}
@ -3206,12 +3218,12 @@ ImVec2 ImGui::GetContentRegionMax()
if (window->DC.ColumnsCount != 1)
{
m.x = GetColumnOffset(window->DC.ColumnsCurrent + 1);
m.x -= GImGui.Style.WindowPadding.x;
m.x -= GImGui->Style.WindowPadding.x;
}
else
{
if (window->ScrollbarY)
m.x -= GImGui.Style.ScrollBarWidth;
m.x -= GImGui->Style.ScrollBarWidth;
}
return m;
@ -3228,7 +3240,7 @@ ImVec2 ImGui::GetWindowContentRegionMax()
ImGuiWindow* window = GetCurrentWindow();
ImVec2 m = window->Size - window->WindowPadding();
if (window->ScrollbarY)
m.x -= GImGui.Style.ScrollBarWidth;
m.x -= GImGui->Style.ScrollBarWidth;
return m;
}
@ -3240,7 +3252,7 @@ float ImGui::GetTextLineHeight()
float ImGui::GetTextLineSpacing()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
return window->FontSize() + g.Style.ItemSpacing.y;
}
@ -3383,7 +3395,7 @@ void ImGui::TextWrapped(const char* fmt, ...)
void ImGui::TextUnformatted(const char* text, const char* text_end)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -3485,7 +3497,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
void ImGui::AlignFirstTextHeightToWidgets()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -3498,7 +3510,7 @@ void ImGui::AlignFirstTextHeightToWidgets()
// Add a label+text combo aligned to other label+value widgets
void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -3531,7 +3543,7 @@ void ImGui::LabelText(const char* label, const char* fmt, ...)
static bool IsHovered(const ImGuiAabb& bb, const ImGuiID& id)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (g.HoveredId == 0)
{
ImGuiWindow* window = GetCurrentWindow();
@ -3543,7 +3555,7 @@ static bool IsHovered(const ImGuiAabb& bb, const ImGuiID& id)
static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
const bool hovered = IsHovered(bb, id);
@ -3588,7 +3600,7 @@ static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_ho
bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_held)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -3624,7 +3636,7 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h
// Small buttons fits within text without additional spacing.
bool ImGui::SmallButton(const char* label)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -3729,7 +3741,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
// The color used are the button colors.
bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -3766,7 +3778,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
// Start logging ImGui output to TTY
void ImGui::LogToTTY(int max_depth)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (g.LogEnabled)
return;
@ -3781,7 +3793,7 @@ void ImGui::LogToTTY(int max_depth)
// Start logging ImGui output to given file
void ImGui::LogToFile(int max_depth, const char* filename)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (g.LogEnabled)
return;
@ -3804,7 +3816,7 @@ void ImGui::LogToFile(int max_depth, const char* filename)
void ImGui::LogToClipboard(int max_depth)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (g.LogEnabled)
return;
@ -3817,7 +3829,7 @@ void ImGui::LogToClipboard(int max_depth)
void ImGui::LogFinish()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
if (!g.LogEnabled)
return;
@ -3842,7 +3854,7 @@ void ImGui::LogFinish()
// Helper to display logging buttons
void ImGui::LogButtons()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGui::PushID("LogButtons");
const bool log_to_tty = ImGui::Button("Log To TTY");
@ -3870,7 +3882,7 @@ void ImGui::LogButtons()
bool ImGui::CollapsingHeader(const char* label, const char* str_id, const bool display_frame, const bool default_open)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -3968,7 +3980,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, const bool d
// Text with a little bullet aligned to the typical tree node.
void ImGui::BulletTextV(const char* fmt, va_list args)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -4129,7 +4141,7 @@ static void ApplyNumericalTextInput(const char* buf, float *v)
float ref_v = *v;
if (op)
if (sscanf(GImGui.InputTextState.InitialText, "%f", &ref_v) < 1)
if (sscanf(GImGui->InputTextState.InitialText, "%f", &ref_v) < 1)
return;
float op_v = 0.0f;
@ -4154,7 +4166,7 @@ static void ApplyNumericalTextInput(const char* buf, float *v)
// Adjust display_format to decorate the value with a prefix or a suffix.
bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -4391,7 +4403,7 @@ bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const cha
// Add multiple sliders on 1 line for compact edition of multiple components
static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -4441,7 +4453,7 @@ bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max
static bool SliderIntN(const char* label, int v[3], int components, int v_min, int v_max, const char* display_format)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -4497,7 +4509,7 @@ enum ImGuiPlotType
static void Plot(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -4630,7 +4642,7 @@ void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data,
bool ImGui::Checkbox(const char* label, bool* v)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -4688,7 +4700,7 @@ bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int f
bool ImGui::RadioButton(const char* label, bool active)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -4898,7 +4910,7 @@ void ImGuiTextEditState::RenderTextScrolledClipped(ImFont* font, float font_size
bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -5024,7 +5036,7 @@ static bool InputTextFilterCharacter(ImWchar c, ImGuiInputTextFlags flags)
