@ -1279,12 +1279,45 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
}
}
void ImDrawList : : PathRect ( const ImVec2 & a , const ImVec2 & b , float rounding , ImDrawCornerFlags rounding_corners )
# ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
static inline ImDrawFlags FixImDrawCornerFlags ( ImDrawFlags flags )
{
rounding = ImMin ( rounding , ImFabs ( b . x - a . x ) * ( ( ( rounding_corners & ImDrawCornerFlags_Top ) = = ImDrawCornerFlags_Top ) | | ( ( rounding_corners & ImDrawCornerFlags_Bot ) = = ImDrawCornerFlags_Bot ) ? 0.5f : 1.0f ) - 1.0f ) ;
rounding = ImMin ( rounding , ImFabs ( b . y - a . y ) * ( ( ( rounding_corners & ImDrawCornerFlags_Left ) = = ImDrawCornerFlags_Left ) | | ( ( rounding_corners & ImDrawCornerFlags_Right ) = = ImDrawCornerFlags_Right ) ? 0.5f : 1.0f ) - 1.0f ) ;
// If following asserts trigger, please update your code replacing all uses of ImDrawCornerFlags_* with ImDrawFlags_*.
if ( ( flags & ImDrawCornerFlags_All ) = = ImDrawCornerFlags_All )
{
// All round corners, set new flags to 0 if:
// Legacy Rule 1: first 4 bits of flags are set, ImDrawCornerFlags_All was used
// Legacy Rule 2: first all bits of flags are set, ~0 was used
IM_ASSERT ( ( flags = = ImDrawCornerFlags_All | | flags = = ~ 0 ) & & " Mixing new and legacy flags is not allowed. " ) ;
return 0 ;
}
else if ( ( flags & ( ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight ) ) ! = 0 )
{
// Legacy Rule 3: if any of last 4 bits are set, move them to corresponding positions of non-legacy flags and invert them.
IM_ASSERT ( ( flags & 0x0FFFFFFF ) = = 0 & & " Mixing new and legacy flags is not allowed. " ) ;
const int legacy_flags_bit_offset = 24 ; // 32 - num_legacy_flags (4) - new_flags_first_bit (4)
return ( flags > > legacy_flags_bit_offset ) ^ ( ImDrawFlags_NoRoundCornerT | ImDrawFlags_NoRoundCornerB ) ;
}
else
{
IM_ASSERT ( ( flags & 0x0E ) = = 0 & & " Bits 1..3 are unused. " ) ;
return flags ;
}
}
# endif
if ( rounding < = 0.0f | | rounding_corners = = 0 )
void ImDrawList : : PathRect ( const ImVec2 & a , const ImVec2 & b , float rounding , ImDrawFlags flags )
{
# ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// Legacy use of ~0 or 0x0F as ImDrawCornerFlags value. Please update your code to use ImDrawFlags_NoRoundCorner* flags.
IM_ASSERT ( ( flags & 0x0E ) = = 0 ) ;
# else
flags = FixImDrawCornerFlags ( flags ) ;
# endif
rounding = ImMin ( rounding , ImFabs ( b . x - a . x ) * ( ( ( flags & ImDrawFlags_NoRoundCornerT ) = = 0 ) | | ( ( flags & ImDrawFlags_NoRoundCornerB ) = = 0 ) ? 0.5f : 1.0f ) - 1.0f ) ;
rounding = ImMin ( rounding , ImFabs ( b . y - a . y ) * ( ( ( flags & ImDrawFlags_NoRoundCornerL ) = = 0 ) | | ( ( flags & ImDrawFlags_NoRoundCornerR ) = = 0 ) ? 0.5f : 1.0f ) - 1.0f ) ;
if ( rounding < = 0.0f | | ( flags & ImDrawFlags_NoRoundCorners ) = = ImDrawFlags_NoRoundCorners )
{
PathLineTo ( a ) ;
PathLineTo ( ImVec2 ( b . x , a . y ) ) ;
@ -1293,10 +1326,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDr
}
else
{
const float rounding_tl = ( rounding_corners & ImDrawCornerFlags_TopLeft ) ? rounding : 0.0f ;
const float rounding_tr = ( rounding_corner s & ImDrawCornerFlags_ Top Right ) ? rounding : 0.0f ;
const float rounding_br = ( rounding_corner s & ImDrawCornerFlags_ Bot Right ) ? rounding : 0.0f ;
const float rounding_bl = ( rounding_corners & ImDrawCornerFlags_BotLeft ) ? rounding : 0.0f ;
const float rounding_tl = ( flags & ImDrawFlags_NoRoundCornerTL ) ? 0.0f : rounding ;
const float rounding_tr = ( flag s & ImDrawFlags_NoRound CornerTR ) ? 0.0f : rounding ;
const float rounding_br = ( flag s & ImDrawFlags_NoRound CornerBR ) ? 0.0f : rounding ;
const float rounding_bl = ( flags & ImDrawFlags_NoRoundCornerBL ) ? 0.0f : rounding ;
PathArcToFast ( ImVec2 ( a . x + rounding_tl , a . y + rounding_tl ) , rounding_tl , 6 , 9 ) ;
PathArcToFast ( ImVec2 ( b . x - rounding_tr , a . y + rounding_tr ) , rounding_tr , 9 , 12 ) ;
PathArcToFast ( ImVec2 ( b . x - rounding_br , b . y - rounding_br ) , rounding_br , 0 , 3 ) ;
@ -1315,24 +1348,24 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
// p_min = upper-left, p_max = lower-right
// Note we don't render 1 pixels sized rectangles properly.
