Browse Source

memory override attempt #2

pull/20/head
Sepehr Taghdisian 10 years ago
parent
commit
c2cb727ac9
  1. 2
      README.md
  2. 22
      imconfig.h
  3. 331
      imgui.cpp
  4. 85
      imgui.h

2
README.md

@ -38,7 +38,7 @@ Developed by [Omar Cornut](http://www.miracleworld.net). The library was develop
Embeds [proggy_clean](http://www.proggyfonts.net/) font by Tristan Grimmer (also MIT license).
Inspiration, feedback, and testing: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Matt Willis. Thanks!
Inspiration, feedback, and testing: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Anton Mikhailov, Matt Willis. Thanks!
License
-------

22
imconfig.h

@ -39,3 +39,25 @@ namespace ImGui
void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
};
*/
//---- Define malloc/free/realloc functions to override internal memory allocations for ImGui
/*
* #define IM_MALLOC imgui_malloc
* #define IM_FREE imgui_free
* #define IM_REALLOC imgui_realloc
*
* void* imgui_malloc(size_t size);
* void imgui_free(void *ptr);
* void* imgui_realloc(void *ptr, size_t size);
*/
#ifndef IM_MALLOC
#define IM_MALLOC malloc
#endif
#ifndef IM_FREE
#define IM_FREE free
#endif
#ifndef IM_REALLOC
#define IM_REALLOC realloc
#endif

331
imgui.cpp

@ -109,7 +109,6 @@
ISSUES AND TODO-LIST
- misc: allow user to call NewFrame() multiple times without a render.
- misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers
- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit?
- window: support horizontal scroll
@ -120,11 +119,11 @@
- main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
- scrollbar: make the grab visible and a minimum size for long scroll regions
- input number: optional range min/max
- input number: holding [-]/[+] buttons should increase the step non-linearly
- input number: rename Input*() to Input(), Slider*() to Slider() ?
- layout: clean up the InputFloat3/SliderFloat3/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
- add input4 helper (once above layout helpers are in they'll be smaller)
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
- columns: columns header to act as button (~sort op) and allow resize/reorder
- columns: user specify columns size
@ -145,8 +144,10 @@
- filters: set a current filter that tree node can automatically query to hide themselves
- filters: handle wildcards (with implicit leading/trailing *), regexps
- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
- keyboard: full keyboard navigation and focus
- input: keyboard: full keyboard navigation and focus.
- input: support trackpad style scrolling & slider edit.
- misc: not thread-safe
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
- optimisation/render: use indexed rendering
- optimisation/render: move clip-rect to vertex data? would allow merging all commands
- optimisation/render: merge command-list of all windows into one command-list?
@ -199,7 +200,6 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
}; // namespace ImGui
static char* ImStrDup(const char *str);
static void ImStrDup_Free(char *str);
//-----------------------------------------------------------------------------
// Platform dependant default implementations
@ -270,9 +270,6 @@ ImGuiIO::ImGuiIO()
{
memset(this, 0, sizeof(*this));
MallocFn = malloc;
FreeFn = free;
DeltaTime = 1.0f/60.0f;
IniSavingRate = 5.0f;
IniFilename = "imgui.ini";
@ -596,7 +593,7 @@ struct ImGuiIniData
bool Collapsed;
ImGuiIniData() { memset(this, 0, sizeof(*this)); }
~ImGuiIniData() { if (Name) { ImStrDup_Free(Name); Name = NULL; } }
