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Tables: Fix rendering of row bg and line separators (#3293, broken by fixes #3163, code was accidently relying on SetCurrentChannel not updating rectangle)

+ Used shortcut in PushTableBackground/PopTableBackground
pull/3657/head
omar 4 years ago
committed by ocornut
parent
commit
b741639468
  1. 12
      imgui_tables.cpp

12
imgui_tables.cpp

@ -1316,7 +1316,7 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
// matches, by e.g. calling SetCursorScreenPos().
// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here..
// we could do better but it's going to be rare and probably not worth the hassle.
// Columns for which the draw chnanel(s) haven't been merged with other will use their own ImDrawCmd.
// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
//
// This function is particularly tricky to understand.. take a breath.
void ImGui::TableDrawMergeChannels(ImGuiTable* table)
@ -1658,7 +1658,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
}
if (bg_col != 0 || border_col != 0)
{
window->DrawList->_CmdHeader.ClipRect = table->HostClipRect.ToVec4();
table->DrawSplitter.SetCurrentChannel(window->DrawList, 0);
}
// Draw background
// We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
@ -1896,6 +1899,9 @@ void ImGui::PushTableBackground()
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiTable* table = g.CurrentTable;
// Set cmd header ahead to avoid SetCurrentChannel+PushClipRect doing an unnecessary AddDrawCmd/Pop
window->DrawList->_CmdHeader.ClipRect = table->HostClipRect.ToVec4();
table->DrawSplitter.SetCurrentChannel(window->DrawList, 0);
PushClipRect(table->HostClipRect.Min, table->HostClipRect.Max, false);
}
@ -1906,6 +1912,10 @@ void ImGui::PopTableBackground()
ImGuiWindow* window = g.CurrentWindow;
ImGuiTable* table = g.CurrentTable;
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
// Set cmd header ahead to avoid SetCurrentChannel+PopClipRect doing an unnecessary AddDrawCmd/Pop
ImVec4 pop_clip_rect = window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 2];
window->DrawList->_CmdHeader.ClipRect = pop_clip_rect;
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
PopClipRect();
}

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