void ImDrawList : : AddRect ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawCornerFlags rounding_corner s , float thickness )
void ImDrawList : : AddRect ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawFlags flag s , float thickness )
{
if ( ( col & IM_COL32_A_MASK ) = = 0 )
return ;
if ( Flags & ImDrawListFlags_AntiAliasedLines )
PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ) , p_max - ImVec2 ( 0.50f , 0.50f ) , rounding , rounding_corner s) ;
PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ) , p_max - ImVec2 ( 0.50f , 0.50f ) , rounding , flag s) ;
else
PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ) , p_max - ImVec2 ( 0.49f , 0.49f ) , rounding , rounding_corner s) ; // Better looking lower-right corner and rounded non-AA shapes.
PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ) , p_max - ImVec2 ( 0.49f , 0.49f ) , rounding , flag s) ; // Better looking lower-right corner and rounded non-AA shapes.
PathStroke ( col , ImDrawFlags_Closed , thickness ) ;
}
void ImDrawList : : AddRectFilled ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawCornerFlags rounding_corner s )
void ImDrawList : : AddRectFilled ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawFlags flag s )
{
if ( ( col & IM_COL32_A_MASK ) = = 0 )
return ;
if ( rounding > 0.0f )
if ( rounding > 0.0f & & ( flags & ImDrawFlags_NoRoundCorners ) ! = ImDrawFlags_NoRoundCorners )
{
PathRect ( p_min , p_max , rounding , rounding_corner s) ;
PathRect ( p_min , p_max , rounding , flag s) ;
PathFillConvex ( col ) ;
}
else
@ -1568,12 +1601,18 @@ void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, con
PopTextureID ( ) ;
}
void ImDrawList : : AddImageRounded ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col , float rounding , ImDrawCornerFlags rounding_corner s )
void ImDrawList : : AddImageRounded ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col , float rounding , ImDrawFlags flag s )
{
if ( ( col & IM_COL32_A_MASK ) = = 0 )
return ;
if ( rounding < = 0.0f | | ( rounding_corners & ImDrawCornerFlags_All ) = = 0 )
# ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// Legacy use of ~0 or 0x0F as ImDrawCornerFlags value. Please update your code to use ImDrawFlags_NoRoundCorner* flags.
