Browse Source

Backends: OSX: Add Game Controller support. (#4759)

pull/4824/head
Stuart Carnie 3 years ago
committed by ocornut
parent
commit
b720f1f03c
  1. 1
      backends/imgui_impl_osx.h
  2. 48
      backends/imgui_impl_osx.mm
  3. 1
      docs/CHANGELOG.txt
  4. 4
      examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj
  5. 4
      examples/example_apple_opengl2/example_apple_opengl2.xcodeproj/project.pbxproj

1
backends/imgui_impl_osx.h

@ -5,6 +5,7 @@
// Implemented features: // Implemented features:
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). // [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// Issues: // Issues:
// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. // [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..

48
backends/imgui_impl_osx.mm

@ -5,6 +5,7 @@
// Implemented features: // Implemented features:
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). // [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// Issues: // Issues:
// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. // [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
@ -17,9 +18,11 @@
#include "imgui_impl_osx.h" #include "imgui_impl_osx.h"
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
#include <mach/mach_time.h> #include <mach/mach_time.h>
#import <GameController/GameController.h>
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2021-12-13: Add game controller support.
// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. // 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. // 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. // 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
@ -234,6 +237,50 @@ static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
} }
} }
void ImGui_ImplOSX_UpdateGamepads()
{
ImGuiIO& io = ImGui::GetIO();
memset(io.NavInputs, 0, sizeof(io.NavInputs));
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
return;
GCController* controller;
if (@available(macOS 11.0, *))
controller = GCController.current;
else
controller = GCController.controllers.firstObject;
if (controller == nil || controller.extendedGamepad == nil)
{
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
return;
}
GCExtendedGamepad* gp = controller.extendedGamepad;
#define MAP_BUTTON(NAV_NO, NAME) { io.NavInputs[NAV_NO] = gp.NAME.isPressed ? 1.0 : 0.0; }
MAP_BUTTON(ImGuiNavInput_Activate, buttonA);
MAP_BUTTON(ImGuiNavInput_Cancel, buttonB);
MAP_BUTTON(ImGuiNavInput_Menu, buttonX);
MAP_BUTTON(ImGuiNavInput_Input, buttonY);
MAP_BUTTON(ImGuiNavInput_DpadLeft, dpad.left);
MAP_BUTTON(ImGuiNavInput_DpadRight, dpad.right);
MAP_BUTTON(ImGuiNavInput_DpadUp, dpad.up);
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger);
MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger);
#undef MAP_BUTTON
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;
io.NavInputs[ImGuiNavInput_LStickRight] = gp.leftThumbstick.right.value;
io.NavInputs[ImGuiNavInput_LStickUp] = gp.leftThumbstick.up.value;
io.NavInputs[ImGuiNavInput_LStickDown] = gp.leftThumbstick.down.value;
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
}
void ImGui_ImplOSX_NewFrame(NSView* view) void ImGui_ImplOSX_NewFrame(NSView* view)
{ {
// Setup display size // Setup display size
@ -256,6 +303,7 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
g_Time = current_time; g_Time = current_time;
ImGui_ImplOSX_UpdateMouseCursorAndButtons(); ImGui_ImplOSX_UpdateMouseCursorAndButtons();
ImGui_ImplOSX_UpdateGamepads();
} }
static int mapCharacterToKey(int c) static int mapCharacterToKey(int c)

1
docs/CHANGELOG.txt

@ -103,6 +103,7 @@ Other Changes:
- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775) - Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, - Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,
enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups] enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups]
- Backends: OSX: Add Game Controller support (need linking GameController framework) (#4759) [@stuartcarnie]
- Backends: WebGPU: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer() and - Backends: WebGPU: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer() and
wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the
in-flux specs says. (#4766) [@meshula] in-flux specs says. (#4766) [@meshula]

