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Tables: Not flagging whole column as SkipItems based on clipping visibility (breaks layout)

pull/3657/head
omar 4 years ago
committed by ocornut
parent
commit
8530b6af3d
  1. 2
      imgui.h
  2. 48
      imgui_tables.cpp

2
imgui.h

@ -672,7 +672,7 @@ namespace ImGui
// - If you are using tables as a sort of grid, populating every columns with the same type of contents, // - If you are using tables as a sort of grid, populating every columns with the same type of contents,
// you may prefer using TableNextCell() instead of TableNextRow() + TableSetColumnIndex(). // you may prefer using TableNextCell() instead of TableNextRow() + TableSetColumnIndex().
// - See Demo->Tables for details. // - See Demo->Tables for details.
// - See ImGuiTableFlags_ enums for a description of available flags. // - See ImGuiTableFlags_ and ImGuiTableColumnsFlags_ enums for a description of available flags.
#define IMGUI_HAS_TABLE 1 #define IMGUI_HAS_TABLE 1
IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true! IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!

48
imgui_tables.cpp

@ -753,7 +753,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n) if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n)
offset_x += work_rect.Min.x - table->OuterRect.Min.x; offset_x += work_rect.Min.x - table->OuterRect.Min.x;
if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n))) if ((table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0)
{ {
// Hidden column: clear a few fields and we are done with it for the remainder of the function. // Hidden column: clear a few fields and we are done with it for the remainder of the function.
// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
@ -798,31 +798,27 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->ClipRect.ClipWithFull(host_clip_rect); column->ClipRect.ClipWithFull(host_clip_rect);
column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0; column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0;
column->SkipItems = column->IsClipped || table->HostSkipItems;
if (column->IsClipped) if (column->IsClipped)
{ table->VisibleUnclippedMaskByIndex &= ~((ImU64)1 << column_n); // Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
// Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
table->VisibleUnclippedMaskByIndex &= ~((ImU64)1 << column_n); column->SkipItems = !column->IsVisible || table->HostSkipItems;
}
else // Starting cursor position
{ column->StartXRows = column->StartXHeaders = column->MinX + table->CellPaddingX1;
// Starting cursor position
column->StartXRows = column->StartXHeaders = column->MinX + table->CellPaddingX1; // Alignment
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
// Alignment // many cases (to be able to honor this we might be able to store a log of cells width, per row, for
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in // visible rows, but nav/programmatic scroll would have visible artifacts.)
// many cases (to be able to honor this we might be able to store a log of cells width, per row, for //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
// visible rows, but nav/programmatic scroll would have visible artifacts.) // column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen);
//if (column->Flags & ImGuiTableColumnFlags_AlignRight) //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
// column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen); // column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
// column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); // Reset content width variables
const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
// Reset content width variables column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
const float initial_max_pos_x = column->MinX + table->CellPaddingX1; column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = initial_max_pos_x;
column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = initial_max_pos_x;
}
// Don't decrement auto-fit counters until container window got a chance to submit its items // Don't decrement auto-fit counters until container window got a chance to submit its items
if (table->HostSkipItems == false) if (table->HostSkipItems == false)
@ -1798,6 +1794,7 @@ bool ImGui::TableNextCell()
TableNextRow(); TableNextRow();
} }
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping.
int column_n = table->CurrentColumn; int column_n = table->CurrentColumn;
return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0; return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
} }
@ -1849,6 +1846,7 @@ bool ImGui::TableSetColumnIndex(int column_idx)
TableBeginCell(table, column_idx); TableBeginCell(table, column_idx);
} }
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping.
return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_idx)) != 0; return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_idx)) != 0;
} }

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