ImGuiKey_ModCtrl=ImGuiMod_Ctrl,ImGuiKey_ModShift=ImGuiMod_Shift,ImGuiKey_ModAlt=ImGuiMod_Alt,ImGuiKey_ModSuper=ImGuiMod_Super,// Renamed in 1.89
ImGuiKey_ModCtrl=ImGuiMod_Ctrl,ImGuiKey_ModShift=ImGuiMod_Shift,ImGuiKey_ModAlt=ImGuiMod_Alt,ImGuiKey_ModSuper=ImGuiMod_Super,// Renamed in 1.89
ImGuiKey_KeyPadEnter=ImGuiKey_KeypadEnter, // Renamed in 1.87
//ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
#endif
#endif
};
};
@ -2148,7 +2148,7 @@ struct ImGuiIO
IMGUI_APIvoidClearEventsQueue();// Clear all incoming events.
IMGUI_APIvoidClearEventsQueue();// Clear all incoming events.
IMGUI_APIvoidClearInputKeys();// Clear current keyboard/mouse/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
IMGUI_APIvoidClearInputKeys();// Clear current keyboard/mouse/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
IMGUI_APIvoidClearInputCharacters();// [Obsolete] Clear the current frame text input buffer. Now included within ClearInputKeys().
IMGUI_APIvoidClearInputCharacters();// [Obsoleted in 1.89.8] Clear the current frame text input buffer. Now included within ClearInputKeys().