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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)

pull/2206/head
omar 6 years ago
parent
commit
a419d46205
  1. 1
      docs/CHANGELOG.txt
  2. 2
      examples/example_glfw_opengl3/main.cpp
  3. 2
      examples/example_sdl_opengl3/main.cpp

1
docs/CHANGELOG.txt

@ -79,6 +79,7 @@ Other Changes:
- Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects
in the WM_SIZE handler. (#2088) [@ice1000]
- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
- Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) [@doug-moen]
-----------------------------------------------------------------------

2
examples/example_glfw_opengl3/main.cpp

@ -73,6 +73,8 @@ int main(int, char**)
bool err = glewInit() != GLEW_OK;
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
bool err = gladLoadGL() == 0;
#else
bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization.
#endif
if (err)
{

2
examples/example_sdl_opengl3/main.cpp

@ -65,6 +65,8 @@ int main(int, char**)
bool err = glewInit() != GLEW_OK;
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
bool err = gladLoadGL() == 0;
#else
bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization.
#endif
if (err)
{

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