~ImGuiIniData() { if (Name) { IM_FREE(Name); Name = NULL; } }
};
struct ImGuiState
@ -635,7 +632,7 @@ struct ImGuiState
// Logging
bool LogEnabled;
FILE* LogFile;
ImGuiTextBuffer LogClipboard;
ImGuiTextBuffer* LogClipboard;
int LogAutoExpandMaxDepth;
ImGuiState()
@ -658,6 +655,7 @@ struct ImGuiState
LogEnabled = false;
LogFile = NULL;
LogAutoExpandMaxDepth = 2;
LogClipboard = NULL;
}
};
@ -943,7 +941,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
FocusIdxRequestCurrent = IM_INT_MAX;
FocusIdxRequestNext = IM_INT_MAX;
void *buff = GImGui.IO.MallocFn(sizeof(ImDrawList));
void *buff = IM_MALLOC(sizeof(ImDrawList));
IM_ASSERT(buff);
DrawList = new(buff) ImDrawList();
}
@ -951,9 +949,9 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
ImGuiWindow::~ImGuiWindow()
{
DrawList->~ImDrawList();
GImGui.IO.FreeFn(DrawList);
IM_FREE(DrawList);
DrawList = NULL;
ImStrDup_Free(Name);
IM_FREE(Name);
Name = NULL;
}
@ -1013,8 +1011,8 @@ void ImGuiWindow::AddToRenderList()
for (size_t i = 0; i < DC.ChildWindows.size(); i++)
{
ImGuiWindow* child = DC.ChildWindows[i];
IM_ASSERT(child->Visible); // Shouldn't be in this list if we are not active this frame
child->AddToRenderList();
if (child->Visible) // clipped childs may have been marked not Visible
child->AddToRenderList();
}
}
@ -1034,7 +1032,7 @@ static ImGuiIniData* FindWindowSettings(const char* name)
return ini;
}
void *buff = GImGui.IO.MallocFn(sizeof(ImGuiIniData));
void *buff = IM_MALLOC(sizeof(ImGuiIniData));
ImGuiIniData* ini = new(buff) ImGuiIniData();
ini->Name = ImStrDup(name);
ini->Collapsed = false;
@ -1064,12 +1062,12 @@ static void LoadSettings()
return;
if (fseek(f, 0, SEEK_SET))
return;
char* f_data = (char*)g.IO.MallocFn(f_size+1);
char* f_data = (char*)IM_MALLOC(f_size+1);
f_size = (long)fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value
fclose(f);
if (f_size == 0)
{
g.IO.FreeFn(f_data);
IM_FREE(f_data);
return;
}
f_data[f_size] = 0;
@ -1103,7 +1101,7 @@ static void LoadSettings()
line_start = line_end+1;
}
g.IO.FreeFn(f_data);
IM_FREE(f_data);
}
static void SaveSettings()
@ -1177,7 +1175,9 @@ void NewFrame()
// Initialize on first frame
IM_ASSERT(g.Settings.empty());
g.LogClipboard.init();
void *lcbuff = IM_MALLOC(sizeof(ImGuiTextBuffer));
IM_ASSERT(lcbuff);
g.LogClipboard = new(lcbuff) ImGuiTextBuffer();
LoadSettings();
if (!g.IO.Font)
@ -1186,7 +1186,7 @@ void NewFrame()
const void* fnt_data;
unsigned int fnt_size;
ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL);
void *buff = g.IO.MallocFn(sizeof(ImBitmapFont));
void *buff = IM_MALLOC(sizeof(ImBitmapFont));
g.IO.Font = new(buff) ImBitmapFont();
g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
g.IO.FontHeight = g.IO.Font->GetFontSize();
@ -1265,7 +1265,7 @@ void NewFrame()
float scale = new_font_scale / window->FontScale;
window->FontScale = new_font_scale;
ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
window->Pos += offset;
window->PosFloat += offset;
window->Size *= scale;
@ -1289,11 +1289,17 @@ void NewFrame()
// Mark all windows as not visible
for (size_t i = 0; i != g.Windows.size(); i++)
g.Windows[i]->Visible = false;
{
ImGuiWindow* window = g.Windows[i];
window->Visible = false;
window->Accessed = false;
}
// Create implicit window
// We will only render it if the user has added something to it.
IM_ASSERT(g.CurrentWindowStack.empty()); // No window should be open at the beginning of the frame!
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
g.CurrentWindowStack.clear();
// Create implicit window - we will only render it if the user has added something to it.
