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DirectX11 example: fixed projection matrix offset.

pull/35/merge v1.17
ocornut 10 years ago
parent
commit
bd762b559c
  1. 8
      examples/directx11_example/main.cpp

8
examples/directx11_example/main.cpp

@ -86,10 +86,10 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
return;
VERTEX_CONSTANT_BUFFER* pConstantBuffer = (VERTEX_CONSTANT_BUFFER*)mappedResource.pData;
const float L = 0.5f;
const float R = ImGui::GetIO().DisplaySize.x + 0.5f;
const float B = ImGui::GetIO().DisplaySize.y + 0.5f;
const float T = 0.5f;
const float L = 0.0f;
const float R = ImGui::GetIO().DisplaySize.x;
const float B = ImGui::GetIO().DisplaySize.y;
const float T = 0.0f;
const float mvp[4][4] =
{
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f},

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