@ -4874,10 +4874,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Inner rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
window - > InnerRect . Min . x = title_bar_rect . Min . x ;
window - > InnerRect . Min . y = title_bar_rect . Max . y + window - > MenuBarHeight ( ) ;
window - > InnerRect . Max . x = window - > Pos . x + window - > Size . x - window - > ScrollbarSizes . x ;
window - > InnerRect . Max . y = window - > Pos . y + window - > Size . y - window - > ScrollbarSizes . y ;
window - > InnerRect . Min . x = title_bar_rect . Min . x + window - > WindowBorderSize ;
window - > InnerRect . Min . y = title_bar_rect . Max . y + window - > MenuBarHeight ( ) + ( ( ( flags & ImGuiWindowFlags_MenuBar ) | | ! ( flags & ImGuiWindowFlags_NoTitleBar ) ) ? style . FrameBorderSize : window - > WindowBorderSize ) ;
window - > InnerRect . Max . x = window - > Pos . x + window - > Size . x - window - > ScrollbarSizes . x - window - > WindowBorderSize ;
window - > InnerRect . Max . y = window - > Pos . y + window - > Size . y - window - > ScrollbarSizes . y - window - > WindowBorderSize ;
//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
// After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.).
@ -4890,10 +4890,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
const float border_size = window - > WindowBorderSize ;
ImRect clip_rect ;
clip_rect . Min . x = ImFloor ( 0.5f + window - > InnerRect . Min . x + ImMax ( border_size , ImFloor ( window - > WindowPadding . x * 0.5f ) ) ) ;
clip_rect . Min . y = ImFloor ( 0.5f + window - > InnerRect . Min . y + border_size ) ;
clip_rect . Max . x = ImFloor ( 0.5f + window - > InnerRect . Max . x - ImMax ( border_size , ImFloor ( window - > WindowPadding . x * 0.5f ) ) ) ;
clip_rect . Max . y = ImFloor ( 0.5f + window - > InnerRect . Max . y - border_size ) ;
clip_rect . Min . x = ImFloor ( 0.5f + window - > InnerRect . Min . x + ImMax ( 0.0f , ImFloor ( window - > WindowPadding . x * 0.5f - border_size ) ) ) ;
clip_rect . Min . y = ImFloor ( 0.5f + window - > InnerRect . Min . y ) ;
clip_rect . Max . x = ImFloor ( 0.5f + window - > InnerRect . Max . x - ImMax ( 0.0f , ImFloor ( window - > WindowPadding . x * 0.5f - border_size ) ) ) ;
clip_rect . Max . y = ImFloor ( 0.5f + window - > InnerRect . Max . y ) ;
PushClipRect ( clip_rect . Min , clip_rect . Max , true ) ;
// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)