ImGui::Begin("Debug", NULL, ImVec2(400,400));
}
@ -1308,7 +1314,7 @@ void Shutdown()
for (size_t i = 0; i < g.Windows.size(); i++) {
g.Windows[i]->~ImGuiWindow();
g.IO.FreeFn(g.Windows[i]);
IM_FREE(g.Windows[i]);
}
g.Windows.clear();
g.CurrentWindowStack.clear();
@ -1317,7 +1323,7 @@ void Shutdown()
g.HoveredWindowExcludingChilds = NULL;
for (size_t i = 0; i < g.Settings.size(); i++) {
g.Settings[i]->~ImGuiIniData();
g.IO.FreeFn(g.Settings[i]);
IM_FREE(g.Settings[i]);
}
g.Settings.clear();
g.RenderDrawLists.clear();
@ -1330,17 +1336,21 @@ void Shutdown()
if (g.IO.Font)
{
g.IO.Font->~ImBitmapFont();
g.IO.FreeFn(g.IO.Font);
IM_FREE(g.IO.Font);
g.IO.Font = NULL;
}
if (g.PrivateClipboard)
{
GImGui.IO.FreeFn(g.PrivateClipboard);
IM_FREE(g.PrivateClipboard);
g.PrivateClipboard = NULL;
}
g.LogClipboard.destroy();
if (g.LogClipboard)
{
g.LogClipboard->~ImGuiTextBuffer();
IM_FREE(g.LogClipboard);
}
g.Initialized = false;
}
@ -1353,7 +1363,8 @@ static void AddWindowToSortedBuffer(ImGuiWindow* window, ImVector<ImGuiWindow*>&
for (size_t i = 0; i < window->DC.ChildWindows.size(); i++)
{
ImGuiWindow* child = window->DC.ChildWindows[i];
AddWindowToSortedBuffer(child, sorted_windows);
if (child->Visible)
AddWindowToSortedBuffer(child, sorted_windows);
}
}
}
@ -1500,9 +1511,9 @@ static void LogText(const ImVec2& ref_pos, const char* text, const char* text_en
else
{
if (log_new_line || !is_first_line)
g.LogClipboard.append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining);
g.LogClipboard->append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining);
else
g.LogClipboard.append(" %.*s", char_count, text_remaining);
g.LogClipboard->append(" %.*s", char_count, text_remaining);
}
}
@ -1820,9 +1831,10 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
ImGuiWindow* window = FindWindow(name);
if (!window)
{
void *buff = g.IO.MallocFn(sizeof(ImGuiWindow));
void *buff = IM_MALLOC(sizeof(ImGuiWindow));
IM_ASSERT(buff);
// Create window the first time, and load settings
if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip))
{
window = new(buff) ImGuiWindow(name, ImVec2(0,0), size);
@ -2065,7 +2077,8 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
//window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]);
window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg));
scrollbar_bb.Expand(ImVec2(-3,-3));
scrollbar_bb.Max.x -= 3;
scrollbar_bb.Expand(ImVec2(0,-3));
const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y));
const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm;
@ -2143,24 +2156,38 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
{
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
RenderText(window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0), name);
if (open)
ImGui::CloseWindowButton(open);
const ImVec2 text_size = CalcTextSize(name);
const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f);
const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (open ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y);
const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call
if (clip_title)
ImGui::PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y));
RenderText(text_min, name);
if (clip_title)
ImGui::PopClipRect();
}
}
else
{
// Outer clipping rectangle
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back());
{
ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.size()-2];
ImGui::PushClipRect(parent_window->ClipRectStack.back());
}
else
{
ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
}
}
// Inner clipping rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f);
ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f);
if (window->ScrollbarY)
clip_rect.z -= g.Style.ScrollBarWidth;
ImGui::PushClipRect(clip_rect);
@ -2171,6 +2198,21 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
window->Accessed = false;
}
// Child window can be out of sight and have "negative" clip windows.
// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
if (flags & ImGuiWindowFlags_ChildWindow)
{
IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0);
const ImVec4 clip_rect = window->ClipRectStack.back();
window->Collapsed = (clip_rect.x >= clip_rect.z || clip_rect.y >= clip_rect.w);
// We also hide the window from rendering because we've already added its border to the command list.
// (we could perform the check earlier in the function but it is simplier at this point)
// FIXME-WIP
if (window->Collapsed)
window->Visible = false;
}
// Return collapsed so that user can perform an early out optimisation
return !window->Collapsed;
}
@ -2202,12 +2244,12 @@ void End()
fclose(g.LogFile);
g.LogFile = NULL;
}
if (g.LogClipboard.size() > 1)
if (g.LogClipboard->size() > 1)
{
g.LogClipboard.append("\n");
g.LogClipboard->append("\n");
if (g.IO.SetClipboardTextFn)
g.IO.SetClipboardTextFn(g.LogClipboard.begin(), g.LogClipboard.end());
g.LogClipboard.clear();
g.IO.SetClipboardTextFn(g.LogClipboard->begin(), g.LogClipboard->end());
g.LogClipboard->clear();
}
}
@ -2721,7 +2763,6 @@ static bool CloseWindowButton(bool* open)
ImGuiWindow* window = GetCurrentWindow();
const ImGuiID id = window->GetID("##CLOSE");
const float title_bar_height = window->TitleBarHeight();
const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+3.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f));
@ -2731,7 +2772,6 @@ static bool CloseWindowButton(bool* open)
// Render
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16);
//RenderFrame(bb.Min, bb.Max, col, false);
const float cross_padding = 4;
if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2)
@ -3277,7 +3317,7 @@ bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* disp
return changed;
}
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -3285,63 +3325,46 @@ bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 2;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)));
bool value_changed = false;
ImGui::PushID(label);
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
for (int i = 0; i < components; i++)
{
ImGui::PushID(i);
if (i + 1 == components)
{
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->Collapsed)
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 3;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)));
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::SliderFloat("##Z", &v[2], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
return SliderFloatN(label, v, 2, v_min, v_max, display_format, power);
}
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
{
return SliderFloatN(label, v, 3, v_min, v_max, display_format, power);
}
ImGui::PopID();
return value_changed;
bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power)
{
return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
}
// Enum for ImGui::Plot()
@ -3902,7 +3925,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
{
// Remove new-line from pasted buffer
size_t clipboard_len = strlen(clipboard);
char* clipboard_filtered = (char*)GImGui.IO.MallocFn(clipboard_len+1);
char* clipboard_filtered = (char*)IM_MALLOC(clipboard_len+1);
int clipboard_filtered_len = 0;
for (int i = 0; clipboard[i]; i++)
{
@ -3913,7 +3936,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
}
clipboard_filtered[clipboard_filtered_len] = 0;
stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
GImGui.IO.FreeFn(clipboard_filtered);
IM_FREE(clipboard_filtered);
}
}
else if (g.IO.InputCharacters[0])
@ -3996,7 +4019,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
return value_changed;
}
bool InputFloat2(const char* label, float v[2], int decimal_precision)
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -4004,63 +4027,46 @@ bool InputFloat2(const char* label, float v[2], int decimal_precision)
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 2;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)));
bool value_changed = false;
ImGui::PushID(label);
