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Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)

pull/3397/head
omar 4 years ago
parent
commit
a24578ec09
  1. 1
      examples/example_allegro5/example_allegro5.vcxproj
  2. 1
      examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj
  3. 1
      examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj
  4. 1
      examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj
  5. 1
      examples/example_glut_opengl2/example_glut_opengl2.vcxproj
  6. 1
      examples/example_sdl_directx11/example_sdl_directx11.vcxproj
  7. 3
      examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj
  8. 1
      examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj
  9. 1
      examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj
  10. 1
      examples/example_win32_directx10/example_win32_directx10.vcxproj
  11. 1
      examples/example_win32_directx11/example_win32_directx11.vcxproj
  12. 1
      examples/example_win32_directx9/example_win32_directx9.vcxproj

1
examples/example_allegro5/example_allegro5.vcxproj

@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj

@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj

@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;..\libs\glfw\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj

@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;..\libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_glut_opengl2/example_glut_opengl2.vcxproj

@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_sdl_directx11/example_sdl_directx11.vcxproj

@ -106,6 +106,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

3
examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj

@ -19,7 +19,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
<ProjectGuid>{4168B148-B7DE-4A31-8497-19AFA6B83360}</ProjectGuid>
<RootNamespace>example_sdl_opengl2</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj

@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%SDL2_DIR%\include;..\libs\gl3w;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj

@ -105,6 +105,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%VULKAN_SDK%\include;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_win32_directx10/example_win32_directx10.vcxproj

@ -100,6 +100,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_win32_directx11/example_win32_directx11.vcxproj

@ -99,6 +99,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

1
examples/example_win32_directx9/example_win32_directx9.vcxproj

@ -100,6 +100,7 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

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