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Renamed second parameter to Begin() to 'bool* p_opened' to be more self-explanatory. Added more comments on the use of Begin().

pull/472/head
ocornut 10 years ago
parent
commit
90351298d1
  1. 62
      imgui.cpp
  2. 2
      imgui.h

62
imgui.cpp

@ -41,7 +41,7 @@
============== ==============
- double-click title bar to collapse window - double-click title bar to collapse window
- click upper right corner to close a window, available when 'bool* open' is passed to ImGui::Begin() - click upper right corner to close a window, available when 'bool* p_opened' is passed to ImGui::Begin()
- click and drag on lower right corner to resize window - click and drag on lower right corner to resize window
- click and drag on any empty space to move window - click and drag on any empty space to move window
- double-click/double-tap on lower right corner grip to auto-fit to content - double-click/double-tap on lower right corner grip to auto-fit to content
@ -286,7 +286,7 @@ static void LogText(const ImVec2& ref_pos, const char* text, const char*
static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true, float wrap_width = 0.0f); static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true, float wrap_width = 0.0f);
static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false); static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL); static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL); static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL);
@ -297,7 +297,7 @@ static bool ClipAdvance(const ImGuiAabb& aabb);
static bool IsMouseHoveringBox(const ImGuiAabb& box); static bool IsMouseHoveringBox(const ImGuiAabb& box);
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true); static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
static bool CloseWindowButton(bool* open = NULL); static bool CloseWindowButton(bool* p_opened = NULL);
static void FocusWindow(ImGuiWindow* window); static void FocusWindow(ImGuiWindow* window);
static ImGuiWindow* FindWindow(const char* name); static ImGuiWindow* FindWindow(const char* name);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs); static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
@ -1846,7 +1846,7 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
} }
// Render a triangle to denote expanded/collapsed state // Render a triangle to denote expanded/collapsed state
static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale, bool shadow) static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool shadow)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -1855,7 +1855,7 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale, bool sh
ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale); ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale);
ImVec2 a, b, c; ImVec2 a, b, c;
if (open) if (opened)
{ {
center.y -= r*0.25f; center.y -= r*0.25f;
a = center + ImVec2(0,1)*r; a = center + ImVec2(0,1)*r;
@ -2135,14 +2135,18 @@ void ImGui::EndChild()
} }
// Push a new ImGui window to add widgets to. // Push a new ImGui window to add widgets to.
// A default window called "Debug" is automatically stacked at the beginning of every frame. // - A default window called "Debug" is automatically stacked at the beginning of every frame.
// This can be called multiple times with the same window name to append content to the same window. // - This can be called multiple times during the frame with the same window name to append content to the same window.
// Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin(). // - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). Note that you can use ## to append unique data that isn't displayed, e.g. "My window##1" will use "My window##1" as unique window ID but display "My window" to the user.
bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWindowFlags flags) // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alpha, ImGuiWindowFlags flags)
{ {
ImGuiState& g = GImGui; ImGuiState& g = GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame() IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
IM_ASSERT(name != NULL); // Must pass a name
ImGuiWindow* window = FindWindow(name); ImGuiWindow* window = FindWindow(name);
if (!window) if (!window)
@ -2533,12 +2537,12 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
{ {
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
if (open) if (p_opened != NULL)
CloseWindowButton(open); CloseWindowButton(p_opened);
const ImVec2 text_size = CalcTextSize(name); const ImVec2 text_size = CalcTextSize(name);
const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f); const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f);
const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (open ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y); const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y);
const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call
if (clip_title) if (clip_title)
PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y)); PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y));
@ -3368,7 +3372,7 @@ bool ImGui::SmallButton(const char* label)
} }
// Upper-right button to close a window. // Upper-right button to close a window.
static bool CloseWindowButton(bool* open) static bool CloseWindowButton(bool* p_opened)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -3391,8 +3395,8 @@ static bool CloseWindowButton(bool* open)
window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), window->Color(ImGuiCol_Text)); window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), window->Color(ImGuiCol_Text));
} }
if (open != NULL && pressed) if (p_opened != NULL && pressed)
*open = !*open; *p_opened = !*p_opened;
return pressed; return pressed;
} }
@ -6729,13 +6733,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
// SAMPLE CODE // SAMPLE CODE
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static void ShowExampleAppConsole(bool* open); static void ShowExampleAppConsole(bool* opened);
static void ShowExampleAppLongText(bool* open); static void ShowExampleAppLongText(bool* opened);
static void ShowExampleAppAutoResize(bool* open); static void ShowExampleAppAutoResize(bool* opened);
static void ShowExampleAppFixedOverlay(bool* open); static void ShowExampleAppFixedOverlay(bool* opened);
// Demonstrate ImGui features (unfortunately this makes this function a little bloated!) // Demonstrate ImGui features (unfortunately this makes this function a little bloated!)
void ImGui::ShowTestWindow(bool* open) void ImGui::ShowTestWindow(bool* opened)
{ {
static bool no_titlebar = false; static bool no_titlebar = false;
static bool no_border = true; static bool no_border = true;
@ -6745,7 +6749,7 @@ void ImGui::ShowTestWindow(bool* open)
static float fill_alpha = 0.65f; static float fill_alpha = 0.65f;
const ImGuiWindowFlags layout_flags = (no_titlebar ? ImGuiWindowFlags_NoTitleBar : 0) | (no_border ? 0 : ImGuiWindowFlags_ShowBorders) | (no_resize ? ImGuiWindowFlags_NoResize : 0) | (no_move ? ImGuiWindowFlags_NoMove : 0) | (no_scrollbar ? ImGuiWindowFlags_NoScrollbar : 0); const ImGuiWindowFlags layout_flags = (no_titlebar ? ImGuiWindowFlags_NoTitleBar : 0) | (no_border ? 0 : ImGuiWindowFlags_ShowBorders) | (no_resize ? ImGuiWindowFlags_NoResize : 0) | (no_move ? ImGuiWindowFlags_NoMove : 0) | (no_scrollbar ? ImGuiWindowFlags_NoScrollbar : 0);
ImGui::Begin("ImGui Test", open, ImVec2(550,680), fill_alpha, layout_flags); ImGui::Begin("ImGui Test", opened, ImVec2(550,680), fill_alpha, layout_flags);
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f);
ImGui::Text("ImGui says hello."); ImGui::Text("ImGui says hello.");
@ -7264,9 +7268,9 @@ void ImGui::ShowTestWindow(bool* open)
ImGui::End(); ImGui::End();
} }
static void ShowExampleAppAutoResize(bool* open) static void ShowExampleAppAutoResize(bool* opened)
{ {
if (!ImGui::Begin("Example: Auto-Resizing Window", open, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize)) if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize))
{ {
ImGui::End(); ImGui::End();
return; return;
@ -7281,9 +7285,9 @@ static void ShowExampleAppAutoResize(bool* open)
ImGui::End(); ImGui::End();
} }
static void ShowExampleAppFixedOverlay(bool* open) static void ShowExampleAppFixedOverlay(bool* opened)
{ {
if (!ImGui::Begin("Example: Fixed Overlay", open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings)) if (!ImGui::Begin("Example: Fixed Overlay", opened, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
{ {
ImGui::End(); ImGui::End();
return; return;
@ -7404,9 +7408,9 @@ static void ShowExampleAppConsole_TextEditCallback(ImGuiTextEditCallbackData* da
console->TextEditCallback(data); console->TextEditCallback(data);
} }
static void ShowExampleAppConsole(bool* open) static void ShowExampleAppConsole(bool* opened)
{ {
if (!ImGui::Begin("Example: Console", open, ImVec2(520,600))) if (!ImGui::Begin("Example: Console", opened, ImVec2(520,600)))
{ {
ImGui::End(); ImGui::End();
return; return;
@ -7481,9 +7485,9 @@ static void ShowExampleAppConsole(bool* open)
ImGui::End(); ImGui::End();
} }
static void ShowExampleAppLongText(bool* open) static void ShowExampleAppLongText(bool* opened)
{ {
if (!ImGui::Begin("Example: Long text display", open, ImVec2(520,600))) if (!ImGui::Begin("Example: Long text display", opened, ImVec2(520,600)))
{ {
ImGui::End(); ImGui::End();
return; return;

2
imgui.h

@ -145,7 +145,7 @@ namespace ImGui
IMGUI_API void ShowTestWindow(bool* open = NULL); IMGUI_API void ShowTestWindow(bool* open = NULL);
// Window // Window
IMGUI_API bool Begin(const char* name = "Debug", bool* open = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0);// return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
IMGUI_API void End(); IMGUI_API void End();
IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis. IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
IMGUI_API void EndChild(); IMGUI_API void EndChild();

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