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
for (int i = 0; i < components; i++)
{
ImGui::PushID(i);
if (i + 1 == components)
{
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
bool InputFloat3(const char* label, float v[3], int decimal_precision)
bool InputFloat2(const char* label, float v[2], int decimal_precision)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->Collapsed)
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 3;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)));
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::InputFloat("##Z", &v[2], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
return InputFloatN(label, v, 2, decimal_precision);
}
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
bool InputFloat3(const char* label, float v[3], int decimal_precision)
{
return InputFloatN(label, v, 3, decimal_precision);
}
ImGui::PopID();
return value_changed;
bool InputFloat4(const char* label, float v[4], int decimal_precision)
{
return InputFloatN(label, v, 4, decimal_precision);
}
static bool Combo_ArrayGetter(void* data, int idx, const char** out_text)
@ -4516,7 +4522,7 @@ static bool ClipAdvance(const ImGuiAabb& bb)
window->DC.LastItemHovered = false;
return true;
}
window->DC.LastItemHovered = ImGui::IsMouseHoveringBox(bb); // this is a sensible default but widgets are GImGui.IO.FreeFn to override it after calling ClipAdvance
window->DC.LastItemHovered = ImGui::IsMouseHoveringBox(bb); // this is a sensible default but widgets are free to override it after calling ClipAdvance
return false;
}
@ -4602,6 +4608,8 @@ void Columns(int columns_count, const char* id, bool border)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->Collapsed)
return;
if (window->DC.ColumnsCount != 1)
{
@ -5035,7 +5043,7 @@ ImBitmapFont::ImBitmapFont()
void ImBitmapFont::Clear()
{
if (Data && DataOwned)
GImGui.IO.FreeFn(Data);
IM_FREE(Data);
Data = NULL;
DataOwned = false;
Info = NULL;
@ -5058,7 +5066,7 @@ bool ImBitmapFont::LoadFromFile(const char* filename)
return false;
if (fseek(f, 0, SEEK_SET))
return false;
if ((Data = (unsigned char*)GImGui.IO.MallocFn(DataSize)) == NULL)
if ((Data = (unsigned char*)IM_MALLOC(DataSize)) == NULL)
{
fclose(f);
return false;
@ -5066,7 +5074,7 @@ bool ImBitmapFont::LoadFromFile(const char* filename)
if ((int)fread(Data, 1, DataSize, f) != DataSize)
{
fclose(f);
GImGui.IO.FreeFn(Data);
IM_FREE(Data);
return false;
}
fclose(f);
@ -5309,7 +5317,7 @@ static const char* GetClipboardTextFn_DefaultImpl()
static char* buf_local = NULL;
if (buf_local)
{
GImGui.IO.FreeFn(buf_local);
IM_FREE(buf_local);
buf_local = NULL;
}
if (!OpenClipboard(NULL))
@ -5357,12 +5365,12 @@ static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_en
{
if (GImGui.PrivateClipboard)
{
GImGui.IO.FreeFn(GImGui.PrivateClipboard);
IM_FREE(GImGui.PrivateClipboard);
GImGui.PrivateClipboard = NULL;
}
if (!text_end)
text_end = text + strlen(text);
GImGui.PrivateClipboard = (char*)GImGui.IO.MallocFn(text_end - text + 1);
GImGui.PrivateClipboard = (char*)IM_MALLOC(text_end - text + 1);
memcpy(GImGui.PrivateClipboard, text, text_end - text);
GImGui.PrivateClipboard[text_end - text] = 0;
}
@ -5575,11 +5583,14 @@ void ShowTestWindow(bool* open)
ImGui::InputInt("input int", &i0);
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
//static float vec2b[3] = { 0.10f, 0.20f };
//ImGui::InputFloat2("input float2", vec2b);
//static float vec2a[3] = { 0.10f, 0.20f };
//ImGui::InputFloat2("input float2", vec2a);
static float vec3b[3] = { 0.10f, 0.20f, 0.30f };
ImGui::InputFloat3("input float3", vec3b);
static float vec3a[3] = { 0.10f, 0.20f, 0.30f };
ImGui::InputFloat3("input float3", vec3a);
//static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
//ImGui::InputFloat4("input float4", vec4a);
static int i1=0;
static int i2=42;
@ -5597,11 +5608,14 @@ void ShowTestWindow(bool* open)
static float angle = 0.0f;
ImGui::SliderAngle("angle", &angle);
//static float vec2a[3] = { 0.10f, 0.20f };
