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Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)

Make more similar to ImageButton()
pull/7111/head
ocornut 11 months ago
parent
commit
9d8de45313
  1. 4
      imgui.h
  2. 21
      imgui_widgets.cpp

4
imgui.h

@ -532,8 +532,8 @@ namespace ImGui
// Widgets: Images // Widgets: Images
// - Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples // - Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
// - Note that ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button. // - Note that Image() may add +2.0f to provided size if a border is visible, ImageButton() adds style.FramePadding*2.0f to provided size.
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0)); IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0));
IMGUI_API bool ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); IMGUI_API bool ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1));
// Widgets: Combo Box (Dropdown) // Widgets: Combo Box (Dropdown)

21
imgui_widgets.cpp

@ -1007,28 +1007,23 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
return held; return held;
} }
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) void ImGui::Image(ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
return; return;
ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); const float border_size = (border_col.w > 0.0f) ? 1.0f : 0.0f;
if (border_col.w > 0.0f) const ImVec2 padding(border_size, border_size);
bb.Max += ImVec2(2, 2); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + image_size + padding * 2.0f);
ItemSize(bb); ItemSize(bb);
if (!ItemAdd(bb, 0)) if (!ItemAdd(bb, 0))
return; return;
if (border_col.w > 0.0f) // Render
{ if (border_size > 0.0f)
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f, ImDrawFlags_None, border_size);
window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); window->DrawList->AddImage(user_texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
}
else
{
window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col));
}
} }
// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) // ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390)

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