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@ -18,6 +18,7 @@ |
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#define GLFW_INCLUDE_VULKAN |
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#include <GLFW/glfw3.h> |
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#include <vulkan/vulkan.h> |
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//#include <vulkan/vulkan_beta.h>
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
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@ -76,7 +77,32 @@ static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properti |
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return false; |
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} |
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static void SetupVulkan(ImVector<const char*> extensions) |
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static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice() |
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{ |
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uint32_t gpu_count; |
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VkResult err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, nullptr); |
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check_vk_result(err); |
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IM_ASSERT(gpu_count > 0); |
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ImVector<VkPhysicalDevice> gpus; |
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gpus.resize(gpu_count); |
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus.Data); |
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check_vk_result(err); |
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// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
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// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
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// dedicated GPUs) is out of scope of this sample.
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for (VkPhysicalDevice& device : gpus) |
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{ |
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VkPhysicalDeviceProperties properties; |
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vkGetPhysicalDeviceProperties(device, &properties); |
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) |
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return device; |
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} |
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return VK_NULL_HANDLE; |
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} |
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static void SetupVulkan(ImVector<const char*> instance_extensions) |
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{ |
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VkResult err; |
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@ -95,11 +121,11 @@ static void SetupVulkan(ImVector<const char*> extensions) |
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// Enable required extensions
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if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) |
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extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); |
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instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); |
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#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME |
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if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) |
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{ |
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extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); |
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instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); |
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create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; |
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} |
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#endif |
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@ -109,12 +135,12 @@ static void SetupVulkan(ImVector<const char*> extensions) |
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const char* layers[] = { "VK_LAYER_KHRONOS_validation" }; |
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create_info.enabledLayerCount = 1; |
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create_info.ppEnabledLayerNames = layers; |
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extensions.push_back("VK_EXT_debug_report"); |
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instance_extensions.push_back("VK_EXT_debug_report"); |
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#endif |
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// Create Vulkan Instance
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create_info.enabledExtensionCount = (uint32_t)extensions.size(); |
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create_info.ppEnabledExtensionNames = extensions.Data; |
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create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size; |
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create_info.ppEnabledExtensionNames = instance_extensions.Data; |
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err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); |
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check_vk_result(err); |
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@ -132,35 +158,8 @@ static void SetupVulkan(ImVector<const char*> extensions) |
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#endif |
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} |
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// Select GPU
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{ |
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uint32_t gpu_count; |
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, nullptr); |
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check_vk_result(err); |
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IM_ASSERT(gpu_count > 0); |
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VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); |
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); |
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check_vk_result(err); |
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// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
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// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
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// dedicated GPUs) is out of scope of this sample.
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int use_gpu = 0; |
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for (int i = 0; i < (int)gpu_count; i++) |
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{ |
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VkPhysicalDeviceProperties properties; |
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vkGetPhysicalDeviceProperties(gpus[i], &properties); |
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) |
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{ |
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use_gpu = i; |
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break; |
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} |
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} |
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g_PhysicalDevice = gpus[use_gpu]; |
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free(gpus); |
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} |
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// Select Physical Device (GPU)
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g_PhysicalDevice = SetupVulkan_SelectPhysicalDevice(); |
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// Select graphics queue family
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{ |
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@ -180,8 +179,20 @@ static void SetupVulkan(ImVector<const char*> extensions) |
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// Create Logical Device (with 1 queue)
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{ |
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int device_extension_count = 1; |
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const char* device_extensions[] = { "VK_KHR_swapchain" }; |
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ImVector<const char*> device_extensions; |
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device_extensions.push_back("VK_KHR_swapchain"); |
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// Enumerate physical device extension
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uint32_t properties_count; |
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ImVector<VkExtensionProperties> properties; |
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vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr); |
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properties.resize(properties_count); |
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vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data); |
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#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME |
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if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)) |
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device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME); |
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#endif |
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const float queue_priority[] = { 1.0f }; |
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VkDeviceQueueCreateInfo queue_info[1] = {}; |
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queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; |
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@ -192,8 +203,8 @@ static void SetupVulkan(ImVector<const char*> extensions) |
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create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; |
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create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); |
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create_info.pQueueCreateInfos = queue_info; |
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create_info.enabledExtensionCount = device_extension_count; |
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create_info.ppEnabledExtensionNames = device_extensions; |
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create_info.enabledExtensionCount = (uint32_t)device_extensions.Size; |
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create_info.ppEnabledExtensionNames = device_extensions.Data; |
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err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device); |
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check_vk_result(err); |
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vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue); |
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