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@ -2525,7 +2525,7 @@ void ImGui::NewFrame() |
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Begin("Debug##Default"); |
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} |
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static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name) |
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static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) |
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{ |
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0)); |
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if (!settings) |
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@ -2533,7 +2533,7 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name) |
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return (void*)settings; |
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} |
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static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line) |
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) |
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{ |
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ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; |
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float x, y; |
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@ -2543,9 +2543,10 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const cha |
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else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0); |
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} |
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static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf) |
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) |
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{ |
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// Gather data from windows that were active during this session
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ImGuiContext& g = *imgui_ctx; |
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for (int i = 0; i != g.Windows.Size; i++) |
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{ |
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ImGuiWindow* window = g.Windows[i]; |
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@ -2570,7 +2571,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf |
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const char* name = settings->Name; |
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p; |
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buf->appendf("[Window][%s]\n", name); |
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buf->appendf("[%s][%s]\n", handler->TypeName, name); |
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buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y); |
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buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y); |
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buf->appendf("Collapsed=%d\n", settings->Collapsed); |
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@ -2684,9 +2685,10 @@ static void LoadIniSettingsFromDisk(const char* ini_filename) |
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ImGui::MemFree(file_data); |
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} |
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ImGuiSettingsHandler* ImGui::FindSettingsHandler(ImGuiID type_hash) |
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ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) |
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{ |
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ImGuiContext& g = *GImGui; |
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const ImGuiID type_hash = ImHash(type_name, 0, 0); |
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) |
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if (g.SettingsHandlers[handler_n].TypeHash == type_hash) |
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return &g.SettingsHandlers[handler_n]; |
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@ -2702,7 +2704,7 @@ static void LoadIniSettingsFromMemory(const char* buf_readonly) |
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ImGuiContext& g = *GImGui; |
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void* entry_data = NULL; |
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const ImGuiSettingsHandler* entry_handler = NULL; |
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ImGuiSettingsHandler* entry_handler = NULL; |
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char* line_end = NULL; |
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for (char* line = buf; line < buf_end; line = line_end + 1) |
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@ -2733,14 +2735,13 @@ static void LoadIniSettingsFromMemory(const char* buf_readonly) |
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*type_end = 0; // Overwrite first ']'
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name_start++; // Skip second '['
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} |
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const ImGuiID type_hash = ImHash(type_start, 0, 0); |
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entry_handler = ImGui::FindSettingsHandler(type_hash); |
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entry_data = entry_handler ? entry_handler->ReadOpenFn(g, name_start) : NULL; |
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entry_handler = ImGui::FindSettingsHandler(type_start); |
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entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; |
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} |
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else if (entry_handler != NULL && entry_data != NULL) |
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{ |
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// Let type handler parse the line
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entry_handler->ReadLineFn(g, entry_data, line); |
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entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); |
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} |
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} |
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ImGui::MemFree(buf); |
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@ -2770,7 +2771,10 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf) |
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ImGuiTextBuffer buf; |
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) |
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g.SettingsHandlers[handler_n].WriteAllFn(g, &buf); |
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{ |
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ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; |
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handler->WriteAllFn(&g, handler, &buf); |
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} |
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buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
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out_buf.swap(buf.Buf); |
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