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Added InputFloat2(), SliderFloat2()

pull/15/head
ocornut 10 years ago
parent
commit
9a426faf4f
  1. 80
      imgui.cpp
  2. 2
      imgui.h

80
imgui.cpp

@ -121,7 +121,7 @@
- input number: holding [-]/[+] buttons should increase the step non-linearly
- input number: rename Input*() to Input(), Slider*() to Slider() ?
- layout: clean up the InputFloat3/SliderFloat3/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
- add input2/4 helper (once above layout helpers are in they'll be smaller)
- add input4 helper (once above layout helpers are in they'll be smaller)
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
- columns: columns header to act as button (~sort op) and allow resize/reorder
- columns: user specify columns size
@ -1036,7 +1036,7 @@ static void LoadSettings()
if (fseek(f, 0, SEEK_SET))
return;
char* f_data = new char[f_size+1];
f_size = fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value
f_size = (long)fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value
fclose(f);
if (f_size == 0)
{
@ -3158,7 +3158,7 @@ bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* disp
return changed;
}
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -3168,7 +3168,38 @@ bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 2;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)));
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->Collapsed)
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 3;
@ -3191,7 +3222,6 @@ bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
@ -3840,7 +3870,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
return value_changed;
}
bool InputFloat3(const char* label, float v[3], int decimal_precision)
bool InputFloat2(const char* label, float v[2], int decimal_precision)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -3850,7 +3880,38 @@ bool InputFloat3(const char* label, float v[3], int decimal_precision)
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 2;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)));
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
bool InputFloat3(const char* label, float v[3], int decimal_precision)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->Collapsed)
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 3;
@ -3873,7 +3934,6 @@ bool InputFloat3(const char* label, float v[3], int decimal_precision)
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
@ -5292,6 +5352,9 @@ void ShowTestWindow(bool* open)
ImGui::InputInt("input int", &i0);
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
//static float vec2b[3] = { 0.10f, 0.20f };
//ImGui::InputFloat2("input float2", vec2b);
static float vec3b[3] = { 0.10f, 0.20f, 0.30f };
ImGui::InputFloat3("input float3", vec3b);
@ -5311,6 +5374,9 @@ void ShowTestWindow(bool* open)
static float angle = 0.0f;
ImGui::SliderAngle("angle", &angle);
//static float vec2a[3] = { 0.10f, 0.20f };
//ImGui::SliderFloat2("slider float2", vec2a, 0.0f, 1.0f);
static float vec3a[3] = { 0.10f, 0.20f, 0.30f };
ImGui::SliderFloat3("slider float3", vec3a, 0.0f, 1.0f);
@ -5343,7 +5409,7 @@ void ShowTestWindow(bool* open)
phase += 0.10f*values_offset;
}
}
ImGui::PlotLines("Frame Times", &values.front(), values.size(), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,70));
ImGui::PlotLines("Frame Times", &values.front(), (int)values.size(), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,70));
ImGui::SameLine(); ImGui::Checkbox("pause", &pause);
ImGui::PlotHistogram("Histogram", arr, ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,70));

2
imgui.h

@ -183,6 +183,7 @@ namespace ImGui
bool SmallButton(const char* label);
bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false);
bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
@ -193,6 +194,7 @@ namespace ImGui
bool RadioButton(const char* label, bool active);
bool RadioButton(const char* label, int* v, int v_button);
bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1);
bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100);
bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0);

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