// Edit a string of text
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, void (*callback)(ImGuiTextEditCallbackData*), void* user_data)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -5316,7 +5328,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -5416,7 +5428,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
// Combo box function.
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_height_items)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -5538,7 +5550,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
// A little colored square. Return true when clicked.
bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -5585,7 +5597,7 @@ bool ImGui::ColorEdit3(const char* label, float col[3])
// Use CTRL-Click to input value and TAB to go to next item.
bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
@ -5768,7 +5780,7 @@ void ImGui::Spacing()
// Advance cursor given item size.
static void ItemSize(ImVec2 size, ImVec2* adjust_vertical_offset)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -5794,7 +5806,7 @@ static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset)
static bool IsClipped(const ImGuiAabb& bb)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (!bb.Overlaps(ImGuiAabb(window->ClipRectStack.back())) && !g.LogEnabled)
@ -5829,7 +5841,7 @@ static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id)
// spacing_w >= 0 : enforce spacing
void ImGui::SameLine(int column_x, int spacing_w)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -5853,7 +5865,7 @@ void ImGui::SameLine(int column_x, int spacing_w)
void ImGui::NextColumn()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -5885,7 +5897,7 @@ void ImGui::NextColumn()
float ImGui::GetColumnOffset(int column_index)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (column_index < 0)
column_index = window->DC.ColumnsCurrent;
@ -5901,7 +5913,7 @@ float ImGui::GetColumnOffset(int column_index)
void ImGui::SetColumnOffset(int column_index, float offset)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (column_index < 0)
column_index = window->DC.ColumnsCurrent;
@ -5934,7 +5946,7 @@ static void PushColumnClipRect(int column_index)
void ImGui::Columns(int columns_count, const char* id, bool border)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
@ -6002,7 +6014,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
void ImGui::TreePush(const char* str_id)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.ColumnsStartX += g.Style.TreeNodeSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
@ -6012,7 +6024,7 @@ void ImGui::TreePush(const char* str_id)
void ImGui::TreePush(const void* ptr_id)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.ColumnsStartX += g.Style.TreeNodeSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
@ -6022,7 +6034,7 @@ void ImGui::TreePush(const void* ptr_id)
void ImGui::TreePop()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.ColumnsStartX -= g.Style.TreeNodeSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
@ -6189,7 +6201,7 @@ void ImDrawList::AddVtx(const ImVec2& pos, ImU32 col)
{
vtx_write->pos = pos;
vtx_write->col = col;
vtx_write->uv = GImGui.FontTexUvWhitePixel;
vtx_write->uv = GImGui->FontTexUvWhitePixel;
vtx_write++;
}
@ -7513,21 +7525,21 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
static const char* GetClipboardTextFn_DefaultImpl()
{
return GImGui.PrivateClipboard;
return GImGui->PrivateClipboard;
}
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
static void SetClipboardTextFn_DefaultImpl(const char* text)
{
if (GImGui.PrivateClipboard)
if (GImGui->PrivateClipboard)
{
ImGui::MemFree(GImGui.PrivateClipboard);
GImGui.PrivateClipboard = NULL;
ImGui::MemFree(GImGui->PrivateClipboard);
GImGui->PrivateClipboard = NULL;
}
const char* text_end = text + strlen(text);
GImGui.PrivateClipboard = (char*)ImGui::MemAlloc((size_t)(text_end - text) + 1);
memcpy(GImGui.PrivateClipboard, text, (size_t)(text_end - text));
GImGui.PrivateClipboard[(size_t)(text_end - text)] = 0;
GImGui->PrivateClipboard = (char*)ImGui::MemAlloc((size_t)(text_end - text) + 1);
memcpy(GImGui->PrivateClipboard, text, (size_t)(text_end - text));
GImGui->PrivateClipboard[(size_t)(text_end - text)] = 0;
}
#endif
@ -7538,7 +7550,7 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
void ImGui::ShowUserGuide()
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGui::BulletText("Double-click on title bar to collapse window.");
ImGui::BulletText("Click and drag on lower right corner to resize window.");
@ -7562,7 +7574,7 @@ void ImGui::ShowUserGuide()
void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
ImGuiState& g = GImGui;
ImGuiState& g = *GImGui;
ImGuiStyle& style = g.Style;
const ImGuiStyle def; // Default style
@ -7682,8 +7694,8 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f);
ImGui::Text("ImGui says hello.");
//ImGui::Text("MousePos (%g, %g)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
//ImGui::Text("MouseWheel %d", ImGui::GetIO().MouseWheel);
ImGui::Text("MousePos (%g, %g)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
ImGui::Text("MouseWheel %d", ImGui::GetIO().MouseWheel);
ImGui::Spacing();
if (ImGui::CollapsingHeader("Help"))

2
imgui.h

@ -143,6 +143,8 @@ public:
namespace ImGui
{
// Main
IMGUI_API void* GetInternalState();
IMGUI_API void SetInternalState(void* state);
IMGUI_API ImGuiIO& GetIO();
IMGUI_API ImGuiStyle& GetStyle();
IMGUI_API void NewFrame();

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