ImGuiIDNavNextActivateId;// Set by ActivateItem(), queued until next frame
ImGuiIDNavNextActivateId;// Set by ActivateItem(), queued until next frame
ImGuiIDNavJustMovedToId;// Just navigated to this id (result of a successfully MoveRequest)
ImGuiIDNavJustMovedToId;// Just navigated to this id (result of a successfully MoveRequest)
ImRectNavScoringRectScreen;// Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
ImRectNavScoringRectScreen;// Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
ImGuiWindow*NavWindowingTarget;
ImGuiWindow*NavWindowingTarget;// When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
floatNavWindowingDisplayAlpha;
floatNavWindowingDisplayAlpha;
boolNavWindowingToggleLayer;
boolNavWindowingToggleLayer;
intNavLayer;// Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
intNavLayer;// Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.