//ImGui::SliderFloat2("slider float2", vec2a, 0.0f, 1.0f);
//static float vec2b[3] = { 0.10f, 0.20f };
//ImGui::SliderFloat2("slider float2", vec2b, 0.0f, 1.0f);
static float vec3a[3] = { 0.10f, 0.20f, 0.30f };
ImGui::SliderFloat3("slider float3", vec3a, 0.0f, 1.0f);
static float vec3b[3] = { 0.10f, 0.20f, 0.30f };
ImGui::SliderFloat3("slider float3", vec3b, 0.0f, 1.0f);
//static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f };
//ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f);
static float col1[3] = { 1.0f,0.0f,0.2f };
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
@ -5831,9 +5845,8 @@ void ShowTestWindow(bool* open)
if (ImGui::CollapsingHeader("Long text"))
{
/*static*/ ImGuiTextBuffer log;
static ImGuiTextBuffer log;
static int lines = 0;
log.init();
ImGui::Text("Printing unusually long amount of text.");
ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size());
if (ImGui::Button("Clear")) { log.clear(); lines = 0; }
@ -5857,18 +5870,12 @@ void ShowTestWindow(bool* open)
static char* ImStrDup(const char *str)
{
char *buff = (char*)GImGui.IO.MallocFn(strlen(str) + 1);
char *buff = (char*)IM_MALLOC(strlen(str) + 1);
IM_ASSERT(buff);
strcpy(buff, str);
return buff;
}
static void ImStrDup_Free(char *str)
{
IM_ASSERT(str);
GImGui.IO.FreeFn(str);
}
//-----------------------------------------------------------------------------
// Font data
// Bitmap exported from proggy_clean.fon (c) by Tristan Grimmer http://www.proggyfonts.net
@ -6078,13 +6085,3 @@ void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const voi
};
//-----------------------------------------------------------------------------
void* ImGui_ProxyMalloc(size_t size)
{
return GImGui.IO.MallocFn(size);
}
void ImGui_ProxyFree(void *ptr)
{
GImGui.IO.FreeFn(ptr);
}

85
imgui.h

@ -25,11 +25,6 @@ struct ImGuiWindow;
#define IM_ASSERT(_EXPR) assert(_EXPR)
#endif
#ifndef IM_MALLOC
#define IM_MALLOC malloc
#endif
typedef unsigned int ImU32;
typedef ImU32 ImGuiID;
typedef int ImGuiCol; // enum ImGuiCol_
@ -39,9 +34,6 @@ typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
typedef ImBitmapFont* ImFont;
typedef void* (*ImGui_MallocCallback)(size_t size);
typedef void (*ImGui_FreeCallback)(void *ptr);
struct ImVec2
{
float x, y;
@ -76,57 +68,46 @@ template<typename T>
class ImVector
{
private:
size_t _size;
size_t _capacity;
T* _data;
size_t Size;
size_t Capacity;
T* Data;
public:
typedef T value_type;
typedef value_type* iterator;
typedef const value_type* const_iterator;
ImVector() { _size = _capacity = 0; _data = NULL; }
~ImVector() { if (_data) ImGui_ProxyFree(_data); }
ImVector() { Size = Capacity = 0; Data = NULL; }
~ImVector() { if (Data) IM_FREE(Data); }
inline bool empty() const { return _size == 0; }
inline size_t size() const { return _size; }
inline size_t capacity() const { return _capacity; }
inline bool empty() const { return Size == 0; }
inline size_t size() const { return Size; }
inline size_t capacity() const { return Capacity; }
inline value_type& at(size_t i) { IM_ASSERT(i < _size); return _data[i]; }
inline const value_type& at(size_t i) const { IM_ASSERT(i < _size); return _data[i]; }
inline value_type& operator[](size_t i) { IM_ASSERT(i < _size); return _data[i]; }
inline const value_type& operator[](size_t i) const { IM_ASSERT(i < _size); return _data[i]; }
inline value_type& at(size_t i) { IM_ASSERT(i < Size); return Data[i]; }
inline const value_type& at(size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
inline value_type& operator[](size_t i) { IM_ASSERT(i < Size); return Data[i]; }
inline const value_type& operator[](size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
inline void clear() { if (_data) { _size = _capacity = 0; ImGui_ProxyFree(_data); _data = NULL; } }
inline iterator begin() { return _data; }
inline const_iterator begin() const { return _data; }
inline iterator end() { return _data + _size; }
inline const_iterator end() const { return _data + _size; }
inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