IM_ASSERT ( ( flags & 0x0E ) = = 0 ) ;
# else
flags = FixImDrawCornerFlags ( flags ) ;
# endif
if ( rounding < = 0.0f | | ( flags & ImDrawFlags_NoRoundCorners ) = = ImDrawFlags_NoRoundCorners )
{
AddImage ( user_texture_id , p_min , p_max , uv_min , uv_max , col ) ;
return ;
@ -1584,7 +1623,7 @@ void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_mi
PushTextureID ( user_texture_id ) ;
int vert_start_idx = VtxBuffer . Size ;
PathRect ( p_min , p_max , rounding , rounding_corner s) ;
PathRect ( p_min , p_max , rounding , flag s) ;
PathFillConvex ( col ) ;
int vert_end_idx = VtxBuffer . Size ;
ImGui : : ShadeVertsLinearUV ( this , vert_start_idx , vert_end_idx , p_min , p_max , uv_min , uv_max , true ) ;
@ -3814,27 +3853,27 @@ void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect
const bool fill_R = ( inner . Max . x < outer . Max . x ) ;
const bool fill_U = ( inner . Min . y > outer . Min . y ) ;
const bool fill_D = ( inner . Max . y < outer . Max . y ) ;
if ( fill_L ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , inner . Min . y ) , ImVec2 ( inner . Min . x , inner . Max . y ) , col , rounding , ( fill_U ? 0 : ImDrawCornerFlags_TopLeft ) | ( fill_D ? 0 : ImDrawCornerFlags_BotLeft ) ) ;
if ( fill_R ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , inner . Min . y ) , ImVec2 ( outer . Max . x , inner . Max . y ) , col , rounding , ( fill_U ? 0 : ImDrawCornerFlags_TopRight ) | ( fill_D ? 0 : ImDrawCornerFlags_BotRight ) ) ;
if ( fill_U ) draw_list - > AddRectFilled ( ImVec2 ( inner . Min . x , outer . Min . y ) , ImVec2 ( inner . Max . x , inner . Min . y ) , col , rounding , ( fill_L ? 0 : ImDrawCornerFlags_TopLeft ) | ( fill_R ? 0 : ImDrawCornerFlags_TopRight ) ) ;
if ( fill_D ) draw_list - > AddRectFilled ( ImVec2 ( inner . Min . x , inner . Max . y ) , ImVec2 ( inner . Max . x , outer . Max . y ) , col , rounding , ( fill_L ? 0 : ImDrawCornerFlags_BotLeft ) | ( fill_R ? 0 : ImDrawCornerFlags_BotRight ) ) ;
if ( fill_L & & fill_U ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , outer . Min . y ) , ImVec2 ( inner . Min . x , inner . Min . y ) , col , rounding , ImDrawCornerFlags_TopLeft ) ;
if ( fill_R & & fill_U ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , outer . Min . y ) , ImVec2 ( outer . Max . x , inner . Min . y ) , col , rounding , ImDrawCornerFlags_TopRight ) ;
if ( fill_L & & fill_D ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , inner . Max . y ) , ImVec2 ( inner . Min . x , outer . Max . y ) , col , rounding , ImDrawCornerFlags_BotLeft ) ;
if ( fill_R & & fill_D ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , inner . Max . y ) , ImVec2 ( outer . Max . x , outer . Max . y ) , col , rounding , ImDrawCornerFlags_BotRight ) ;
if ( fill_L ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , inner . Min . y ) , ImVec2 ( inner . Min . x , inner . Max . y ) , col , rounding , ( fill_U ? ImDrawFlags_NoRoundCornerTL : 0 ) | ( fill_D ? ImDrawFlags_NoRoundCornerBL : 0 ) ) ;
if ( fill_R ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , inner . Min . y ) , ImVec2 ( outer . Max . x , inner . Max . y ) , col , rounding , ( fill_U ? ImDrawFlags_NoRoundCornerTR : 0 ) | ( fill_D ? ImDrawFlags_NoRoundCornerBR : 0 ) ) ;
if ( fill_U ) draw_list - > AddRectFilled ( ImVec2 ( inner . Min . x , outer . Min . y ) , ImVec2 ( inner . Max . x , inner . Min . y ) , col , rounding , ( fill_L ? ImDrawFlags_NoRoundCornerTL : 0 ) | ( fill_R ? ImDrawFlags_NoRoundCornerTR : 0 ) ) ;
if ( fill_D ) draw_list - > AddRectFilled ( ImVec2 ( inner . Min . x , inner . Max . y ) , ImVec2 ( inner . Max . x , outer . Max . y ) , col , rounding , ( fill_L ? ImDrawFlags_NoRoundCornerBL : 0 ) | ( fill_R ? ImDrawFlags_NoRoundCornerBR : 0 ) ) ;
