|
@ -226,7 +226,7 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event) |
|
|
// but we have to process them separately to identify the actual button pressed. This is done below via
|
|
|
// but we have to process them separately to identify the actual button pressed. This is done below via
|
|
|
// AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback).
|
|
|
// AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback).
|
|
|
int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index); |
|
|
int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index); |
|
|
if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) |
|
|
if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) |
|
|
{ |
|
|
{ |
|
|
io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); |
|
|
io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); |
|
|
io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); |
|
|
io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); |
|
|