|
|
@ -151,6 +151,11 @@ using namespace gl; |
|
|
|
#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES |
|
|
|
#endif |
|
|
|
|
|
|
|
// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have.
|
|
|
|
#ifdef GL_POLYGON_MODE |
|
|
|
#define IMGUI_IMPL_HAS_POLYGON_MODE |
|
|
|
#endif |
|
|
|
|
|
|
|
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
|
|
|
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) |
|
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET |
|
|
@ -330,7 +335,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid |
|
|
|
if (bd->GlVersion >= 310) |
|
|
|
glDisable(GL_PRIMITIVE_RESTART); |
|
|
|
#endif |
|
|
|
#ifdef GL_POLYGON_MODE |
|
|
|
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE |
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
|
|
|
#endif |
|
|
|
|
|
|
@ -412,7 +417,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) |
|
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
|
GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); |
|
|
|
#endif |
|
|
|
#ifdef GL_POLYGON_MODE |
|
|
|
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE |
|
|
|
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); |
|
|
|
#endif |
|
|
|
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); |
|
|
@ -521,7 +526,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) |
|
|
|
if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } |
|
|
|
#endif |
|
|
|
|
|
|
|
#ifdef GL_POLYGON_MODE |
|
|
|
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE |
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); |
|
|
|
#endif |
|
|
|
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); |
|
|
@ -545,7 +550,7 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture() |
|
|
|
glBindTexture(GL_TEXTURE_2D, bd->FontTexture); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
|
|
|
#ifdef GL_UNPACK_ROW_LENGTH |
|
|
|
#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
|
|
|
#endif |
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
|
|
|