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@ -134,7 +134,7 @@ void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yo |
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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} |
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action, int mods) |
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mods) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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if (action == GLFW_PRESS) |
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@ -143,9 +143,9 @@ void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action, |
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io.KeysDown[key] = false; |
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(void)mods; // Modifiers are not reliable across systems
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io.KeyCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS; |
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io.KeyShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS; |
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io.KeyAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS; |
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io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL]; |
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io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT]; |
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io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT]; |
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} |
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c) |
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