if ( fill_L & & fill_U ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , outer . Min . y ) , ImVec2 ( inner . Min . x , inner . Min . y ) , col , rounding , ImDrawFlags_NoRoundCornerB | ImDrawFlags_NoRoundCornerTR ) ;
if ( fill_R & & fill_U ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , outer . Min . y ) , ImVec2 ( outer . Max . x , inner . Min . y ) , col , rounding , ImDrawFlags_NoRoundCornerB | ImDrawFlags_NoRoundCornerTL ) ;
if ( fill_L & & fill_D ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , inner . Max . y ) , ImVec2 ( inner . Min . x , outer . Max . y ) , col , rounding , ImDrawFlags_NoRoundCornerT | ImDrawFlags_NoRoundCornerBR ) ;
if ( fill_R & & fill_D ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , inner . Max . y ) , ImVec2 ( outer . Max . x , outer . Max . y ) , col , rounding , ImDrawFlags_NoRoundCornerT | ImDrawFlags_NoRoundCornerBL ) ;
}
// Helper for ColorPicker4()
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
// FIXME: uses ImGui::GetColorU32
void ImGui : : RenderColorRectWithAlphaCheckerboard ( ImDrawList * draw_list , ImVec2 p_min , ImVec2 p_max , ImU32 col , float grid_step , ImVec2 grid_off , float rounding , int rounding_corners_ flags)
void ImGui : : RenderColorRectWithAlphaCheckerboard ( ImDrawList * draw_list , ImVec2 p_min , ImVec2 p_max , ImU32 col , float grid_step , ImVec2 grid_off , float rounding , ImDrawFlags flags )
{
if ( ( ( col & IM_COL32_A_MASK ) > > IM_COL32_A_SHIFT ) < 0xFF )
{
ImU32 col_bg1 = ImGui : : GetColorU32 ( ImAlphaBlendColors ( IM_COL32 ( 204 , 204 , 204 , 255 ) , col ) ) ;
ImU32 col_bg2 = ImGui : : GetColorU32 ( ImAlphaBlendColors ( IM_COL32 ( 128 , 128 , 128 , 255 ) , col ) ) ;
draw_list - > AddRectFilled ( p_min , p_max , col_bg1 , rounding , rounding_corners_ flags) ;
draw_list - > AddRectFilled ( p_min , p_max , col_bg1 , rounding , flags ) ;
int yi = 0 ;
for ( float y = p_min . y + grid_off . y ; y < p_max . y ; y + = grid_step , yi + + )
@ -3847,17 +3886,17 @@ void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p
float x1 = ImClamp ( x , p_min . x , p_max . x ) , x2 = ImMin ( x + grid_step , p_max . x ) ;
if ( x2 < = x1 )
continue ;
int rounding_corners_flags_cell = 0 ;
if ( y1 < = p_min . y ) { if ( x1 < = p_min . x ) rounding_corners_flags_cell | = ImDrawCornerFlags_TopLeft ; if ( x2 > = p_max . x ) rounding_corners_flags_cell | = ImDrawCornerFlags_TopRight ; }
if ( y2 > = p_max . y ) { if ( x1 < = p_min . x ) rounding_corners_flags_cell | = ImDrawCornerFlags_BotLeft ; if ( x2 > = p_max . x ) rounding_corners_flags_cell | = ImDrawCornerFlags_BotRight ; }
rounding_corners_flags_cell & = rounding_corners_ flags;
draw_list - > AddRectFilled ( ImVec2 ( x1 , y1 ) , ImVec2 ( x2 , y2 ) , col_bg2 , rounding_corners_flags_cell ? rounding : 0.0f , rounding_corners_flags_cell ) ;
ImDrawFlags cell_flags = ImDrawFlags_NoRoundCorners ;
if ( y1 < = p_min . y ) { if ( x1 < = p_min . x ) cell_flags & = ~ ImDrawFlags_NoRoundCornerTL ; if ( x2 > = p_max . x ) cell_flags & = ~ ImDrawFlags_NoRoundCornerTR ; }
if ( y2 > = p_max . y ) { if ( x1 < = p_min . x ) cell_flags & = ~ ImDrawFlags_NoRoundCornerBL ; if ( x2 > = p_max . x ) cell_flags & = ~ ImDrawFlags_NoRoundCornerBR ; }
cell_flags | = flags ;
draw_list - > AddRectFilled ( ImVec2 ( x1 , y1 ) , ImVec2 ( x2 , y2 ) , col_bg2 , rounding , cell_flags ) ;
}
}
}
else
{
draw_list - > AddRectFilled ( p_min , p_max , col , rounding , rounding_corners_ flags) ;
draw_list - > AddRectFilled ( p_min , p_max , col , rounding , flags ) ;
}
}