Browse Source

fix outdated documentation

pull/193/head
Stephan Dilly 10 years ago
parent
commit
b28ec1f3b1
  1. 2
      imgui.h

2
imgui.h

@ -945,7 +945,7 @@ struct ImDrawList
// 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
// 3. Upload the pixels data into a texture within your graphics system.
// 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
// 5. Call ClearPixelsData() to free textures memory on the heap.
// 5. Call ClearTexData() to free textures memory on the heap.
struct ImFontAtlas
{
IMGUI_API ImFontAtlas();

Loading…
Cancel
Save