mirror of https://github.com/ocornut/imgui.git
Browse Source
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.pull/6313/merge
Mark Jansen
5 years ago
committed by
ocornut
7 changed files with 520 additions and 43 deletions
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. |
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@set OUT_DIR=Debug |
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@set OUT_EXE=example_win32_opengl3 |
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@set INCLUDES=/I..\.. /I..\..\backends |
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@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp |
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@set LIBS=opengl32.lib |
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mkdir %OUT_DIR% |
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cl /nologo /Zi /MD %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% |
@ -0,0 +1,172 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<ProjectGuid>{C624E5FF-D4FE-4D35-9164-B8A91864F98E}</ProjectGuid> |
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<RootNamespace>example_win32_opengl2</RootNamespace> |
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<CharacterSet>Unicode</CharacterSet> |
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<PlatformToolset>v140</PlatformToolset> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<CharacterSet>Unicode</CharacterSet> |
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<PlatformToolset>v140</PlatformToolset> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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<PlatformToolset>v140</PlatformToolset> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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<PlatformToolset>v140</PlatformToolset> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir> |
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir> |
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir> |
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir> |
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir> |
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</PropertyGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level4</WarningLevel> |
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<Optimization>Disabled</Optimization> |
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<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> |
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</ClCompile> |
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<Link> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<SubSystem>Console</SubSystem> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<ClCompile> |
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<WarningLevel>Level4</WarningLevel> |
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<Optimization>Disabled</Optimization> |
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<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> |
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</ClCompile> |
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<Link> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<SubSystem>Console</SubSystem> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level4</WarningLevel> |
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<Optimization>MaxSpeed</Optimization> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> |
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<BufferSecurityCheck>false</BufferSecurityCheck> |
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</ClCompile> |
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<Link> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<SubSystem>Console</SubSystem> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<WarningLevel>Level4</WarningLevel> |
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<Optimization>MaxSpeed</Optimization> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> |
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<BufferSecurityCheck>false</BufferSecurityCheck> |
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</ClCompile> |
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<Link> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<SubSystem>Console</SubSystem> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<ClCompile Include="..\..\imgui.cpp" /> |
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<ClCompile Include="..\..\imgui_demo.cpp" /> |
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<ClCompile Include="..\..\imgui_draw.cpp" /> |
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<ClCompile Include="..\..\imgui_tables.cpp" /> |
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<ClCompile Include="..\..\imgui_widgets.cpp" /> |
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<ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp" /> |
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<ClCompile Include="..\..\backends\imgui_impl_win32.cpp" /> |
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<ClCompile Include="main.cpp" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClInclude Include="..\..\imconfig.h" /> |
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<ClInclude Include="..\..\imgui.h" /> |
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<ClInclude Include="..\..\imgui_internal.h" /> |
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<ClInclude Include="..\..\backends\imgui_impl_opengl3.h" /> |
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<ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h" /> |
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<ClInclude Include="..\..\backends\imgui_impl_win32.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<None Include="..\..\misc\natvis\imgui.natvis" /> |
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<None Include="..\README.txt" /> |
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</ItemGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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<ImportGroup Label="ExtensionTargets"> |
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</ImportGroup> |
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</Project> |
@ -0,0 +1,64 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup> |
|||
<Filter Include="sources"> |
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> |
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> |
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</Filter> |
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<Filter Include="imgui"> |
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<UniqueIdentifier>{a82cba23-9de0-45c2-b1e3-2eb1666702de}</UniqueIdentifier> |
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</Filter> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="main.cpp"> |
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<Filter>sources</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\imgui.cpp"> |
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<Filter>imgui</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\imgui_demo.cpp"> |
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<Filter>imgui</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\imgui_draw.cpp"> |
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<Filter>imgui</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\imgui_widgets.cpp"> |
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<Filter>imgui</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\backends\imgui_impl_win32.cpp"> |
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<Filter>sources</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\imgui_tables.cpp"> |
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<Filter>imgui</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp"> |
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<Filter>sources</Filter> |
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</ClCompile> |
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</ItemGroup> |
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<ItemGroup> |
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<ClInclude Include="..\..\imconfig.h"> |
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<Filter>imgui</Filter> |
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</ClInclude> |
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<ClInclude Include="..\..\imgui.h"> |
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<Filter>imgui</Filter> |
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</ClInclude> |
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<ClInclude Include="..\..\imgui_internal.h"> |
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<Filter>imgui</Filter> |
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</ClInclude> |
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<ClInclude Include="..\..\backends\imgui_impl_win32.h"> |
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<Filter>sources</Filter> |
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</ClInclude> |
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<ClInclude Include="..\..\backends\imgui_impl_opengl3.h"> |
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<Filter>sources</Filter> |
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</ClInclude> |
