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Support for international text input in UTF-8. Added ImeSetInputScreenPosFn(). Removed text_end parameter from SetClipboardTextF

pull/51/head
ocornut 10 years ago
parent
commit
b86505bf2f
  1. 313
      imgui.cpp
  2. 45
      imgui.h

313
imgui.cpp

@ -1,4 +1,4 @@
// ImGui library v1.12
// ImGui library v1.12+
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
@ -139,6 +139,7 @@
API BREAKING CHANGES
====================
- 2014/09/25 (1.13) removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity)
- 2014/09/24 (1.12) renamed SetFontScale() to SetWindowFontScale()
- 2014/09/24 (1.12) moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn
- 2014/08/30 (1.09) removed IO.FontHeight (now computed automatically)
@ -246,7 +247,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
//-----------------------------------------------------------------------------
static const char* GetClipboardTextFn_DefaultImpl();
static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_end);
static void SetClipboardTextFn_DefaultImpl(const char* text);
//-----------------------------------------------------------------------------
// User facing structures
@ -325,22 +326,23 @@ ImGuiIO::ImGuiIO()
MouseDoubleClickTime = 0.30f;
MouseDoubleClickMaxDist = 6.0f;
// Memory management functions, default to posix
// User functions
RenderDrawListsFn = NULL;
MemAllocFn = malloc;
MemReallocFn = realloc;
MemFreeFn = free;
// Platform dependant default implementations
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependant default implementations
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
ImeSetInputScreenPosFn = NULL;
}
// Pass in translated ASCII characters for text input.
// - with glfw you can get those from the callback set in glfwSetCharCallback()
// - on Windows you can get those using ToAscii+keyboard state, or via the VM_CHAR message
void ImGuiIO::AddInputCharacter(char c)
static size_t ImStrlenW(const ImWchar* str);
void ImGuiIO::AddInputCharacter(ImWchar c)
{
const size_t n = strlen(InputCharacters);
const size_t n = ImStrlenW(InputCharacters);
if (n < sizeof(InputCharacters) / sizeof(InputCharacters[0]))
{
InputCharacters[n] = c;
@ -390,7 +392,10 @@ static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t)
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
static inline float ImLength(const ImVec2& lhs) { return sqrt(lhs.x*lhs.x + lhs.y*lhs.y); }
static int ImTextCharToUtf8(char* buf, size_t buf_size, unsigned int in_char); // return output UTF-8 bytes count
static int ImTextStrToUtf8(char* buf, size_t buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
static int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
static int ImTextStrFromUtf8(ImWchar* buf, size_t buf_size, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
static int ImStricmp(const char* str1, const char* str2)
{
@ -407,6 +412,14 @@ static char* ImStrdup(const char *str)
return buff;
}
static size_t ImStrlenW(const ImWchar* str)
{
size_t n = 0;
while (*str++)
n++;
return n;
}
static const char* ImStristr(const char* haystack, const char* needle, const char* needle_end)
{
if (!needle_end)
@ -608,19 +621,20 @@ struct ImGuiDrawContext
struct ImGuiTextEditState;
#define STB_TEXTEDIT_STRING ImGuiTextEditState
#define STB_TEXTEDIT_CHARTYPE char
#define STB_TEXTEDIT_CHARTYPE ImWchar
#include "stb_textedit.h"
// State of the currently focused/edited text input box
struct ImGuiTextEditState
{
char Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so own buffer.
char InitialText[1024]; // backup of end-user buffer at focusing time, to ESC key can do a revert. Also used for arithmetic operations (but could use a pre-parsed float there).
