@ -194,7 +194,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair
- style: better default styles. (#707)
- style: PushStyleVar: allow direct access to individual float X/Y elements.
- style: add a highlighted text color (for headers, etc.)
- style: border types: out-screen, in-screen, etc. (#447)
- style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
IMGUI_APIvoidPushStyleVar(ImGuiStyleVaridx,floatval);// modify a style float variable. always use this if you modify the style after NewFrame().
IMGUI_APIvoidPushStyleVar(ImGuiStyleVaridx,constImVec2&val);// modify a style ImVec2 variable. always use this if you modify the style after NewFrame().
IMGUI_APIvoidPushStyleVar(ImGuiStyleVaridx,floatval);// modify a style float variable. always use this if you modify the style after NewFrame()!
IMGUI_APIvoidPushStyleVar(ImGuiStyleVaridx,constImVec2&val);// modify a style ImVec2 variable. "
IMGUI_APIvoidPushStyleVarX(ImGuiStyleVaridx,floatval_x);// modify X component of a style ImVec2 variable. "
IMGUI_APIvoidPushStyleVarY(ImGuiStyleVaridx,floatval_y);// modify Y component of a style ImVec2 variable. "
IMGUI_APIvoidPopStyleVar(intcount=1);
IMGUI_APIvoidPushItemFlag(ImGuiItemFlagsoption,boolenabled);// modify specified shared item flag, e.g. PushItemFlag(ImGuiItemFlags_NoTabStop, true)