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<ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h"> |
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<Filter>sources</Filter> |
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</ClInclude> |
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</ItemGroup> |
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<ItemGroup> |
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<None Include="..\README.txt" /> |
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<None Include="..\..\misc\natvis\imgui.natvis"> |
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<Filter>sources</Filter> |
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</None> |
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</ItemGroup> |
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</Project> |
@ -0,0 +1,252 @@ |
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// dear imgui: standalone example application for OpenGL3 with Winapi
|
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
|
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|
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#include "imgui.h" |
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#include "imgui_impl_opengl3.h" |
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#include "imgui_impl_win32.h" |
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#include <windows.h> |
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#include <GL/GL.h> |
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#include <tchar.h> |
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|
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// Data stored per platform window
|
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struct RendererData |
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{ |
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HDC hDC; |
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}; |
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|
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// Data
|
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HGLRC g_hRC; |
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RendererData g_MainWindow; |
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static int g_Width; |
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static int g_Height; |
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|
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// Forward declarations of helper functions
|
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static bool CreateDeviceOpenGL3(HWND hWnd, RendererData* data); |
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static void CleanupDeviceOpenGL3(HWND hWnd, RendererData* data); |
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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|
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// Main code
|
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int main(int, char**) |
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{ |
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// Create application window
|
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//ImGui_ImplWin32_EnableDpiAwareness();
|
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_OWNDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; |
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::RegisterClassEx(&wc); |
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui Winapi+OpenGL3 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
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|
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// Initialize OpenGL3
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if (!CreateDeviceOpenGL3(hwnd, &g_MainWindow)) |
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{ |
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CleanupDeviceOpenGL3(hwnd, &g_MainWindow); |
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::DestroyWindow(hwnd); |
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::UnregisterClass(wc.lpszClassName, wc.hInstance); |
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return 1; |
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} |
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|
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wglMakeCurrent(g_MainWindow.hDC, g_hRC); |
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|
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// Show the window
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::ShowWindow(hwnd, SW_SHOWDEFAULT); |
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::UpdateWindow(hwnd); |
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|
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION(); |
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ImGui::CreateContext(); |
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ImGuiIO& io = ImGui::GetIO(); (void)io; |
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
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|
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// Setup Dear ImGui style
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ImGui::StyleColorsDark(); |
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//ImGui::StyleColorsClassic();
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|
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// Setup Platform/Renderer bindings
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ImGui_ImplWin32_InitForOpenGL(hwnd); |
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ImGui_ImplOpenGL3_Init(); |
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|
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// Load Fonts
|
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
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// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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|
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// Our state
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bool show_demo_window = true; |
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bool show_another_window = false; |
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
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|
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// Main loop
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MSG msg; |
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ZeroMemory(&msg, sizeof(msg)); |
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while (msg.message != WM_QUIT) |
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{ |
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// Poll and handle messages (inputs, window resize, etc.)
|
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
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{ |
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::TranslateMessage(&msg); |
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::DispatchMessage(&msg); |
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continue; |
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} |
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|
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// Start the Dear ImGui frame
|
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ImGui_ImplOpenGL3_NewFrame(); |
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ImGui_ImplWin32_NewFrame(); |
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ImGui::NewFrame(); |
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|
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
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if (show_demo_window) |
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ImGui::ShowDemoWindow(&show_demo_window); |
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|
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
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{ |
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static float f = 0.0f; |
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static int counter = 0; |
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|
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
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|
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
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ImGui::Checkbox("Another Window", &show_another_window); |
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|
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
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|
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if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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counter++; |
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ImGui::SameLine(); |
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ImGui::Text("counter = %d", counter); |
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|
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
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ImGui::End(); |
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} |
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|
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// 3. Show another simple window.