ImWchar Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
char InitialText[1024*3+1]; // backup of end-user buffer at the time of focus (in UTF-8, unconverted)
size_t BufSize; // end-user buffer size, <= 1024 (or increase above)
float Width; // widget width
float ScrollX;
STB_TexteditState StbState;
float CursorAnim;
ImVec2 LastCursorPos;
bool SelectedAllMouseLock;
ImFont Font;
float FontSize;
@ -630,14 +644,15 @@ struct ImGuiTextEditState
void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking
bool HasSelection() const { return StbState.select_start != StbState.select_end; }
void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)strlen(Text); StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)ImStrlenW(Text); StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
void OnKeyboardPressed(int key);
void UpdateScrollOffset();
ImVec2 CalcDisplayOffsetFromCharIdx(int i) const;
// Static functions because they are used to render non-focused instances of a text input box
static const char* GetTextPointerClipped(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL);
static const char* GetTextPointerClippedA(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL);
static const ImWchar* GetTextPointerClippedW(ImFont font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size = NULL);
static void RenderTextScrolledClipped(ImFont font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
};
@ -1707,7 +1722,7 @@ ImVec2 CalcTextSize(const char* text, const char* text_end, const bool hide_text
else
text_display_end = text_end;
const ImVec2 size = window->Font()->CalcTextSize(window->FontSize(), 0, text, text_display_end, NULL);
const ImVec2 size = window->Font()->CalcTextSizeA(window->FontSize(), 0, text, text_display_end, NULL);
return size;
}
@ -2375,7 +2390,7 @@ void End()
{
g.LogClipboard->append("\n");
if (g.IO.SetClipboardTextFn)
g.IO.SetClipboardTextFn(g.LogClipboard->begin(), g.LogClipboard->end());
g.IO.SetClipboardTextFn(g.LogClipboard->begin());
g.LogClipboard->clear();
}
}
@ -3797,15 +3812,15 @@ bool RadioButton(const char* label, int* v, int v_button)
}; // namespace ImGui
// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, ASCII, fixed-width font)
int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return (int)strlen(obj->Text); }
char STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return (char)obj->Text[idx]; }
float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { (void)line_start_idx; return obj->Font->CalcTextSize(obj->FontSize, 0, &obj->Text[char_idx], &obj->Text[char_idx]+1, NULL).x; }
char STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : (char)key; }
char STB_TEXTEDIT_NEWLINE = '\n';
int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return (int)ImStrlenW(obj->Text); }
ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->Text[idx]; }
float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { (void)line_start_idx; return obj->Font->CalcTextSizeW(obj->FontSize, 0, &obj->Text[char_idx], &obj->Text[char_idx]+1, NULL).x; }
int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : key; }
ImWchar STB_TEXTEDIT_NEWLINE = '\n';
void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
{
const char* text_remaining = NULL;
const ImVec2 size = obj->Font->CalcTextSize(obj->FontSize, FLT_MAX, obj->Text + line_start_idx, NULL, &text_remaining);
const ImWchar* text_remaining = NULL;
const ImVec2 size = obj->Font->CalcTextSizeW(obj->FontSize, FLT_MAX, obj->Text + line_start_idx, NULL, &text_remaining);
r->x0 = 0.0f;
r->x1 = size.x;
r->baseline_y_delta = size.y;
@ -3814,22 +3829,22 @@ void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int
r->num_chars = (int)(text_remaining - (obj->Text + line_start_idx));
}
static bool is_white(char c) { return c==0 || c==' ' || c=='\t' || c=='\r' || c=='\n'; }
static bool is_separator(char c) { return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
static bool is_white(unsigned int c) { return c==0 || c==' ' || c=='\t' || c=='\r' || c=='\n'; }
static bool is_separator(unsigned int c) { return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
#define STB_TEXTEDIT_IS_SPACE(c) (is_white(c) || is_separator(c))
void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int idx, int n) { char* dst = obj->Text+idx; const char* src = obj->Text+idx+n; while (char c = *src++) *dst++ = c; *dst = '\0'; }
#define STB_TEXTEDIT_IS_SPACE(c) (is_white((unsigned int)c) || is_separator((unsigned int)c))
void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int idx, int n) { ImWchar* dst = obj->Text+idx; const ImWchar* src = obj->Text+idx+n; while (ImWchar c = *src++) *dst++ = c; *dst = '\0'; }
bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int idx, const char* new_text, int new_text_len)
bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int idx, const ImWchar* new_text, int new_text_len)
{
char* buf_end = obj->Text + obj->BufSize;
const size_t text_len = strlen(obj->Text);
ImWchar* buf_end = obj->Text + obj->BufSize;
const size_t text_len = ImStrlenW(obj->Text);
if (new_text_len > buf_end - (obj->Text + text_len + 1))
return false;
memmove(obj->Text + (size_t)idx + new_text_len, obj->Text + (size_t)idx, text_len - (size_t)idx);
memcpy(obj->Text + (size_t)idx, new_text, (size_t)new_text_len);
memmove(obj->Text + (size_t)idx + new_text_len, obj->Text + (size_t)idx, (text_len - (size_t)idx) * sizeof(ImWchar));
memcpy(obj->Text + (size_t)idx, new_text, (size_t)new_text_len * sizeof(ImWchar));
obj->Text[text_len + (size_t)new_text_len] = 0;
return true;
@ -3867,7 +3882,7 @@ void ImGuiTextEditState::UpdateScrollOffset()
{
// Scroll in chunks of quarter width
const float scroll_x_increment = Width * 0.25f;
const float cursor_offset_x = Font->CalcTextSize(FontSize, 0, Text, Text+StbState.cursor, NULL).x;
const float cursor_offset_x = Font->CalcTextSizeW(FontSize, 0, Text, Text+StbState.cursor, NULL).x;
if (ScrollX > cursor_offset_x)
ScrollX = ImMax(0.0f, cursor_offset_x - scroll_x_increment);
else if (ScrollX < cursor_offset_x - Width)
@ -3876,22 +3891,35 @@ void ImGuiTextEditState::UpdateScrollOffset()
ImVec2 ImGuiTextEditState::CalcDisplayOffsetFromCharIdx(int i) const
{
const char* text_start = GetTextPointerClipped(Font, FontSize, Text, ScrollX, NULL);
const char* text_end = (Text+i >= text_start) ? Text+i : text_start; // Clip if requested character is outside of display
const ImWchar* text_start = GetTextPointerClippedW(Font, FontSize, Text, ScrollX, NULL);
const ImWchar* text_end = (Text+i >= text_start) ? Text+i : text_start; // Clip if requested character is outside of display
IM_ASSERT(text_end >= text_start);
const ImVec2 offset = Font->CalcTextSize(FontSize, Width, text_start, text_end, NULL);
const ImVec2 offset = Font->CalcTextSizeW(FontSize, Width, text_start, text_end, NULL);
return offset;
}
// [Static]
const char* ImGuiTextEditState::GetTextPointerClipped(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size)
const char* ImGuiTextEditState::GetTextPointerClippedA(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size)
{
if (width <= 0.0f)
return text;
const char* text_clipped_end = NULL;
const ImVec2 text_size = font->CalcTextSize(font_size, width, text, NULL, &text_clipped_end);
const ImVec2 text_size = font->CalcTextSizeA(font_size, width, text, NULL, &text_clipped_end);
if (out_text_size)
*out_text_size = text_size;
return text_clipped_end;
}
// [Static]
const ImWchar* ImGuiTextEditState::GetTextPointerClippedW(ImFont font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size)
{
if (width <= 0.0f)
return text;
const ImWchar* text_clipped_end = NULL;
const ImVec2 text_size = font->CalcTextSizeW(font_size, width, text, NULL, &text_clipped_end);
if (out_text_size)
*out_text_size = text_size;
return text_clipped_end;
@ -3902,8 +3930,8 @@ void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size,
{
// NB- We start drawing at character boundary
ImVec2 text_size;
const char* text_start = GetTextPointerClipped(font, font_size, buf, scroll_x, NULL);
const char* text_end = GetTextPointerClipped(font, font_size, text_start, width, &text_size);
const char* text_start = GetTextPointerClippedA(font, font_size, buf, scroll_x, NULL);
const char* text_end = GetTextPointerClippedA(font, font_size, text_start, width, &text_size);
// Draw a little clip symbol if we've got text on either left or right of the box
const char symbol_c = '~';
@ -4030,12 +4058,14 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
if (g.ActiveId != id)
{
// Start edition
strcpy(edit_state.Text, buf);
strcpy(edit_state.InitialText, buf);
// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
ImFormatString(edit_state.InitialText, IM_ARRAYSIZE(edit_state.InitialText), "%s", buf);
ImTextStrFromUtf8(edit_state.Text, IM_ARRAYSIZE(edit_state.Text), buf, NULL);
edit_state.ScrollX = 0.0f;
edit_state.Width = w;
stb_textedit_initialize_state(&edit_state.StbState, true);
edit_state.CursorAnimReset();
edit_state.LastCursorPos = ImVec2(-1.f,-1.f);
if (tab_focus_requested || is_ctrl_down)
select_all = true;
@ -4054,6 +4084,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
bool value_changed = false;
bool cancel_edit = false;
bool enter_pressed = false;
