boolMouseDownOwned[5];// Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
floatMouseDownDuration[5];// Duration the mouse button has been down (0.0f == just clicked)
floatMouseDownDurationPrev[5];// Previous time the mouse button has been down
floatMouseDragMaxDistanceSqr[5];// Squared maximum distance of how much mouse has traveled from the click point
ImVec2MouseDragMaxDistanceAbs[5];// Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point
floatMouseDragMaxDistanceSqr[5];// Squared maximum distance of how much mouse has traveled from the clicking point
floatKeysDownDuration[512];// Duration the keyboard key has been down (0.0f == just pressed)
floatKeysDownDurationPrev[512];// Previous duration the key has been down