diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index a521d354f..ef8d9645c 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -79,6 +79,7 @@ Other Changes: - Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088) [@ice1000] - Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball] +- Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) [@doug-moen] ----------------------------------------------------------------------- diff --git a/examples/example_glfw_opengl3/main.cpp b/examples/example_glfw_opengl3/main.cpp index 713accef1..1a45405f6 100644 --- a/examples/example_glfw_opengl3/main.cpp +++ b/examples/example_glfw_opengl3/main.cpp @@ -73,6 +73,8 @@ int main(int, char**) bool err = glewInit() != GLEW_OK; #elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) bool err = gladLoadGL() == 0; +#else + bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization. #endif if (err) { diff --git a/examples/example_sdl_opengl3/main.cpp b/examples/example_sdl_opengl3/main.cpp index 577e84c48..69f06ef94 100644 --- a/examples/example_sdl_opengl3/main.cpp +++ b/examples/example_sdl_opengl3/main.cpp @@ -65,6 +65,8 @@ int main(int, char**) bool err = glewInit() != GLEW_OK; #elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) bool err = gladLoadGL() == 0; +#else + bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization. #endif if (err) {