static char text_tmp_utf8[IM_ARRAYSIZE(edit_state.InitialText)];
if (g.ActiveId == id)
{
// Edit in progress
@ -4098,40 +4129,45 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Z)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_UNDO); // I don't want to use shortcuts but we should probably have an Input-catch stack
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Y)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_REDO);
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_A)) edit_state.SelectAll();
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_X))
else if (is_ctrl_down && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C)))
{
if (!edit_state.HasSelection())
// Cut, Copy
const bool cut = IsKeyPressedMap(ImGuiKey_X);
if (cut && !edit_state.HasSelection())
edit_state.SelectAll();
const int ib = ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end);
const int ie = ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end);
if (g.IO.SetClipboardTextFn)
g.IO.SetClipboardTextFn(edit_state.Text+ib, edit_state.Text+ie);
stb_textedit_cut(&edit_state, &edit_state.StbState);
}
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_C))
{
const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0;
const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : (int)strlen(edit_state.Text);
if (g.IO.SetClipboardTextFn)
g.IO.SetClipboardTextFn(edit_state.Text+ib, edit_state.Text+ie);
const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : (int)ImStrlenW(edit_state.Text);
ImTextStrToUtf8(text_tmp_utf8, IM_ARRAYSIZE(text_tmp_utf8), edit_state.Text+ib, edit_state.Text+ie);
g.IO.SetClipboardTextFn(text_tmp_utf8);
}
if (cut)
stb_textedit_cut(&edit_state, &edit_state.StbState);
}
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_V))
{
// Paste
if (g.IO.GetClipboardTextFn)
{
if (const char* clipboard = g.IO.GetClipboardTextFn())
{
// Remove new-line from pasted buffer
size_t clipboard_len = strlen(clipboard);
char* clipboard_filtered = (char*)ImGui::MemAlloc(clipboard_len+1);
ImWchar* clipboard_filtered = (ImWchar*)ImGui::MemAlloc((clipboard_len+1) * sizeof(ImWchar));
int clipboard_filtered_len = 0;
for (int i = 0; clipboard[i]; i++)
for (const char* s = clipboard; *s; )
{
const char c = clipboard[i];
unsigned int c;
const int bytes_count = ImTextCharFromUtf8(&c, s, NULL);
if (bytes_count <= 0)
break;
s += bytes_count;
if (c == '\n' || c == '\r')
continue;
clipboard_filtered[clipboard_filtered_len++] = clipboard[i];
clipboard_filtered[clipboard_filtered_len++] = c;
}
clipboard_filtered[clipboard_filtered_len] = 0;
stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
@ -4144,11 +4180,11 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
// Text input
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
{
const char c = g.IO.InputCharacters[n];
const ImWchar c = g.IO.InputCharacters[n];
if (c)
{
// Filter
if (!isprint(c) && c != ' ')
if (c < 256 && !isprint((char)(c & 0xFF)) && c != ' ')
continue;
if (flags & ImGuiInputTextFlags_CharsDecimal)
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
@ -4175,9 +4211,13 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
else
{
// Apply new value immediately - copy modified buffer back
if (strcmp(edit_state.Text, buf) != 0)
// Note that as soon as we can focus into the input box, the in-widget value gets priority over any underlying modification of the input buffer
// FIXME: We actually always render 'buf' in RenderTextScrolledClipped
// FIXME-OPT: CPU waste to do this everytime the widget is active, should mark dirty state from the textedit callbacks
ImTextStrToUtf8(text_tmp_utf8, IM_ARRAYSIZE(text_tmp_utf8), edit_state.Text, NULL);
if (strcmp(text_tmp_utf8, buf) != 0)
{
ImFormatString(buf, buf_size, "%s", edit_state.Text);
ImFormatString(buf, buf_size, "%s", text_tmp_utf8);
value_changed = true;
}
}
@ -4206,12 +4246,17 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
if (g.ActiveId == id)
{
const ImVec2 cursor_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(edit_state.StbState.cursor);
// Draw blinking cursor
if (g.InputTextState.CursorIsVisible())
{
const ImVec2 cursor_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(edit_state.StbState.cursor);
window->DrawList->AddRect(cursor_pos - font_off_up + ImVec2(0,2), cursor_pos + font_off_dn - ImVec2(0,3), window->Color(ImGuiCol_Text));
}
// Notify OS of text input position
if (io.ImeSetInputScreenPosFn && ImLength(edit_state.LastCursorPos - cursor_pos) > 0.01f)
io.ImeSetInputScreenPosFn((int)cursor_pos.x - 1, (int)(cursor_pos.y - window->FontSize())); // -1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.
