@ -2503,17 +2503,16 @@ void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float&
//-----------------------------------------------------------------------------
// std::lower_bound but without the bullshit
static ImGuiStoragePair * LowerBound ( ImVector < ImGuiStoragePair > & data , ImGuiID key )
ImGuiStoragePair * Im LowerBound( ImGuiStoragePair * in_begin , ImGuiStoragePair * in_end , ImGuiID key )
{
ImGuiStoragePair * first = data . Data ;
ImGuiStoragePair * last = data . Data + data . Size ;
for ( size_t count = ( size_t ) ( last - first ) ; count > 0 ; )
ImGuiStoragePair * in_p = in_begin ;
for ( size_t count = ( size_t ) ( in_end - in_p ) ; count > 0 ; )
{
size_t count2 = count > > 1 ;
ImGuiStoragePair * mid = first + count2 ;
ImGuiStoragePair * mid = in_p + count2 ;
if ( mid - > key < key )
{
first = + + mid ;
in_p = + + mid ;
count - = count2 + 1 ;
}
else
@ -2521,7 +2520,7 @@ static ImGuiStoragePair* LowerBound(ImVector<ImGuiStoragePair>& data, ImGuiID ke
count = count2 ;
}
}
return first ;
return in_p ;
}
// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
@ -2542,7 +2541,7 @@ void ImGuiStorage::BuildSortByKey()
int ImGuiStorage : : GetInt ( ImGuiID key , int default_val ) const
{
ImGuiStoragePair * it = LowerBound ( const_cast < ImVector < ImGuiStoragePair > & > ( Data ) , key ) ;
ImGuiStoragePair * it = Im LowerBound( const_cast < ImGuiStoragePair * > ( Data . Data ) , const_cast < ImGuiStoragePair * > ( Data . Data + Data . Size ) , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
return default_val ;
return it - > val_i ;
@ -2555,7 +2554,7 @@ bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
float ImGuiStorage : : GetFloat ( ImGuiID key , float default_val ) const
{
ImGuiStoragePair * it = LowerBound ( const_cast < ImVector < ImGuiStoragePair > & > ( Data ) , key ) ;
ImGuiStoragePair * it = Im LowerBound( const_cast < ImGuiStoragePair * > ( Data . Data ) , const_cast < ImGuiStoragePair * > ( Data . Data + Data . Size ) , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
return default_val ;
return it - > val_f ;
@ -2563,7 +2562,7 @@ float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
void * ImGuiStorage : : GetVoidPtr ( ImGuiID key ) const
{
ImGuiStoragePair * it = LowerBound ( const_cast < ImVector < ImGuiStoragePair > & > ( Data ) , key ) ;
ImGuiStoragePair * it = Im LowerBound( const_cast < ImGuiStoragePair * > ( Data . Data ) , const_cast < ImGuiStoragePair * > ( Data . Data + Data . Size ) , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
return NULL ;
return it - > val_p ;
@ -2572,7 +2571,7 @@ void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
int * ImGuiStorage : : GetIntRef ( ImGuiID key , int default_val )
{
ImGuiStoragePair * it = LowerBound ( Data , key ) ;
ImGuiStoragePair * it = Im LowerBound( Data . Data , Data . Data + Data . Size , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
it = Data . insert ( it , ImGuiStoragePair ( key , default_val ) ) ;
return & it - > val_i ;
@ -2585,7 +2584,7 @@ bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
float * ImGuiStorage : : GetFloatRef ( ImGuiID key , float default_val )
{
ImGuiStoragePair * it = LowerBound ( Data , key ) ;
ImGuiStoragePair * it = Im LowerBound( Data . Data , Data . Data + Data . Size , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
it = Data . insert ( it , ImGuiStoragePair ( key , default_val ) ) ;
return & it - > val_f ;
@ -2593,7 +2592,7 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
void * * ImGuiStorage : : GetVoidPtrRef ( ImGuiID key , void * default_val )
{
ImGuiStoragePair * it = LowerBound ( Data , key ) ;
ImGuiStoragePair * it = Im LowerBound( Data . Data , Data . Data + Data . Size , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
it = Data . insert ( it , ImGuiStoragePair ( key , default_val ) ) ;
return & it - > val_p ;
@ -2602,7 +2601,7 @@ void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
void ImGuiStorage : : SetInt ( ImGuiID key , int val )
{
ImGuiStoragePair * it = LowerBound ( Data , key ) ;
ImGuiStoragePair * it = Im LowerBound( Data . Data , Data . Data + Data . Size , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
Data . insert ( it , ImGuiStoragePair ( key , val ) ) ;
else
@ -2616,7 +2615,7 @@ void ImGuiStorage::SetBool(ImGuiID key, bool val)
void ImGuiStorage : : SetFloat ( ImGuiID key , float val )
{
ImGuiStoragePair * it = LowerBound ( Data , key ) ;
ImGuiStoragePair * it = Im LowerBound( Data . Data , Data . Data + Data . Size , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
Data . insert ( it , ImGuiStoragePair ( key , val ) ) ;
else
@ -2625,7 +2624,7 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
void ImGuiStorage : : SetVoidPtr ( ImGuiID key , void * val )
{
ImGuiStoragePair * it = LowerBound ( Data , key ) ;
ImGuiStoragePair * it = Im LowerBound( Data . Data , Data . Data + Data . Size , key ) ;
if ( it = = Data . end ( ) | | it - > key ! = key )
Data . insert ( it , ImGuiStoragePair ( key , val ) ) ;
else
@ -11238,8 +11237,8 @@ void ImGui::CloseCurrentPopup()
window - > DC . NavHideHighlightOneFrame = true ;
}
// Attention! BeginPopup() adds default flags which BeginPopupEx()!
bool ImGui : : BeginPopupEx ( ImGuiID id , ImGuiWindowFlags flags )
// Attention! BeginPopup() adds default flags when calling BeginPopupEx()!
bool ImGui : : BeginPopupEx ( ImGuiID id , ImGuiWindowFlags extra_window_ flags)
{
ImGuiContext & g = * GImGui ;
if ( ! IsPopupOpen ( id , ImGuiPopupFlags_None ) )
@ -11249,13 +11248,12 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
}
char name [ 20 ] ;
if ( flags & ImGuiWindowFlags_ChildMenu )
if ( extra_window_ flags & ImGuiWindowFlags_ChildMenu )
ImFormatString ( name , IM_ARRAYSIZE ( name ) , " ##Menu_%02d " , g . BeginMenuDepth ) ; // Recycle windows based on depth
else
ImFormatString ( name , IM_ARRAYSIZE ( name ) , " ##Popup_%08x " , id ) ; // Not recycling, so we can close/open during the same frame
flags | = ImGuiWindowFlags_Popup ;
bool is_open = Begin ( name , NULL , flags ) ;
bool is_open = Begin ( name , NULL , extra_window_flags | ImGuiWindowFlags_Popup ) ;
if ( ! is_open ) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
EndPopup ( ) ;