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@ -1185,13 +1185,8 @@ void ImGuiIO::ClearInputCharacters() |
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InputQueueCharacters.resize(0); |
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InputQueueCharacters.resize(0); |
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} |
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} |
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void ImGuiIO::AddFocusEvent(bool focused) |
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void ImGuiIO::ClearInputKeys() |
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{ |
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{ |
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if (focused) |
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return; |
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// Clear buttons state when focus is lost
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// (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
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memset(KeysDown, 0, sizeof(KeysDown)); |
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memset(KeysDown, 0, sizeof(KeysDown)); |
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for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++) |
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for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++) |
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KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f; |
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KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f; |
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@ -1201,6 +1196,13 @@ void ImGuiIO::AddFocusEvent(bool focused) |
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NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f; |
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NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f; |
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} |
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} |
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void ImGuiIO::AddFocusEvent(bool focused) |
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{ |
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// We intentionally overwrite this and process in NewFrame(), in order to give a chance
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// to multi-viewports backends to queue AddFocusEvent(false),AddFocusEvent(true) in same frame.
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AppFocusLost = !focused; |
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} |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
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// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -4070,6 +4072,14 @@ void ImGui::NewFrame() |
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g.DragDropWithinTarget = false; |
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g.DragDropWithinTarget = false; |
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g.DragDropHoldJustPressedId = 0; |
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g.DragDropHoldJustPressedId = 0; |
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// Clear buttons state when focus is lost
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// (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
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if (g.IO.AppFocusLost) |
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{ |
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g.IO.ClearInputKeys(); |
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g.IO.AppFocusLost = false; |
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} |
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// Update keyboard input state
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// Update keyboard input state
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// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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g.IO.KeyMods = GetMergedKeyModFlags(); |
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g.IO.KeyMods = GetMergedKeyModFlags(); |
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