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@ -150,14 +150,14 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) |
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; |
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float T = draw_data->DisplayPos.y + 0.5f; |
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float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; |
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D3DMATRIX mat_identity = { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } }; |
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D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } }; |
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D3DMATRIX mat_projection = |
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{ |
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{ { { |
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2.0f/(R-L), 0.0f, 0.0f, 0.0f, |
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0.0f, 2.0f/(T-B), 0.0f, 0.0f, |
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0.0f, 0.0f, 0.5f, 0.0f, |
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(L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f, |
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}; |
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(L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f |
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} } }; |
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g_pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity); |
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g_pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity); |
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g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection); |
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