4
examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj

@ -7,6 +7,7 @@
objects = { objects = {
/* Begin PBXBuildFile section */ /* Begin PBXBuildFile section */
05318E0F274C397200A8DE2E /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 05318E0E274C397200A8DE2E /* GameController.framework */; };
07A82ED82139413D0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82ED72139413C0078D120 /* imgui_widgets.cpp */; }; 07A82ED82139413D0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82ED72139413C0078D120 /* imgui_widgets.cpp */; };
07A82ED92139418F0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82ED72139413C0078D120 /* imgui_widgets.cpp */; }; 07A82ED92139418F0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82ED72139413C0078D120 /* imgui_widgets.cpp */; };
5079822E257677DB0038A28D /* imgui_tables.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5079822D257677DB0038A28D /* imgui_tables.cpp */; }; 5079822E257677DB0038A28D /* imgui_tables.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5079822D257677DB0038A28D /* imgui_tables.cpp */; };
@ -32,6 +33,7 @@
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
05318E0E274C397200A8DE2E /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
07A82ED62139413C0078D120 /* imgui_internal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_internal.h; path = ../../imgui_internal.h; sourceTree = "<group>"; }; 07A82ED62139413C0078D120 /* imgui_internal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_internal.h; path = ../../imgui_internal.h; sourceTree = "<group>"; };
07A82ED72139413C0078D120 /* imgui_widgets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_widgets.cpp; path = ../../imgui_widgets.cpp; sourceTree = "<group>"; }; 07A82ED72139413C0078D120 /* imgui_widgets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_widgets.cpp; path = ../../imgui_widgets.cpp; sourceTree = "<group>"; };
5079822D257677DB0038A28D /* imgui_tables.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_tables.cpp; path = ../../imgui_tables.cpp; sourceTree = "<group>"; }; 5079822D257677DB0038A28D /* imgui_tables.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_tables.cpp; path = ../../imgui_tables.cpp; sourceTree = "<group>"; };
@ -76,6 +78,7 @@
files = ( files = (
8309BDC6253CCCFE0045E2A1 /* AppKit.framework in Frameworks */, 8309BDC6253CCCFE0045E2A1 /* AppKit.framework in Frameworks */,
83BBE9EC20EB471700295997 /* MetalKit.framework in Frameworks */, 83BBE9EC20EB471700295997 /* MetalKit.framework in Frameworks */,
05318E0F274C397200A8DE2E /* GameController.framework in Frameworks */,
83BBE9ED20EB471700295997 /* Metal.framework in Frameworks */, 83BBE9ED20EB471700295997 /* Metal.framework in Frameworks */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
@ -133,6 +136,7 @@
83BBE9E320EB46B800295997 /* Frameworks */ = { 83BBE9E320EB46B800295997 /* Frameworks */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
05318E0E274C397200A8DE2E /* GameController.framework */,
8309BDC5253CCCFE0045E2A1 /* AppKit.framework */, 8309BDC5253CCCFE0045E2A1 /* AppKit.framework */,
8309BD8E253CCAAA0045E2A1 /* UIKit.framework */, 8309BD8E253CCAAA0045E2A1 /* UIKit.framework */,
83BBE9EE20EB471C00295997 /* ModelIO.framework */, 83BBE9EE20EB471C00295997 /* ModelIO.framework */,

4
examples/example_apple_opengl2/example_apple_opengl2.xcodeproj/project.pbxproj

@ -7,6 +7,7 @@
objects = { objects = {
/* Begin PBXBuildFile section */ /* Begin PBXBuildFile section */
05E31B59274EF0700083FCB6 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 05E31B57274EF0360083FCB6 /* GameController.framework */; };
07A82EDB213941D00078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82EDA213941D00078D120 /* imgui_widgets.cpp */; }; 07A82EDB213941D00078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82EDA213941D00078D120 /* imgui_widgets.cpp */; };
4080A99820B02D340036BA46 /* main.mm in Sources */ = {isa = PBXBuildFile; fileRef = 4080A98A20B02CD90036BA46 /* main.mm */; }; 4080A99820B02D340036BA46 /* main.mm in Sources */ = {isa = PBXBuildFile; fileRef = 4080A98A20B02CD90036BA46 /* main.mm */; };
4080A9A220B034280036BA46 /* imgui_impl_opengl2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A99E20B034280036BA46 /* imgui_impl_opengl2.cpp */; }; 4080A9A220B034280036BA46 /* imgui_impl_opengl2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A99E20B034280036BA46 /* imgui_impl_opengl2.cpp */; };
@ -32,6 +33,7 @@
/* End PBXCopyFilesBuildPhase section */ /* End PBXCopyFilesBuildPhase section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
05E31B57274EF0360083FCB6 /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
07A82EDA213941D00078D120 /* imgui_widgets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_widgets.cpp; path = ../../imgui_widgets.cpp; sourceTree = "<group>"; }; 07A82EDA213941D00078D120 /* imgui_widgets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_widgets.cpp; path = ../../imgui_widgets.cpp; sourceTree = "<group>"; };
4080A96B20B029B00036BA46 /* example_osx_opengl2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = example_osx_opengl2; sourceTree = BUILT_PRODUCTS_DIR; }; 4080A96B20B029B00036BA46 /* example_osx_opengl2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = example_osx_opengl2; sourceTree = BUILT_PRODUCTS_DIR; };
4080A98A20B02CD90036BA46 /* main.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = main.mm; sourceTree = SOURCE_ROOT; }; 4080A98A20B02CD90036BA46 /* main.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = main.mm; sourceTree = SOURCE_ROOT; };
@ -57,6 +59,7 @@
files = ( files = (
4080A9B520B034EA0036BA46 /* OpenGL.framework in Frameworks */, 4080A9B520B034EA0036BA46 /* OpenGL.framework in Frameworks */,
4080A9B320B034E40036BA46 /* Cocoa.framework in Frameworks */, 4080A9B320B034E40036BA46 /* Cocoa.framework in Frameworks */,
05E31B59274EF0700083FCB6 /* GameController.framework in Frameworks */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
@ -95,6 +98,7 @@
4080A9B120B034E40036BA46 /* Frameworks */ = { 4080A9B120B034E40036BA46 /* Frameworks */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
05E31B57274EF0360083FCB6 /* GameController.framework */,
4080A9B420B034EA0036BA46 /* OpenGL.framework */, 4080A9B420B034EA0036BA46 /* OpenGL.framework */,
4080A9B220B034E40036BA46 /* Cocoa.framework */, 4080A9B220B034E40036BA46 /* Cocoa.framework */,
); );

Loading…
Cancel
Save