|
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if (show_another_window) |
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{ |
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ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
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ImGui::Text("Hello from another window!"); |
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if (ImGui::Button("Close Me")) |
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show_another_window = false; |
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ImGui::End(); |
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} |
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|
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// Rendering
|
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ImGui::Render(); |
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glViewport(0, 0, g_Width, g_Height); |
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); |
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glClear(GL_COLOR_BUFFER_BIT); |
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|
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// If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
|
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// you may need to backup/reset/restore current shader using the commented lines below.
|
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//GLint last_program;
|
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//glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
|
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//glUseProgram(0);
|
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); |
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//glUseProgram(last_program);
|
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|
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SwapBuffers(g_MainWindow.hDC); |
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} |
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|
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ImGui_ImplOpenGL3_Shutdown(); |
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ImGui_ImplWin32_Shutdown(); |
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ImGui::DestroyContext(); |
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|
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CleanupDeviceOpenGL3(hwnd, &g_MainWindow); |
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wglDeleteContext(g_hRC); |
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::DestroyWindow(hwnd); |
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::UnregisterClass(wc.lpszClassName, wc.hInstance); |
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|
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return 0; |
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} |
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|
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static bool ActivateOpenGL3(HWND hWnd) |
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{ |
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HDC hDc = GetDC(hWnd); |
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|
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PIXELFORMATDESCRIPTOR pfd = { 0 }; |
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|
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pfd.nSize = sizeof(pfd); |
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pfd.nVersion = 1; |
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; |
|||
pfd.iPixelType = PFD_TYPE_RGBA; |
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pfd.cColorBits = 32; |
|||
|
|||
int pf = ChoosePixelFormat(hDc, &pfd); |
|||
if (pf == 0) |
|||
{ |
|||
return false; |
|||
} |
|||
|
|||
if (SetPixelFormat(hDc, pf, &pfd) == FALSE) |
|||
{ |
|||
return false; |
|||
} |
|||
|
|||
ReleaseDC(hWnd, hDc); |
|||
return true; |
|||
} |
|||
|
|||
// Helper functions
|
|||
|
|||
static bool CreateDeviceOpenGL3(HWND hWnd, RendererData* data) |
|||
{ |
|||
if (!ActivateOpenGL3(hWnd)) |
|||
return false; |
|||
|
|||
data->hDC = GetDC(hWnd); |
|||
|
|||
if (!g_hRC) |
|||
{ |
|||
g_hRC = wglCreateContext(data->hDC); |
|||
} |
|||
|
|||
return true; |
|||
} |
|||
|
|||
static void CleanupDeviceOpenGL3(HWND hWnd, RendererData* data) |
|||
{ |
|||
wglMakeCurrent(NULL, NULL); |
|||
ReleaseDC(hWnd, data->hDC); |
|||
} |
|||
|
|||
// Forward declare message handler from imgui_impl_win32.cpp
|
|||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
|||
|
|||
// Win32 message handler
|
|||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
|||
{ |
|||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) |
|||
return true; |
|||
|
|||
switch (msg) |
|||
{ |
|||
case WM_SIZE: |
|||
if (wParam != SIZE_MINIMIZED) |
|||
{ |
|||
g_Width = LOWORD(lParam); |
|||
g_Height = HIWORD(lParam); |
|||
} |
|||
return 0; |
|||
case WM_SYSCOMMAND: |
|||
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
|||
return 0; |
|||
break; |
|||
case WM_DESTROY: |
|||
::PostQuitMessage(0); |
|||
return 0; |
|||
} |
|||
return ::DefWindowProc(hWnd, msg, wParam, lParam); |
|||
} |
Loading…
Reference in new issue