edit_state.LastCursorPos = cursor_pos;
}
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
@ -5450,7 +5495,80 @@ static int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const
return 0;
}
ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining) const
static int ImTextStrFromUtf8(ImWchar* buf, size_t buf_size, const char* in_text, const char* in_text_end)
{
ImWchar* buf_out = buf;
ImWchar* buf_end = buf + buf_size;
while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
{
unsigned int c;
in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
if (c < 0x10000) // FIXME: Losing characters that don't fit in 2 bytes
*buf_out++ = (ImWchar)c;
}
*buf_out = 0;
return buf_out - buf;
}
// Based on stb_to_utf8() from github.com/nothings/stb/
static int ImTextCharToUtf8(char* buf, size_t buf_size, unsigned int c)
{
if (c)
{
int i = 0;
int n = (size_t)buf_size;
if (c < 0x80)
{
if (i+1 > n) return 0;
buf[i++] = (char)c;
return 1;
}
else if (c < 0x800)
{
if (i+2 > n) return 0;
buf[i++] = 0xc0 + (c >> 6);
buf[i++] = 0x80 + (c & 0x3f);
return 2;
}
else if (c >= 0xdc00 && c < 0xe000)
{
return 0;
}
else if (c >= 0xd800 && c < 0xdc00)
{
if (i+4 > n) return NULL;
buf[i++] = 0xf0 + (c >> 18);
buf[i++] = 0x80 + ((c >> 12) & 0x3f);
buf[i++] = 0x80 + ((c >> 6) & 0x3f);
buf[i++] = 0x80 + ((c ) & 0x3f);
return 4;
}
//else if (c < 0x10000)
{
if (i+3 > n) return 0;
buf[i++] = 0xe0 + (c >> 12);
buf[i++] = 0x80 + ((c>> 6) & 0x3f);
buf[i++] = 0x80 + ((c ) & 0x3f);
return 3;
}
}
return 0;
}
static int ImTextStrToUtf8(char* buf, size_t buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
{
char* buf_out = buf;
const char* buf_end = buf + buf_size;
while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
{
buf_out += ImTextCharToUtf8(buf_out, buf_end-buf_out-1, (unsigned int)*in_text);
in_text++;
}
*buf_out = 0;
return buf_out - buf;
}
ImVec2 ImBitmapFont::CalcTextSizeA(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining) const
{
if (max_width == 0.0f)
max_width = FLT_MAX;
@ -5469,8 +5587,6 @@ ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_
unsigned int c;
const int bytes_count = ImTextCharFromUtf8(&c, s, text_end);
s += bytes_count > 0 ? bytes_count : 1; // Handle decoding failure by skipping to next byte
if (c > 0x10000)
continue;
if (c == '\n')
{
@ -5489,6 +5605,61 @@ ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_
}
else if (c == '\t')
{
// FIXME: Better TAB handling needed.
if (const FntGlyph* glyph = FindGlyph((unsigned short)' '))
line_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale;
}
}
if (line_width > 0 || text_size.y == 0.0f)
{
if (text_size.x < line_width)
text_size.x = line_width;
text_size.y += line_height;
}
if (remaining)
*remaining = s;
return text_size;
}
ImVec2 ImBitmapFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining) const
{
if (max_width == 0.0f)
max_width = FLT_MAX;
if (!text_end)
text_end = text_begin + ImStrlenW(text_begin);
const float scale = size / (float)Info->FontSize;
const float line_height = (float)Info->FontSize * scale;
ImVec2 text_size = ImVec2(0,0);
float line_width = 0.0f;
const ImWchar* s = text_begin;
while (s < text_end)
{
const unsigned int c = (unsigned int)(*s++);
if (c == '\n')
{
if (text_size.x < line_width)
text_size.x = line_width;
text_size.y += line_height;
line_width = 0;
}
else if (const FntGlyph* glyph = FindGlyph((unsigned short)c))
{
const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
//const float char_extend = (glyph->XOffset + glyph->Width * scale);
if (line_width + char_width >= max_width)
break;
line_width += char_width;
}
else if (c == '\t')
{
// FIXME: Better TAB handling needed.
