diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt index 586fb4ed5..f446f36fb 100644 --- a/extra_fonts/README.txt +++ b/extra_fonts/README.txt @@ -14,7 +14,7 @@ Load .TTF file with: ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); Detailed options: @@ -22,7 +22,7 @@ config.OversampleH = 3; config.OversampleV = 3; config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); Combine two fonts into one: @@ -34,22 +34,22 @@ ImFontConfig config; config.MergeMode = true; io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config, io.Fonts->GetGlyphRangesJapanese()); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config, io.Fonts->GetGlyphRangesJapanese()); Add a fourth parameter to bake specific font ranges only: // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); Offset font vertically by altering the io.Font->DisplayOffset value: - ImFont* font = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels); + ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); font->DisplayOffset.y += 1; // Render 1 pixel down ---------------------------------