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ColorEdit4(): better preserve inputting value out of 0..255 range, display then clamped in Hexadecimal form

pull/650/head
ocornut 9 years ago
parent
commit
92bff4c8d7
  1. 27
      imgui.cpp

27
imgui.cpp

@ -863,7 +863,8 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
// HELPERS // HELPERS
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#define IM_F32_TO_INT8(_VAL) ((int)((_VAL) * 255.0f + 0.5f)) #define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
// Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n. // Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n.
#ifdef _WIN32 #ifdef _WIN32
@ -1184,10 +1185,10 @@ ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
{ {
ImU32 out; ImU32 out;
out = ((ImU32)IM_F32_TO_INT8(ImSaturate(in.x))); out = ((ImU32)IM_F32_TO_INT8_SAT(in.x));
out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.y))) << 8; out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << 8;
out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.z))) << 16; out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << 16;
out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.w))) << 24; out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << 24;
return out; return out;
} }
@ -7944,8 +7945,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
{ {
edit_state.CursorAnim += g.IO.DeltaTime; edit_state.CursorAnim += g.IO.DeltaTime;
// We need to: // This is going to be messy. We need to:
// - Display the text (this can be more easily clipped) // - Display the text (this alone can be more easily clipped)
// - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation)
// - Measure text height (for scrollbar) // - Measure text height (for scrollbar)
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
@ -8110,14 +8111,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
{ {
IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
bool ret = InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data); return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
return ret;
} }
bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
{ {
bool ret = InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
return ret;
} }
// NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument) // NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
@ -8851,7 +8850,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding); RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding);
if (hovered) if (hovered)
SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8(col.x), IM_F32_TO_INT8(col.y), IM_F32_TO_INT8(col.z), IM_F32_TO_INT8(col.z)); SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8_SAT(col.x), IM_F32_TO_INT8_SAT(col.y), IM_F32_TO_INT8_SAT(col.z), IM_F32_TO_INT8_SAT(col.z));
return pressed; return pressed;
} }
@ -8892,7 +8891,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
if (edit_mode == ImGuiColorEditMode_HSV) if (edit_mode == ImGuiColorEditMode_HSV)
ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
int i[4] = { IM_F32_TO_INT8(f[0]), IM_F32_TO_INT8(f[1]), IM_F32_TO_INT8(f[2]), IM_F32_TO_INT8(f[3]) }; int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
int components = alpha ? 4 : 3; int components = alpha ? 4 : 3;
bool value_changed = false; bool value_changed = false;
@ -8969,7 +8968,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
// Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here // Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here
if (IsItemHovered()) if (IsItemHovered())
SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8(col[0]), IM_F32_TO_INT8(col[1]), IM_F32_TO_INT8(col[2]), IM_F32_TO_INT8(col[3])); SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8_SAT(col[0]), IM_F32_TO_INT8_SAT(col[1]), IM_F32_TO_INT8_SAT(col[2]), IM_F32_TO_INT8_SAT(col[3]));
if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
{ {

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