Alpha=1.0f;// Global alpha applies to everything in ImGui
Alpha=1.0f;// Global alpha applies to everything in Dear ImGui.
DisabledAlpha=0.60f;// Additional alpha multiplier for disabled items (multiply over current value of Alpha).
WindowPadding=ImVec2(8,8);// Padding within a window
WindowRounding=0.0f;// Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
WindowBorderSize=1.0f;// Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
// - Those can be nested but this cannot be used to enable an already disabled section (a single PushDisabled(true) in the stack is enough to keep things disabled)
// - Those are not yet exposed in imgui.h because we are unsure of how to alter the style in a way that works for everyone.
// We may rework this. Hypothetically, a future styling system may set a flag which make widgets use different colors.
// BeginDisabled()/EndDisabled()
// - Those can be nested but this cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep things disabled)
// - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently.
// - Feedback welcome at https://github.com/ocornut/imgui/issues/211
// - You may trivially implement your own variation of this if needed.
// Here we test (CurrentItemFlags & ImGuiItemFlags_Disabled) to allow nested PushDisabled() calls.
voidImGui::PushDisabled(booldisabled)
// - BeginDisabled(false) essentially does nothing but is provided to facilitate use of boolean expressions
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
IMGUI_APIvoidEndDragDropTarget();// only call EndDragDropTarget() if BeginDragDropTarget() returns true!
IMGUI_APIconstImGuiPayload*GetDragDropPayload();// peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
// Disabling [BETA API]
// - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors)
IMGUI_APIvoidBeginDisabled(booldisabled=true);
IMGUI_APIvoidEndDisabled();
// Clipping
// - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only.
floatAlpha;// Global alpha applies to everything in Dear ImGui.
floatDisabledAlpha;// Additional alpha multiplier for disabled items (multiply over current value of Alpha).
ImVec2WindowPadding;// Padding within a window.
floatWindowRounding;// Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
floatWindowBorderSize;// Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered().");
ImGui::Checkbox("Item Disabled",&item_disabled);
// Submit selected item item so we can query their status in the code following it.
boolret=false;
staticboolb=false;
staticfloatcol4f[4]={1.0f,0.5,0.0f,1.0f};
staticcharstr[16]={};
if(item_disabled)
ImGui::BeginDisabled(true);
if(item_type==0){ImGui::Text("ITEM: Text");}// Testing text items with no identifier/interaction
HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically.");
ImGui::DragFloat("Global Alpha",&style.Alpha,0.005f,0.20f,1.0f,"%.2f");// Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
ImGui::DragFloat("Disabled Alpha",&style.DisabledAlpha,0.005f,0.0f,1.0f,"%.2f");ImGui::SameLine();HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).");
ImGuiItemFlags_NoTabStop=1<<0,// false // Disable keyboard tabbing (FIXME: should merge with _NoNav)
ImGuiItemFlags_ButtonRepeat=1<<1,// false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
ImGuiItemFlags_Disabled=1<<2,// false // Disable interactions but doesn't affect visuals. See PushDisabled()/PushDisabled(). See github.com/ocornut/imgui/issues/211
ImGuiItemFlags_Disabled=1<<2,// false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211
ImGuiItemFlags_NoNav=1<<3,// false // Disable keyboard/gamepad directional navigation (FIXME: should merge with _NoTabStop)
ImGuiItemFlags_NoNavDefaultFocus=1<<4,// false // Disable item being a candidate for default focus (e.g. used by title bar items)
ImGuiItemFlags_SelectableDontClosePopup=1<<5,// false // Disable MenuItem/Selectable() automatically closing their popup window
@ -805,7 +805,7 @@ enum ImGuiButtonFlagsPrivate_
ImGuiButtonFlags_FlattenChildren=1<<11,// allow interactions even if a child window is overlapping
ImGuiButtonFlags_AllowItemOverlap=1<<12,// require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
ImGuiButtonFlags_DontClosePopups=1<<13,// disable automatically closing parent popup on press // [UNUSED]
//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use PushDisabled() or ImGuiItemFlags_Disabled
//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled
ImGuiButtonFlags_AlignTextBaseLine=1<<15,// vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_NoKeyModifiers=1<<16,// disable mouse interaction if a key modifier is held
ImGuiButtonFlags_NoHoldingActiveId=1<<17,// don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)