if (const FntGlyph* glyph = FindGlyph((unsigned short)' '))
line_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale;
}
@ -5633,12 +5804,11 @@ static const char* GetClipboardTextFn_DefaultImpl()
}
// Win32 API clipboard implementation
static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_end)
static void SetClipboardTextFn_DefaultImpl(const char* text)
{
if (!OpenClipboard(NULL))
return;
if (!text_end)
text_end = text + strlen(text);
const char* text_end = text + strlen(text);
const int buf_length = (int)(text_end - text) + 1;
HGLOBAL buf_handle = GlobalAlloc(GMEM_MOVEABLE, buf_length * sizeof(char));
if (buf_handle == NULL)
@ -5661,15 +5831,14 @@ static const char* GetClipboardTextFn_DefaultImpl()
}
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_end)
static void SetClipboardTextFn_DefaultImpl(const char* text)
{
if (GImGui.PrivateClipboard)
{
ImGui::MemFree(GImGui.PrivateClipboard);
GImGui.PrivateClipboard = NULL;
}
if (!text_end)
text_end = text + strlen(text);
const char* text_end = text + strlen(text);
GImGui.PrivateClipboard = (char*)ImGui::MemAlloc((size_t)(text_end - text) + 1);
memcpy(GImGui.PrivateClipboard, text, (size_t)(text_end - text));
GImGui.PrivateClipboard[(size_t)(text_end - text)] = 0;

45
imgui.h

@ -1,4 +1,4 @@
// ImGui library v1.12
// ImGui library v1.12+
// See .cpp file for commentary.
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -402,7 +402,10 @@ struct ImGuiStyle
// Read 'Programmer guide' section in .cpp file for general usage.
struct ImGuiIO
{
//------------------------------------------------------------------
// Settings (fill once) // Default value:
//------------------------------------------------------------------
ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
float IniSavingRate; // = 5.0f // Maximum time between saving .ini file, in seconds. Set to a negative value to disable .ini saving.
@ -418,40 +421,53 @@ struct ImGuiIO
bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel.
float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry
// Settings - Rendering function (REQUIRED)
//------------------------------------------------------------------
// User Functions
//------------------------------------------------------------------
// REQUIRED: rendering function.
// See example code if you are unsure of how to implement this.
void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count);
// Settings - Clipboard Support
// Override to provide your clipboard handlers.
// On Windows architecture, defaults to use the native Win32 clipboard, otherwise default to use a ImGui private clipboard.
// NB- for SetClipboardTextFn, the string is *NOT* zero-terminated at 'text_end'
// Optional: access OS clipboard (default to use native Win32 clipboard on Windows, otherwise use a ImGui private clipboard)
// Override to access OS clipboard on other architectures.
const char* (*GetClipboardTextFn)();
void (*SetClipboardTextFn)(const char* text, const char* text_end);
void (*SetClipboardTextFn)(const char* text);
// Settings - Memory allocation
// Default to posix malloc/realloc/free functions.
// Optional: override memory allocations (default to posix malloc/realloc/free)
void* (*MemAllocFn)(size_t sz);
void* (*MemReallocFn)(void* ptr, size_t sz);
void (*MemFreeFn)(void* ptr);
// Optional: notify OS Input Method Editor of text input position (e.g. when using Japanese/Chinese inputs, otherwise this isn't needed)
void (*ImeSetInputScreenPosFn)(int x, int y);
//------------------------------------------------------------------
// Input - Fill before calling NewFrame()
//------------------------------------------------------------------
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience.
int MouseWheel; // Mouse wheel: -1,0,+1
bool KeyCtrl; // Keyboard modifier pressed: Control
bool KeyShift; // Keyboard modifier pressed: Shift
bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
ImWchar InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
// Function
void AddInputCharacter(ImWchar); // Helper to add a new character into InputCharacters[]
//------------------------------------------------------------------
// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
//------------------------------------------------------------------
bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
// Function
void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
//------------------------------------------------------------------
// [Internal] ImGui will maintain those fields for you
//------------------------------------------------------------------
ImVec2 MousePosPrev;
ImVec2 MouseDelta;
bool MouseClicked[5];
@ -672,6 +688,7 @@ struct ImBitmapFont
float GetFontSize() const { return (float)Info->FontSize; }
bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
ImVec2 CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const;
ImVec2 CalcTextSizeA(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const; // utf8
ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices) const;
};

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