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InputText(): removed a call to strlen() in the active edit path (#200)

pull/250/head
ocornut 10 years ago
parent
commit
b524c59c70
  1. 8
      imgui.cpp

8
imgui.cpp

@ -6539,10 +6539,7 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t
const ImWchar* s = text_begin;
while (s < text_end)
{
const unsigned int c = (unsigned int)(*s++);
if (c < 32)
{
unsigned int c = (unsigned int)(*s++);
if (c == '\n')
{
text_size.x = ImMax(text_size.x, line_width);
@ -6554,7 +6551,6 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t
}
if (c == '\r')
continue;
}
const float char_width = font->GetCharAdvance((unsigned short)c) * scale;
line_width += char_width;
@ -7165,7 +7161,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
}
}
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, NULL, 0.0f, is_multiline ? NULL : &clip_rect);
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
// Draw blinking cursor
ImVec2 cursor_screen_pos = render_pos + cursor_offset - ImVec2(edit_state.ScrollX, 0.0f);

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