ImGuiMultiSelectFlags_SingleSelect=1<<0,// Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
ImGuiMultiSelectFlags_SingleSelect=1<<0,// Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
ImGuiMultiSelectFlags_NoSelectAll=1<<1,// Disable CTRL+A shortcut sending a SelectAll request.
ImGuiMultiSelectFlags_NoSelectAll=1<<1,// Disable CTRL+A shortcut sending a SelectAll request.
ImGuiMultiSelectFlags_BoxSelect=1<<2,// Enable box-selection (only supporting 1D list when using clipper, not 2D grids). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_NoRangeSelect=1<<2,// Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
ImGuiMultiSelectFlags_BoxSelect2d=1<<3,// Enable box-selection with 2D layout/grid support. This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
ImGuiMultiSelectFlags_BoxSelect=1<<3,// Enable box-selection (only supporting 1D list when using clipper, not 2D grids). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_BoxSelectNoScroll=1<<4,// Disable scrolling when box-selecting near edges of scope.
ImGuiMultiSelectFlags_BoxSelect2d=1<<4,// Enable box-selection with 2D layout/grid support. This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
ImGuiMultiSelectFlags_ClearOnEscape=1<<5,// Clear selection when pressing Escape while scope is focused.
ImGuiMultiSelectFlags_BoxSelectNoScroll=1<<5,// Disable scrolling when box-selecting near edges of scope.
ImGuiMultiSelectFlags_ClearOnClickVoid=1<<6,// Clear selection when clicking on empty location within scope.
ImGuiMultiSelectFlags_ClearOnEscape=1<<6,// Clear selection when pressing Escape while scope is focused.
ImGuiMultiSelectFlags_ScopeWindow=1<<7,// Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if BeginMultiSelect() covers a whole window.
ImGuiMultiSelectFlags_ClearOnClickVoid=1<<7,// Clear selection when clicking on empty location within scope.
ImGuiMultiSelectFlags_ScopeRect=1<<8,// Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items. Use if multiple BeginMultiSelect() are used in the same host window.
ImGuiMultiSelectFlags_ScopeWindow=1<<8,// Use if BeginMultiSelect() covers a whole window (Default): Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default).
ImGuiMultiSelectFlags_SelectOnClick=1<<9,// Apply selection on mouse down when clicking on unselected item. (Default)
ImGuiMultiSelectFlags_ScopeRect=1<<9,// Use if multiple BeginMultiSelect() are used in the same host window: Scope for _ClearOnClickVoid and _BoxSelect is rectangle covering submitted items.
ImGuiMultiSelectFlags_SelectOnClickRelease=1<<10,// Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
ImGuiMultiSelectFlags_SelectOnClick=1<<10,// Apply selection on mouse down when clicking on unselected item. (Default)
ImGuiMultiSelectFlags_SelectOnClickRelease=1<<11,// Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
};
};
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().