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IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell, added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS. (#7660)

pull/7768/head
ocornut 4 months ago
parent
commit
8f36798035
  1. 3
      docs/CHANGELOG.txt
  2. 1
      imconfig.h
  3. 41
      imgui.cpp
  4. 7
      imgui.h

3
docs/CHANGELOG.txt

@ -43,6 +43,9 @@ Breaking changes:
Other changes:
- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.

1
imconfig.h

@ -42,6 +42,7 @@
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)

41
imgui.cpp

@ -1015,7 +1015,7 @@ CODE
#endif
// [Windows] OS specific includes (optional)
#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#define IMGUI_DISABLE_WIN32_FUNCTIONS
#endif
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
@ -1034,6 +1034,7 @@ CODE
// The UWP and GDK Win32 API subsets don't support clipboard nor IME functions
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
#endif
#endif
@ -1124,6 +1125,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
namespace ImGui
{
@ -1369,6 +1371,7 @@ ImGuiIO::ImGuiIO()
// Note: Initialize() will setup default clipboard/ime handlers.
BackendPlatformName = BackendRendererName = NULL;
BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
PlatformOpenInShellUserData = NULL;
PlatformLocaleDecimalPoint = '.';
// Input (NB: we already have memset zero the entire structure!)
@ -3712,6 +3715,7 @@ void ImGui::Initialize()
g.IO.GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
g.IO.SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
g.IO.ClipboardUserData = (void*)&g; // Default implementation use the ImGuiContext as user data (ideally those would be arguments to the function)
g.IO.PlatformOpenInShellFn = PlatformOpenInShellFn_DefaultImpl;
g.IO.SetPlatformImeDataFn = SetPlatformImeDataFn_DefaultImpl;
// Create default viewport
@ -14200,6 +14204,10 @@ static void ImGui::UpdateViewportsNewFrame()
//-----------------------------------------------------------------------------
// [SECTION] PLATFORM DEPENDENT HELPERS
//-----------------------------------------------------------------------------
// - Default clipboard handlers
// - Default shell function handlers
// - Default IME handlers
//-----------------------------------------------------------------------------
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS)
@ -14325,7 +14333,36 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
g.ClipboardHandlerData[(int)(text_end - text)] = 0;
}
#endif // Default clipboard handlers
//-----------------------------------------------------------------------------
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
#include <shellapi.h> // ShellExecuteA()
#ifdef _MSC_VER
#pragma comment(lib, "shell32")
#endif
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT);
}
#elif !defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS))
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
#if __APPLE__
const char* open_executable = "open";
#else
const char* open_executable = "xdg-open";
#endif
ImGuiTextBuffer buf;
buf.appendf("%s \"%s\"", open_executable, path);
system(buf.c_str());
}
#else
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) {}
#endif // Default shell handlers
//-----------------------------------------------------------------------------
// Win32 API IME support (for Asian languages, etc.)
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)
@ -14363,7 +14400,7 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatf
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport*, ImGuiPlatformImeData*) {}
#endif
#endif // Default IME handlers
//-----------------------------------------------------------------------------
// [SECTION] METRICS/DEBUGGER WINDOW

7
imgui.h

@ -28,7 +28,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.91.0 WIP"
#define IMGUI_VERSION_NUM 19091
#define IMGUI_VERSION_NUM 19092
#define IMGUI_HAS_TABLE
/*
@ -2240,6 +2240,11 @@ struct ImGuiIO
void (*SetClipboardTextFn)(void* user_data, const char* text);
void* ClipboardUserData;
// Optional: Open link/folder/file in OS Shell
// (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
void (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
void* PlatformOpenInShellUserData;
// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
// (default to use native imm32 api on Windows)
void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data);

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