ImGui::Text("HoveredID: 0x%08X/0x%08X",g.HoveredId,g.HoveredIdPreviousFrame);// Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
ImGui::Text("HoveredId: 0x%08X/0x%08X",g.HoveredId,g.HoveredIdPreviousFrame);// Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
IMGUI_APIintGetKeyIndex(ImGuiKeykey);// map ImGuiKey_* values into user's key index. == io.KeyMap[key]
IMGUI_APIboolIsKeyDown(intkey_index);// key_index into the keys_down[] array, imgui doesn't know the semantic of each entry, uses your own indices!
IMGUI_APIboolIsKeyPressed(intkey_index,boolrepeat=true);// uses user's key indices as stored in the keys_down[] array. if repeat=true. uses io.KeyRepeatDelay / KeyRepeatRate
IMGUI_APIboolIsKeyPressed(intkey_index,floatrepeat_delay,floatrepeat_rate);// uses user's key indices as stored in the keys_down[] array. uses provided repeat rate/delay
IMGUI_APIboolIsKeyReleased(intkey_index);// "
IMGUI_APIboolIsMouseDown(intbutton);// is mouse button held
IMGUI_APIboolIsMouseClicked(intbutton,boolrepeat=false);// did mouse button clicked (went from !Down to Down)