inline iterator begin() { return Data; }
inline const_iterator begin() const { return Data; }
inline iterator end() { return Data + Size; }
inline const_iterator end() const { return Data + Size; }
inline value_type& front() { return at(0); }
inline const value_type& front() const { return at(0); }
inline value_type& back() { IM_ASSERT(_size > 0); return at(_size-1); }
inline const value_type& back() const { IM_ASSERT(_size > 0); return at(_size-1); }
inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs._size; rhs._size = _size; _size = rhs_size; const size_t rhs_cap = rhs._capacity; rhs._capacity = _capacity; _capacity = rhs_cap; value_type* rhs_data = rhs._data; rhs._data = _data; _data = rhs_data; }
inline void reserve(size_t new_capacity)
{
if (!_data) {
_data = (value_type*)ImGui_ProxyMalloc(new_capacity*sizeof(value_type));
} else {
void *tmp = ImGui_ProxyMalloc(new_capacity*sizeof(value_type));
memcpy(tmp, _data, sizeof(value_type)*_capacity);
ImGui_ProxyFree(_data);
_data = (value_type*)tmp;
}
_capacity = new_capacity;
}
inline void resize(size_t new_size) { if (new_size > _capacity) reserve(new_size); _size = new_size; }
inline void push_back(const value_type& v) { if (_size == _capacity) reserve(_capacity ? _capacity * 2 : 4); _data[_size++] = v; }
inline void pop_back() { IM_ASSERT(_size > 0); _size--; }
inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const int off = it - begin(); memmove(_data + off, _data + off + 1, (_size - off - 1) * sizeof(value_type)); _size--; return _data + off; }
inline void insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const int off = it - begin(); if (_size == _capacity) reserve(_capacity ? _capacity * 2 : 4); if (off < (int)_size) memmove(_data + off + 1, _data + off, (_size - off) * sizeof(value_type)); _data[off] = v; _size++; }
inline value_type& back() { IM_ASSERT(Size > 0); return at(Size-1); }
inline const value_type& back() const { IM_ASSERT(Size > 0); return at(Size-1); }
inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
inline void reserve(size_t new_capacity) { Data = (value_type*)IM_REALLOC(Data, new_capacity * sizeof(value_type)); Capacity = new_capacity; }
inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; }
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const int off = it - begin(); memmove(Data + off, Data + off + 1, (Size - off - 1) * sizeof(value_type)); Size--; return Data + off; }
inline void insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const int off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - off) * sizeof(value_type)); Data[off] = v; Size++; }
};
#endif // #ifndef ImVector
@ -216,6 +197,7 @@ namespace ImGui
bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat4(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
@ -227,6 +209,7 @@ namespace ImGui
bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1);
bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100);
bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0);
bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);
@ -401,8 +384,6 @@ struct ImGuiStyle
struct ImGuiIO
{
// Settings (fill once) // Default value:
ImGui_MallocCallback MallocFn;
ImGui_FreeCallback FreeFn;
ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
float IniSavingRate; // = 5.0f // Maximum time between saving .ini file, in seconds. Set to a negative value to disable .ini saving.
@ -508,15 +489,13 @@ struct ImGuiTextBuffer
{
ImVector<char> Buf;
ImGuiTextBuffer() { }
void init() { if (Buf.empty()) Buf.push_back(0); }
ImGuiTextBuffer() { Buf.push_back(0); }
const char* begin() const { return Buf.begin(); }
const char* end() const { return Buf.end()-1; }
size_t size() const { return Buf.size()-1; }
bool empty() { return Buf.empty(); }
void clear() { Buf.clear(); Buf.push_back(0); }
void append(const char* fmt, ...);
void destroy() { Buf.clear(); }
};
// Helper: Key->value storage

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